Figures & data
Table 1. Overview of design activities in the action design research project.
Figure 1. Left: Paper prototype used in design activities on mapping user details (session 1 and 3). Centre: Paper prototype sketch on visualising progress (‘road’) in the artifact (session 1 and 3). Right: Test of games in gamification workshop (session 5).
![Figure 1. Left: Paper prototype used in design activities on mapping user details (session 1 and 3). Centre: Paper prototype sketch on visualising progress (‘road’) in the artifact (session 1 and 3). Right: Test of games in gamification workshop (session 5).](/cms/asset/43e88245-7c14-4661-b7b8-009c91956660/tbit_a_2015442_f0001_oc.jpg)
Figure 2. Left: Version of mapping skills and abilities (Smiley faces combined with colours to grade personal skills and abilities). Centre: Version of mapping abilities and preferences (User chooses what he/she dislikes or prefers, the bar below visualises task progress). Left: Version of mapping interest (User chooses which interests he/she has).
![Figure 2. Left: Version of mapping skills and abilities (Smiley faces combined with colours to grade personal skills and abilities). Centre: Version of mapping abilities and preferences (User chooses what he/she dislikes or prefers, the bar below visualises task progress). Left: Version of mapping interest (User chooses which interests he/she has).](/cms/asset/033b6b6c-3523-4528-be73-e8d7058b682f/tbit_a_2015442_f0002_oc.jpg)
Table 2. Overview of participants in the first participant group.
Table 3. Overview of participants in the second participant group.
Table 4. Overview of support staff.
Table 5. Examples of a thematic analysis.