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Arts & Health
An International Journal for Research, Policy and Practice
Volume 6, 2014 - Issue 1
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Research

Mixed methods evaluation of well-being benefits derived from a heritage-in-health intervention with hospital patients

, , , &
Pages 24-58 | Received 20 Nov 2012, Accepted 03 Apr 2013, Published online: 17 May 2013

Abstract

Background: This study sought to determine the effects of a heritage-in-health intervention on well-being. Benefits of arts-in-health interventions are relatively well-documented yet little robust research has been conducted using heritage-in-health interventions, such as those involving museum objects. Methods: Hospital patients (n = 57) participated in semi-structured, 30–40 minute facilitated interview sessions, discussing and handling museum objects comprising selections of six artefacts and specimens loaned from archaeology, art, geology and natural history collections. Well-being measures (Positive Affect Negative Affect Scale, Visual Analogue Scales) evaluated the sessions while inductive and deductive thematic analysis investigated psycho-educational features accounting for changes. Results: Comparison of pre- and post-session quantitative measures showed significant increases in well-being and happiness. Qualitative investigation revealed thinking and meaning-making opportunities for participants engaged with objects. Conclusions: Heritage-in-health sessions enhanced positive mood and social interaction, endorsing the need for provision of well-being-related museum and gallery activities for socially excluded or vulnerable healthcare audiences.

Background

Arts-in-health interventions have received substantial attention in recent years (Cox et al., Citation2010; Clift et al., Citation2009; Sonke, Rollins, Brandman & Graham-Pole, Citation2009; Staricoff, Citation2004, Citation2006; Wreford, Citation2010) and encompass a wide variety of cultural activities aiming to enhance individual and community welfare, healthcare delivery and healthcare environments. Arts Council England (Citation2007, pp. 5–6), found a “considerable and growing evidence base of the effectiveness of arts interventions in healthcare and in promoting well-being” that included improving the “mental, emotional and spiritual state of Health Service users” and “help medical staff, caregivers, patients and families to communicate more effectively with each other by offering opportunities for social interaction, involvement and empowerment”. It is increasingly accepted that health, well-being and quality of life are reliant upon interconnections between physical, psychological and social functioning. Although this view is broadly in keeping with the World Health Organization (1948) definition; “health is a complete state of physical, mental and social well-being, not merely an absence of disease or infirmity”, the word “complete” can be debated in the light of an ageing population, better screening techniques and an increase in the diagnosis of chronic disease. The WHO definition underestimates the human capacity to adapt to physical, emotional and social change, and to experience well-being in the presence of disease or disability. The definition of well-being is even more ambiguous and controversial (Carlisle & Hanlon, Citation2007). The New Economics Foundation (a UK Government think-tank) define well-being as “the dynamic process that gives people a sense of how their lives are going, through the interaction between their circumstances, activities and psychological resources or ‘mental capital’” (NEF, Citation2009, p. 3). This definition is adopted here since museums and galleries appear to identify with NEF's view of well-being (Chatterjee & Noble, Citation2013) by endorsing NEF's five “actions” to improve well-being in everyday life: “be active”, “connect”, “keep learning”, “give” and “take notice” (NEF, Citation2008).

Heritage-in-health interventions offered by museums (including art galleries) exemplify the NEF view of well-being, particularly the actions concerned with connecting and learning seen to promote renewed confidence and enjoyment. Heritage-in-health interventions are similarly broad ranging as art-in-health interventions but involve a heritage element such as museum objects and artworks, historic buildings and heritage sites. However, comparatively few studies have been carried out to determine the effectiveness of heritage-in-health interventions in promoting well-being (Camic & Chatterjee, Citation2013). A study in which hospital patients were invited to explore objects from museum loan boxes with a facilitator at their bedsides showed increases in self-report measures of life satisfaction and health status (Chatterjee, Vreeland & Noble, Citation2009). Museum object handling sessions carried out with hospital patients by medical students showed improvements in patient quality-of-life measures and student communication, observation and research skills (Chatterjee & Noble, Citation2009; Noble & Chatterjee, Citation2008). A study of museum object handling with cancer patients using quantitative measures demonstrated significant improvements in patient psychological well-being and happiness (Thomson, Ander, Menon, Lancely & Chatterjee, Citation2012). Furthermore, qualitative research revealed that when experienced nurses took museum objects to patients' bedsides, the objects acted as a vehicle for communication and emotional disclosure in women facing a gynaecological cancer diagnosis (Lanceley et al., Citation2012). These studies complement work associated with the role of art galleries in health and well-being, which has also received attention in recent years (Eekelaar, Camic & Springham, Citation2012; Roberts, Camic & Springham, Citation2011; Rosenberg, Citation2009).

