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Research Article

Studying digitised historical advertisements: experiments, explorations, reflections

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Pages 1815-1820 | Received 10 Apr 2020, Accepted 19 Nov 2021, Published online: 07 Dec 2022

ABSTRACT

In an interactive, non-linear interface and its companion essay, I invite the user to explore how computational methods and digital tools can contribute to the study of advertising histories. The interface was built keeping three tenets in mind: a) that the collection, digitisation, annotation, and visualisation of data is an act of interpretation, and must therefore be open to critique and modification; b) that scholars can use their programming skills to make the former visible and query-able by its users; and c) that this work is an intellectual pursuit in its own right. In the companion essay, I reflect on the development of the interface, as well as its potential to contribute to the exploration and dissemination of scholarly knowledge.

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Interface

Undergarment ads in the United States, 1947– 1970 is an open-ended, manipulable interface that gives access to a collection of primarily bra and girdle advertisements printed in the United States between 1949 and 1970.

https://astrid.shinyapps.io/UndergarmentAds/

The interface illustrates how digital tools and methods can support the historical study of marketing, and engage a more participatory form of readership. The ambition is to grow the collection and breadth of annotations over time. Please explore the interface at your leisure, before returning to the companion essay.

Introduction to the companion essay

In the Companion Essay, which is an HTML file that can be downloaded from the Supplemental Materials section, I reflect on the ‘case’ that gave rise to this interface, the ‘code’ that underpins it, the ‘archive’ that it gives access to, the nature of the ‘captabase’ that results when these materials are annotated and parametrised, and finally the visual representations, the ‘plot’, that assist in both the exploration and dissemination of resulting insights. The piece contains interactive elements that draw on advertisements from Mademoiselle, McCall’s, Ladies’ Home Journal, Vogue, and Harper’s Bazaar.

For security reasons, the publishing platform used by the Journal of Marketing Management does not currently allow the embedded running of JavaScript components, and the file must be downloaded instead. Though this creates additional steps for readers to access the work, its necessity illustrates one of the techno-structural barriers to digital innovation in academic publishing. If you are unable to access the HTML file, the introduction to the essay has been reprinted below.

As recently noted by Nix and Decker (Citation2021), the use of digital sources and technologies in the study of business and organisational histories is pervasive and growing: from digitisation to crowd-sourcing, or born-digital company records to reborn-digital interfaces, digital technologies are having a ‘systemic influence […] within our field’ (Citation2021, p. 3). A 2017 Academy of Management PWD Workshop, for example, explored the ‘Frontiers of Digital History Methods and Tools’ (Gustafsson et al., Citation2017), whilst projects such as the AHRC funded ‘Historicizing the dot.com bubble and contextualising email archives’ (Decker et al., Citation2020) are demonstrating the potential of digitally native materials as sources of historical evidence. Yet the digital also raises other potentials beyond the use of new types of sources, preservation, and accessibility: leveraging modes of inquiry that make use of aggregation, computation, visualisation, and interactivity could provide a new direction for scholarship in humanist subjects (Manovich, Citation2017; Underwood, Citation2019). Indeed, a proposal for a transdisciplinary protocol for digital scholarship highlights how the generation of knowledge today may require novel ways of accessing, analysing, and displaying it, and that researchers ‘should use the most appropriate technologies for [their project’s] requirements’ (Jacobs, Citation2020, p. 6). This, however, would require challenging scholarship and publishing conventions.

The interface presented above exemplifies one such set of potentials. I developed it to access a collection of mid-century undergarment advertisements. The ads were collected to reconstruct the sector’s advertising patterns and to contextualise its marketing practices. Dealing with large sets of images that are spread out in time and space is a challenge, and therefore provides an alluring case for the use of various digital tools. In short, the interface provides access to the collection and its annotations, and starts to aggregate (e.g. calculating advertising frequency) and visualise (e.g. mapping store fronts) these materials. However, given that this study is interpretivist in orientation, graphing data creates a puzzling tension between qualitative and quantitative research values. One potential resolution is to enable the user/reader to query and question the collection and its visualisations, thus displacing the author as sole owner of the resulting insights. Making plots interactive and manipulable, for example, means that users can test visualisation assumptions that are otherwise typically unalterable.

As it stands, these affordances are not fully available or customisable in popular research software, and I therefore chose to build an interface from scratch. Learning to program is not currently considered to be an essential skill for qualitative researchers, but I put forward the case that familiarising oneself with computational thinking can, at the very least, assist in understanding how layers of technology mediate our access, as historians, to our primary sources. At best, it empowers the researcher to produce tools that support their scholarly inquiries. Researchers who code can also leverage these skills to develop interactive pedagogical materials, such as apps that expose the inner workings of a visualisation or statistical calculation (e.g. Lunzer & McNamara Citation2017a, Citation2017b). In other words, rather than just an instrument in service of ‘hard’ science, the computer is put forward as a ‘sketchpad, sandbox, prototyping kit, telescope, and microscope’ deployed for the study of cultural history (Montfort, Citation2016, p. 11).

As a result, I argue that custom-made interfaces such as these can function as connective tissue between the data, the researcher, and a wider public. It provides an opportunity to ‘present (historical) marketing differently’, as is the purpose of this special issue, and can be used for the purposes of dissemination, public outreach, and teaching, as well as research. Besides providing access to the collection, the aim of the interface is threefold:

  1. to demonstrate the constructiveness of historical data;

  2. to use exploratory programming as a key practice in analytical inquiry, and make this visible to the user/reader;

  3. to treat the prototype as an argument in itself.

The full piece can be downloaded from the Supplemental Materials section.

Supplemental material

Supplemental Material

Download Zip (16.1 MB)

Disclosure statement

No potential conflict of interest was reported by the author(s).

Supplemental data

Supplemental data for this article can be accessed online at https://doi.org/10.1080/0267257X.2022.2144417.

Additional information

Notes on contributors

Astrid Van den Bossche

Astrid Van den Bossche is a Lecturer at the Department of Digital Humanities at King’s College London. Her research interests span across marketing history and theory, economic socialisation, and applications of computational methods in consumer culture.

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