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Research Articles

Evolution of E-learning Projects: A Creative Experience?

Pages 1-10 | Received 26 Jun 2011, Accepted 04 Nov 2011, Published online: 14 Dec 2015

Figures & data

Figure 1 Community of Inquiry Model (CitationGarrison, Anderson and Archer 2000). Taken from Critical inquiry in a text-based environment: Computer conferencing in higher education. The Internet and Higher Education 2 87–105, http://communitiesofinquiry.com/model

Table 1 ELP seminars and associated tasks

Table 2 Creativity techniques; Students work in groups of four; one student presents their project to the group for ∼3 minutes then records ideas for their resource generated by:

Table 3 SCAMPER creativity tool. SCAMPER is an acronym to help evaluate and modify existing resources. Students work alone and consider each aspect in relation to their resource. Example: Resource on alcohol dehydrogenase

Figure 2 (a) Classification of project marks for ELP students 2010–11; (b) Comparison of ELP classifications with those for other types of project, 2010–11

Table 4 Measurement of creativity using Torrance’s Unusual Uses Task pre- and post-ELP

Table 5 Survey of student perceptions of creativity

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