Theoretical Framework

The multi-disciplinary study reported here used a mixed-methods approach to assess the well-being benefits of handling and discussing museum objects with a range of hospital patients. The study sought to quantify the effects of a heritage-in-health intervention using clinically accepted scales derived from psychological and medical practice. It used qualitative thematic analysis of audio recordings to provide in-depth understanding of the processes involved in engaging with heritage objects and to see if and how this engagement could lift mood and enhance well-being. Theoretical bases drawn from arts-in-health, psychology and educational research provided a conceptual framework for the study. Simmons (Citation2006, pp. 2–4) suggested that arts-in-health practices are grounded in two theoretical approaches, “dual coding” (Baddeley & Hitch, Citation1974; Paivio, Citation1971, Citation1986) and the “contiguity effect” (Clark & Paivio, Citation1991). Both theories were derived from psychological research into memory and are seen as reliant upon the interaction between sensory modalities. Within Paivio's (Citation1971) concept of dual coding, verbal and visual material is connected in a short-term store or “working memory” during encoding and are subsequently integrated with material retrieved from long-term memory (Paivio, Citation1986). Within the contiguity effect, performance is enhanced when verbal and visual material is coordinated, not presented separately, a process attributed to the formation of better connections in the brain (Clark & Paivio, Citation1991).

Similarly, Baddeley (Citation1986, Citation1992) hypothesized a two-component working memory store comprising auditory memory or “echoic store” and visual memory or “iconic store”. Each store has limited capacity; hence, an encoding strategy that draws simultaneously upon both stores should demonstrate a “modality effect” in reducing the cognitive load of one and exploiting available capacity in the other. As an alternative to the concept of memory stores, Craik and Lockhart (Citation1972) advocated a “levels of processing” approach where “deeper” encoding of information leads to the formation of more connections in the brain than “shallower” encoding. Their two-stage model consisted of “maintenance rehearsal”, where material is retained only long enough to use it and “elaborative rehearsal”, where material is processed more deeply for subsequent retrieval from memory. Given that many arts-in-health interventions combine conversation with visual exploration, they may draw upon the modality effect in tapping into available capacity.

In addition to hearing and vision, heritage-in-health interventions involve senses such as touch and smell, theoretically implicating a model of multiple coding rather than dual coding. A multiple coding concept is relevant for older healthcare recipients with sensory decline (e.g. stroke, macular degeneration, etc.) because if one or more of the senses is compromised, it may be important to maximize communication and social contact during the session through other available cognitive channels. Spector, Orrell and Woods (Citation2008) showed that twice-weekly cognitive stimulation therapy (CST) with older adults diagnosed with early stage dementia living in residential care led to increases in two measures of cognition (Mini Mental State Examination and Alzheimer's Disease Assessment Scale – Cognition) and in a participant-rated quality of life measure (Quality of Life Scale in Alzheimer's Disease), when compared with no treatment. CST employed sensory stimulation using a variety of stimuli such as social history objects and sound to prompt discussion and reminiscence. Its authors believe CST impacts upon cognitive processing and neuronal growth by tapping into multiple biological, psychological and social factors.

Educational research into stimulating and integrating sensory modalities, particularly the deployment of VAK (visual, aural or kinaesthetic/tactile) preferences associated with the Montessori Method, a method of educating children that stresses the development of initiative and natural ability (Kilpatrick, Citation1914) demonstrated wider appeal and assimilation of learning from the multiple presentation of material. Educational theory suggests learning is a cognitive process by which skill or knowledge is acquired associated with behavioral change and positive effects on mood (Uljens, Citation1997). Furthermore, Hein (Citation1999) suggests that learners are active rather than passive in their acquisition of information. Constructivist theories, originating from the early twentieth century work of Piaget (Piaget, Eames & Brown, Citation1982) and Vygotsky (Vygotsky & Kozulin, Citation1986) suggest that children learn by building upon knowledge already acquired through their prior experience of the world (Pass, Citation2004). Although these educational theories are associated with childhood development and acquisition of knowledge, the more recent emphasis on lifelong learning has necessitated reference to constructivist frameworks and models of adult learning (e.g. Falk & Dierking, Citation2000; Hein, Citation1999) based on theories originally conceptualised for younger learners. Field (Citation2009) showed that adult participation in lifelong learning had a direct effect on well-being by encouraging people to develop resources and cognitive capacities, an indirect impact where people could thrive and increase their resilience to risk, and a cumulative effect by influencing the social and economic environment. Within the area of learning skills, Brown and Wragg (1993) determined that the main reasons for asking questions were cognitive, affective and social, and dealing with knowledge, feelings and relationships.

