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Original Articles

Role-play experience’s effect on students’ 21st century skills propensity

ORCID Icon, ORCID Icon, ORCID Icon & ORCID Icon
Pages 159-170 | Received 16 Jan 2023, Accepted 14 Jun 2023, Published online: 13 Jul 2023

Figures & data

Figure 1. The gamified learning environment of Me and MyCity (images included with permission).

Figure 1. The gamified learning environment of Me and MyCity (images included with permission).

Figure 2. Research model with higher order role-play experience.

Figure 2. Research model with higher order role-play experience.

Figure 3. Research model with lower order role-play experience.

Figure 3. Research model with lower order role-play experience.

Table 1. Participant demographics.

Table 2. P21 framework for twenty-first century skills (Battelle for Kids, Citation2019).

Table 3. Loadings for role-play experience instrument.

Table 4. Total effects with higher order role-play experience variable.

Table 5. Total effects with lower order role-play experience variable.