ABSTRACT
The Analects of Confucius has been identified as an important and influential philosophy around the globe. However, in traditional instruction, it is difficult to express the spirit of this philosophy. Therefore, many students consider it as a big challenge to study the Analects of Confucius. To cope with this problem, in this study, an interactive e-book system has been developed based on the contextual learning model to interpret the Analects of Confucius in an interactive way. A quasi-experiment was conducted to evaluate the performance of the proposed approach. The participants were 38 fifth graders from 2 classes in an elementary school located in northern Taiwan, who were divided into an experimental and a control group. The experimental group used an interactive e-book learning mode to learn the Analects of Confucius course while the control group used a conventional technology enhanced teaching mode. The results showed that adopting the interactive e-book teaching mode to study the Analects of Confucius in the elementary school course can promote students’ learning achievement and motive. It was also found that the interactive e-book learning mode can trigger learners’ deep motive, and hence promote their learning achievement.
Acknowledgements
This study is supported in part by the Ministry of Science and Technology of the Republic of China under contract numbers MOST 106-2511-S-227 -005 -MY2 and MOST 106-2511-S-011 -005 -MY3.
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No potential conflict of interest was reported by the authors.
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Notes on contributors
Han-Yu Sung
Han-Yu Sung is an assistant professor at the Department of Allied Health Education and Digital Learning, National Taipei University of Nursing and Health Sciences. Her research interests include mobile and ubiquitous learning, digital game-based learning, and nursing education.
Gwo-Jen Hwang
Gwo-Jen Hwang is a chair professor at the Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology. His research interests include mobile learning, digital game-based learning, flipped classroom and AI in education.
Chin-Yu Chen
Chin-Yu Chen is a PhD student at the Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology. Her research interests include mobile learning and digital game-based learning.
Wen-Xiu Liu
Wen-Xiu Liu is a graduate student at the Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology. Her research interests include mobile learning and digital game-based learning.