The role of material objects in “meaning-making” is relevant to the study. Rowe (Citation2002) attributes this to their ability to function as a “mental representation of possible relationships among things, events, and relationships. Humans bring their own knowledge, experiences and values to objects and make meaning” (Baumeister, Citation1991, p 15). Material objects also elicit a sense of identity and play a role in the development of self-awareness through multisensory interaction (Vygotsky, 1933[Citation2002]; see Camic, Citation2010; Romano, McCay & Boydell, Citation2012). The work of Camic, Brooker and Neal (Citation2011) on “found objects” (referred to as material objects that are found or discovered, are not usually purchased, hold no intrinsic financial value and have personal significance) showed that the use of such objects in psychotherapy helped to enhance engagement, increase curiosity, reduce difficult feelings, evoke memories and provide a sense of agency through increased physical activity and environmental action. Furthermore, several authors have suggested that museum objects trigger memories, ideas and emotions in ways that other information-bearing materials do not (Chatterjee & Noble, Citation2013; Kavanagh, Citation2000; Lanceley et al., Citation2012; Phillips, Citation2008). Pearce (Citation1995) argued that museum objects function as symbols of identity, relationships, nature, society and religion, and Dudley (Citation2010) suggested that multisensory museum object encounters elicit ideas and meaning-making opportunities. Froggett et al. (Citation2011) conducted an evaluation of health and well-being programmes run by several museums in the North West of England. The study determined that when individuals interact with museum objects the intrinsic, physical and material properties of the objects trigger sensory, emotional and cognitive associations, memories and projections. This is further exemplified by Newman and McLean (Citation2006), Ander et al. (Citation2012) and Lanceley et al. (Citation2012) in studies focused on assessing the impact of museum object encounters on well-being.

The above psycho-educational theories acted as a conceptual framework in which the perception of well-being derived from the object handling sessions was assessed. The study examined quantitative and qualitative changes in psychological well-being resulting from handling and discussing museum objects in on-to-one, facilitated sessions. The research question asked if standardized psychological measures of well-being and happiness would be improved as a result of a museum object handling session and whether qualitative methods could be used to investigate the aspects of these sessions that led to the predicted benefits. The aim of the research was to describe typical features of this intervention, consider the factors that influenced the patients' contributions to the sessions and examine the relationship of these factors to immediate, post-session, psychological well-being outcomes, in relation to the psycho-educational theories explored above.

Methods

Participants

The study was conducted with volunteer inpatients from a large, central London NHS Foundation Trust hospital over a 6-month period. Participants were of mixed gender, ethnicity and social background and spoke English sufficiently well to understand the patient information leaflet. All participants gave their informed consent to take part prior to inclusion in the study and for audio recording.

Materials

The choice of quantitative measures was based upon a review of scales for evaluating psychological well-being, quality of life and perceived health status in healthcare settings (Thomson, Ander, Menon, Lanceley & Chatterjee, Citation2011). The review indicated that the most suitable self-report measures for assessing well-being at patients' bedsides were the Positive Affect Negative Affect Scale (PANAS) (Watson, Clark & Tellegen, Citation1988), and the Visual Analogue Scale (VAS) (EuroQol Group, Citation1990). Six boxes were compiled that each contained six museum objects displayed in conservation materials. Objects comprised archaeological and ethnographic artefacts, etchings and printing plates, fossils, mineral samples and zoology specimens that varied in their tactile, visual and kinaesthetic properties (e.g. Egyptian bronze figurine, Neolithic hand axe, 1950s print, fossilized shark's tooth, piece of agate and turtle carapace).

Design

A mixed-methods approach to data collection and analysis was used. The study examined changes in mood pre- and post-session using the PANAS to measure psychological well-being (10 positive and 10 negative mood adjectives each rated from 1 to 5) and two VAS scales to assess subjective well-being and happiness (each estimated out of 100). Qualitative methods were used to investigate the processes that may lead to engagement with the objects and to well-being benefit.

Quantitative, multivariate analyses of variance were carried out on the PANAS and VAS scores from adult participants (n = 57) in four inpatient groups: Acute and Elderly Care (n = 11), General Oncology (n = 16), Gynaecological Oncology (n = 16) and Neurological Rehabilitation (n = 14), using the statistical software package CitationSPSS (Statistical Package for the Social Sciences) 17.0 (2007).

