Abstract
Over the past decade, persuasive games (advergaming) and advertising in games (in-game advertising [IGA]) have been two types of engaging technology for promoting brands. This study examines how research on advertising within digital gaming has developed and evolved. The authors compile bibliometric data using the Web of Science, create a citation-based knowledge map, and explore the current state of research on advertising in digital games. Specifically, we employ bibliographic coupling and co-citation analysis methods and visually illustrate bibliometric networks. We discuss the topical relations and themes of advergaming and IGA research and further provide a robust road map for future research.
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Notes
1 In VOSviewer, a document with a higher weight is considered a more important source than a document with a lower weight (van Eck and Waltman Citation2018).
Additional information
Notes on contributors
Gunwoo Yoon
Gunwoo Yoon (PhD, University of Illinois at Urbana-Champaign) is an assistant professor of marketing in the Department of Marketing, College of Business Administration, University of Northern Iowa.