703
Views
14
CrossRef citations to date
0
Altmetric
Articles

The Effects of Human Factors on the Use of Avatars in Game-Based Learning: Customization vs. Non-Customization

, &
Pages 384-394 | Published online: 15 Nov 2018
 

ABSTRACT

The customization of avatars can help students immerse themselves in game-based learning. However, different individuals have distinct characteristics, especially game experience (GE) and cognitive styles, which may lead to different preferences for the customization of avatars. Thus, this study aims to investigate how GE and cognitive styles affect students’ reactions toward customizable avatars. Two studies, quantitative and qualitative, were conducted for system evaluation. A total of 82 students participated in Study One, where they interacted with both a customizable avatar and an ordinary avatar. The findings from Study One indicated that the students using the customizable version experienced a stronger sense of presence and flow experience than those who used the ordinary version. Regarding GE, the low GE students showed an enhanced sense of presence whereas the high GE students expressed deeper engagement. Regarding cognitive styles, Pask’s Holism/Serialism was adopted. Holists experienced an enhanced feeling of presence whereas Serialists showed deeper engagement. On the other hand, Study Two was conducted with a qualitative approach, where 11 students were further interviewed. The results showed that GE considerably affected their reactions, in terms of favored preferences and engagement, whereas cognitive styles did not have great effects. Based on the findings, a design framework was proposed for the development of personalized game-based learning systems in the future.

Acknowledgements

This work was financially supported by the “Institute for Research Excellence in Learning Sciences” of National Taiwan Normal University (NTNU) from The Featured Areas Research Center Program within the framework of the Higher Education Sprout Project by the Ministry of Education (MOE) in Taiwan as well as General Research Projects by the Ministry of Science and Technology (MOST-106-2511-S-003-060) in Taiwan.

Additional information

Notes on contributors

Zhi-Hong Chen

Zhi-Hong Chen is an associate professor in the Graduate Institute of Information and Computer Education at National Taiwan Normal University, Taiwan. His research interests include game-based learning, technology-enhanced language learning, and learning technology and interactive storytelling.

Han-De Lu

Han-De Lu is a system and software engineer for digital game-based systems and interactive learning systems. His research interests include digital games and learning technology.

Ching-Hu Lu

Ching-Hu Lu is an assistant professor in the Electrical Engineering at National Taiwan University of Science and Technology. His research interests include Internet-of-Things, human-computer interaction, intelligent spaces, context-aware technologies, and topics related to them.

Log in via your institution

Log in to Taylor & Francis Online

PDF download + Online access

  • 48 hours access to article PDF & online version
  • Article PDF can be downloaded
  • Article PDF can be printed
USD 61.00 Add to cart

Issue Purchase

  • 30 days online access to complete issue
  • Article PDFs can be downloaded
  • Article PDFs can be printed
USD 306.00 Add to cart

* Local tax will be added as applicable

Related Research

People also read lists articles that other readers of this article have read.

Recommended articles lists articles that we recommend and is powered by our AI driven recommendation engine.

Cited by lists all citing articles based on Crossref citations.
Articles with the Crossref icon will open in a new tab.