Content and thematic analyses carried out on the recorded discourse from 16 sessions with participants, selected to represent the 4 inpatient groups and considered typical of the data overall, were entered into the qualitative analysis using the qualitative analysis software NVivo 8 (QSR International, Citation2008). Data were first subjected to content analysis to summarize the use of positive and negative mood adjectives during the object handling session (Krippendorff, Citation2004). The analysis was performed using the keyword search function in NVivo and involved examining the frequency with which PANAS adjectives, alternate forms of these words or synonyms occurred during the session.

A second-stage thematic analysis was used to bring out individual, personal ways in which patients engaged with the objects and how each session was facilitated. All transcripts were independently coded by one researcher (HP) and concerned particular responses and reactions. Codes were grouped into more detailed themes to understand the interaction more fully (Braun & Clark, Citation2006; Patton, Citation1990). Analysis was both inductive and deductive because the semi-structured format of the sessions ensured that predetermined areas were covered while allowing emergence of new concepts from the participants. A coding manual was produced in which the codes, their definitions and relationship to themes, with text examples, were documented (Table ) in accordance with accepted analytic practice methods (Joffe, Citation2011). Two researchers (AL; HC) who were not involved in the sessions, tested the coding manual for validity and inter-rater reliability using the same transcript (Appendix 1) and discussed any differences. Agreement was high, but where minor discrepancies arose, discourse was reread and discussed until agreement was reached. There was agreement after scrutiny of 16 interactions that no new codes were emerging and that data analysis had reached saturation (Holloway & Wheeler, Citation2010).

Table 1 Coding manual.

It was hypothesized that for the quantitative analysis, participants would show improvements in psychological well-being and happiness between pre- and post-session measures. The qualitative analysis investigated the processes believed to account for these changes.

Procedure

The research used a standardized protocol (Appendix 2) developed in other research into heritage-in-health interventions (e.g. Chatterjee & Noble, Citation2009), with a semi-structured interview format to examine the enrichment potential of museum object engagement. Interview questions were linked to the physical and emotional properties of the objects. Sessions lasting between 30 and 40 min took place during afternoon visiting hours for patients without visitors. Sessions were conducted by female facilitators, one a psychologist, the other a museum professional, engaged as researchers on the project. Both facilitators obtained UK Criminal Records Bureau clearance for working with vulnerable adults and were appropriately trained to undertake the work in a hospital environment, e.g. infection control procedures. The study was approved by the hospital Medical Ethics Committee (Ethics Committee approval MREC 06/Q0505/78) and the study was performed in accordance with the ethical standards laid down in the 1964 Declaration of Helsinki and its later amendments.

Results

Quantitative Analysis

Two sets of multivariate analysis of variance (MANOVA) were conducted in SPSS: analysis (i) compared pre- and post-session measures for pooled patient groups (one-way, repeated measures analysis); analysis (ii) compared pre- and post-session measures for separate patient groups (two-way, mixed analysis). Dependent variables were pre- and post-session PANAS positive and negative adjective scores and VAS wellness and happiness scores; each of these measures was analysed separately. Means and standard deviations (SDs) (Table ) were used to estimate effect sizes (Table ) based on dividing the mean pre- and post-session differences by pooled SD. Effect sizes (Cohen, Citation1988), were medium to large for PANAS positive scores and mainly medium to small for the other measures.

Table 2 Mean scores (SDs).

Table 3 Effect size estimates on pre- and post-session differences.

VAS scores are considered ratio data suitable for parametric testing because assessment is made from zero to 100. PANAS scores use five-point Likert scales normally regarded as ordinal data so homogeneity of variance was checked prior to undertaking parametric tests, given the unequal sample sizes. An F-test showed that 2 out of 20 differences were non-significant, implying homogeneity of variance, and as parametric tests are considered robust to minor violations (Howell, Citation1987), MANOVAs were performed on the data.

Analysis (i) Pooled patient groups

Highly significant improvements in all PANAS and VAS measures for pre- and post-session scores comparisons.

Analysis (ii) Separate patient groups

No significant differences between patient groups or interaction of patient groups with other variables (Table ). Most patient groups demonstrated similar levels of improvement on all measures despite some starting from lower baselines, with the exception of neurological rehabilitation participants who showed less improvement on measures of wellness and happiness.

