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Research Paper

Evaluating change in virtual reality adoption for brain injury rehabilitation following knowledge translation

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Pages 217-226 | Received 14 May 2015, Accepted 20 Oct 2015, Published online: 10 Jan 2016

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Jacqui H. Morris, Susanne Bernhardsson, Marie-Louise Bird, Louise Connell, Elizabeth Lynch, Kathryn Jarvis, Nicola M. Kayes, Kim Miller, Suzie Mudge & Rebecca Fisher. (2020) Implementation in rehabilitation: a roadmap for practitioners and researchers. Disability and Rehabilitation 42:22, pages 3265-3274.
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Priyanka Banerjee-Guénette, Sarah Bigford & Stephanie M. N. Glegg. (2020) Facilitating the Implementation of Virtual Reality-Based Therapies in Pediatric Rehabilitation. Physical & Occupational Therapy In Pediatrics 40:2, pages 201-216.
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Tatiana Ogourtsova, Philippe S. Archambault & Anouk Lamontagne. (2019) Exploring barriers and facilitators to the clinical use of virtual reality for post-stroke unilateral spatial neglect assessment. Disability and Rehabilitation 41:3, pages 284-292.
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Nicolas Robitaille, Philip L. Jackson, Luc J. Hébert, Catherine Mercier, Laurent J. Bouyer, Shirley Fecteau, Carol L. Richards & Bradford J. McFadyen. (2017) A Virtual Reality avatar interaction (VRai) platform to assess residual executive dysfunction in active military personnel with previous mild traumatic brain injury: proof of concept. Disability and Rehabilitation: Assistive Technology 12:7, pages 758-764.
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Sophie Brassel, Melissa Brunner, Emma Power, Andrew Campbell & Leanne Togher. (2023) Speech-Language Pathologists' Views of Using Virtual Reality for Managing Cognitive-Communication Disorders Following Traumatic Brain Injury. American Journal of Speech-Language Pathology 32:2S, pages 907-923.
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Danielle E. Levac, Morgan M. Taylor, Brennan Payne & Nathan Ward. (2019) Influence of virtual environment complexity on motor learning in typically developing children and children with cerebral palsy. Influence of virtual environment complexity on motor learning in typically developing children and children with cerebral palsy.
Rachel Proffitt, Stephanie Glegg, Danielle Levac & Belinda Lange. (2019) End-user involvement in rehabilitation virtual reality implementation research. Journal of Enabling Technologies 13:2, pages 92-100.
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Sheital Bavishi, Joseph Rosenthal & Marcia Bockbrader. 2019. Rehabilitation After Traumatic Brain Injury. Rehabilitation After Traumatic Brain Injury 241 253 .
Stephanie Miranda Nadine Glegg & Danielle Elaine Levac. (2018) Barriers, Facilitators and Interventions to Support Virtual Reality Implementation in Rehabilitation: A Scoping Review. PM&R 10:11, pages 1237.
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Bulmaro A. ValdésStephanie M.N. GleggNavid Lambert-ShirzadAndrea N. SchneiderJonathan MarrRenee BernardKeith LohseAlison M. HoensH.F. Machiel Van der Loos. (2018) Application of Commercial Games for Home-Based Rehabilitation for People with Hemiparesis: Challenges and Lessons Learned. Games for Health Journal 7:3, pages 197-207.
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Danielle LevacStephanie GleggHeather ColquhounPatricia MillerFarzad Noubary. (2017) Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of Physical Therapists and Occupational Therapists. Games for Health Journal 6:4, pages 217-228.
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Danielle Levac, Stephanie M. N. Glegg, Heidi Sveistrup, Heather Colquhoun, Patricia A. Miller, Hillel Finestone, Vincent DePaul, Jocelyn E. Harris & Diana Velikonja. (2016) A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation. BMC Health Services Research 16:1.
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Stephanie Hui-Wen Chuah. (2018) Why and Who Will Adopt Extended Reality Technology? Literature Review, Synthesis, and Future Research Agenda. SSRN Electronic Journal.
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