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A Virtual Reality avatar interaction (VRai) platform to assess residual executive dysfunction in active military personnel with previous mild traumatic brain injury: proof of concept

, , , , , , & show all
Pages 758-764 | Received 22 Jul 2016, Accepted 22 Aug 2016, Published online: 28 Sep 2016
 

Abstract

Purpose: This proof of concept study tested the ability of a dual task walking protocol using a recently developed avatar-based virtual reality (VR) platform to detect differences between military personnel post mild traumatic brain injury (mTBI) and healthy controls.

Methods: The VR platform coordinated motion capture, an interaction and rendering system, and a projection system to present first (participant-controlled) and third person avatars within the context of a specific military patrol scene. A divided attention task was also added. A healthy control group was compared to a group with previous mTBI (both groups comprised of six military personnel) and a repeated measures ANOVA tested for differences between conditions and groups based on recognition errors, walking speed and fluidity and obstacle clearance.

Results: The VR platform was well tolerated by both groups. Walking fluidity was degraded for the control group within the more complex navigational dual tasking involving avatars, and appeared greatest in the dual tasking with the interacting avatar. This navigational behaviour was not seen in the mTBI group.

Conclusions: The present findings show proof of concept for using avatars, particularly more interactive avatars, to expose differences in executive functioning when applying context-specific protocols (here for the military).

    Implications for rehabilitation

  • Virtual reality provides a means to control context-specific factors for assessment and intervention.

  • Adding human interaction and agency through avatars increases the ecologic nature of the virtual environment.

  • Avatars in the present application of the Virtual Reality avatar interaction platform appear to provide a better ability to reveal differences between trained, military personal with and without mTBI.

Acknowledgements

The authors would like to thank Jean Larochelle in assisting the modelling of the virtual environments, Steve Forest for crafting the backpack and cable support systems, Isabelle Lorusso for coordinating experiments and data analyses, the clinicians at the Quebec Rehabilitation Institute and at Canadian Forces Base Valcartier for early input and helping with recruitment.

Disclosure statement

The authors report no declarations of interest.

Funding

This work was funded from the Canadian Forces Surgeon General’s Health Research Program (#2011-07-038-004-0002). PLJ and CM were supported by a Chercheur-Boursier Senior salary award from the Fonds de recherche du Québec - Santé and SF holds a Canada Research Chair.

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