Abstract
Virtual reality has seen rapid development in the first part of the 21st century, although it has been around for many years. Remember the old ViewMasters? And who could forget the first time a sea monster reached out to grab you while you were wearing your 3-D glasses in the movie theater? The video game industry has evolved and driven the development of virtual reality into homes and schools across the nation. With this in mind, Academy of Whole Learning (AOWL), a K–12 private school specializing in neurodiversity education, is bringing virtual reality into the classroom—with a focus on how it can enhance science learning and give students experience with cutting-edge technology.
Author Contributions
Wyayn Rasmussen ([email protected]) is executive director of Academy of Whole Learning in Minnetonka, Minnesota.
Kate Dreschler ([email protected]) is a teacher at Academy of Whole Learning in Minnetonka, Minnesota, and the Minnesota Independent School Forum’s 2019 Private & Independent Education K–8 Teacher of the Year.
Additional information
Notes on contributors
Wyayn Rasmussen
Wyayn Rasmussen ([email protected]) is executive director of Academy of Whole Learning in Minnetonka, Minnesota.
Kate Drechsler
Kate Dreschler ([email protected]) is a teacher at Academy of Whole Learning in Minnetonka, Minnesota, and the Minnesota Independent School Forum’s 2019 Private & Independent Education K–8 Teacher of the Year.