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Original Articles

Motivation of people with intellectual disabilities in technology design activities: the role of autonomy, competence, and relatedness

ORCID Icon, ORCID Icon & ORCID Icon
Pages 89-107 | Received 30 Apr 2021, Accepted 02 Dec 2021, Published online: 13 Jan 2022

Figures & data

Table 1. Overview of design activities in the action design research project.

Figure 1. Left: Paper prototype used in design activities on mapping user details (session 1 and 3). Centre: Paper prototype sketch on visualising progress (‘road’) in the artifact (session 1 and 3). Right: Test of games in gamification workshop (session 5).

Figure 1. Left: Paper prototype used in design activities on mapping user details (session 1 and 3). Centre: Paper prototype sketch on visualising progress (‘road’) in the artifact (session 1 and 3). Right: Test of games in gamification workshop (session 5).

Figure 2. Left: Version of mapping skills and abilities (Smiley faces combined with colours to grade personal skills and abilities). Centre: Version of mapping abilities and preferences (User chooses what he/she dislikes or prefers, the bar below visualises task progress). Left: Version of mapping interest (User chooses which interests he/she has).

Figure 2. Left: Version of mapping skills and abilities (Smiley faces combined with colours to grade personal skills and abilities). Centre: Version of mapping abilities and preferences (User chooses what he/she dislikes or prefers, the bar below visualises task progress). Left: Version of mapping interest (User chooses which interests he/she has).

Table 2. Overview of participants in the first participant group.

Table 3. Overview of participants in the second participant group.

Table 4. Overview of support staff.

Table 5. Examples of a thematic analysis.