Figures & data
Figure 1. The vibrant minds mobile games. (a) Bejeweled. (b) Mahjong. (c) Whack-A-Mole. (d) Word Search.
![Figure 1. The vibrant minds mobile games. (a) Bejeweled. (b) Mahjong. (c) Whack-A-Mole. (d) Word Search.](/cms/asset/43fbf403-67dc-4207-bfc7-af6ff373597a/ipog_a_2030849_f0001_c.jpg)
Figure 2. Overview of study design and procedure.
MoCA = Montreal Cognitive Assessment. TMT A&B = Trails Making Test part A and B. T0 = Assessment at pre-baseline. T1 = Assessment right after baseline phase ends. T2 = Assessment right after intervention phase ends. T3 = Assessment right after withdrawal phase ends. PANAS = Positive affect negative affect schedule.
![Figure 2. Overview of study design and procedure.MoCA = Montreal Cognitive Assessment. TMT A&B = Trails Making Test part A and B. T0 = Assessment at pre-baseline. T1 = Assessment right after baseline phase ends. T2 = Assessment right after intervention phase ends. T3 = Assessment right after withdrawal phase ends. PANAS = Positive affect negative affect schedule.](/cms/asset/948292b8-7c0d-439a-b4b0-fa5e89766edf/ipog_a_2030849_f0002_c.jpg)
Table 1 Demographics.
Table 2. Individual participants’ information and values per phase per outcome variable.
Table 3. Results per outcome variable per game.
Table 4. Cognitive measures per participant.