Table 4 Significance levels of analyses (i) and (ii).

Qualitative Analysis

The content analysis sought to determine which words were used with the highest frequency to express emotion during the object handling sessions, in particular whether participants used adjectives from the PANAS word lists, alternate forms of these words or synonyms (Table ).

Table 5 PANAS adjectives, alternate words and synonyms.

Findings showed that participants tended not to mention PANAS adjectives directly but instead used related words to account for their feelings. The word “interested” occurred with the highest frequency, but rather than use the word in this form, participants tended to say “I find this interesting” or “I am fascinated by this”. Overall, however, PANAS adjectives and related words had a relatively low frequency of occurrence within participant discourse (Table ).

Table 6 Frequency of occurrence of PANAS adjectives.

A search of additional words and phrases from health and well-being literature (Brazier et al., Citation1992; Kobau, Sniezek, Zack, Lucas & Burns, Citation2010; NEF, Citation2009; Watson & Clark, Citation1999) was carried out in NVivo (Table ) to further scrutinize the discourse for adjectives used spontaneously by the participants. Of these, three positive words (“amazed”, “happy” and “purposeful”) and two negative words (“painful” and “tired”) were found to occur with the greatest frequency among interactions, with “amazed” being used by the greatest number of participants, although not to the same extent as “interested”.

Table 7 Additional adjectives from health and well-being literature.

Twenty-seven codes labelled aspects of the object handling sessions emerged from thematic analysis of the data. Conceptual grouping of these codes produced seven overarching features or themes of the interactive process (Figure ). Four clear features emerged specific to participants with a further three emerging to explain the facilitator role. Participant features consisted of the “influence of social/physical/environmental contexts”, “thinking and meaning-making”, “positive interactions” and “self-esteem”, whereas facilitator features comprised “encouraging engagement”, “communicating knowledge and information” and “building trust and developing rapport”.

Figure 1 Participant Aspects and Features/Themes.
Figure 1 Participant Aspects and Features/Themes.

While features appeared distinct and specific to participant or facilitator, interactional aspects of the sessions strongly implied that the features were interlinked. For instance, “questioning” occurred as a feature of “thinking and meaning-making” by the participant, but it also applied to the facilitator role, where questioning techniques were used to encourage engagement and build trust and rapport with participants. Each feature contributed to the process of a handling session, but the balance of features and their frequency of occurrence appeared to affect the outcome. For example, the “communicating opinions” aspect of participant interaction occurred in each of the 16 sessions and 321 times overall. Reporting the qualitative results of the study in their entirety would be lengthy and beyond the remit of a single journal article. Instead, the article focuses on participant themes and highlights important features of the participants' role in the sessions.

Thinking and Meaning-Making

Using the above criteria, “thinking and meaning-making” emerged as the most important feature of the patient role in the handling sessions. From the initial codes generated by the qualitative analytic approach, both overt and subtle properties of thinking and meaning-making began to emerge. Participants were able to reminiscence about events, places and people. In this instance, handling a flint hand axe that the participant (PT) discovered was from Sweden, triggered the recall of a visit there.

PT: My husband is a teacher and he spent some time with a group of Swedish teachers as sort of an exchange. One of them had invited us over. We became very good friends … Not for long, it was only four or five days that we went there. We didn't see much but what I did see, it was all very fresh and clean. A very clean place. Very expensive too.

Arguably, remembering this visit had little to do with the flint axe, apart from the fact that it was from Sweden; however, using prior knowledge and acquired experience, the participant developed an interpretation for the object connected with a visit to friends in another country. Remembering events of this sort allowed participants to feel sufficiently comfortable to communicate opinions such as the cleanliness of the country and the cost of living there.

Fifteen of the 16 participants discussed memories or reminisced about life experiences and events while handling the objects. These included childhood memories of days at the beach, learning experiences during school years, artistic tendencies of family members, working abroad, employment skills and hospital and museum visits. While few participants made explicit mention of “learning”, some made connections to learning from the objects and/or the facilitator (FT). In the following extract, an inpatient on a neurological rehabilitation ward is finding out about a fossil vertebra of a marine reptile called an “ichthyosaur”.

PT: Triassic. What does the “assic” stand for then?

FT: Oh yeah, I don't know actually. I don't know what the sic stands for. I know that the Jurassic, that's named after the region where lots of these rocks are from, the Jura in France. I don't know … I don't think Tri is a region like Jura is. I think Tri might be something to do with maybe there's three layers of it or three eras of the Triassic. And then I have no idea about the “sic” bit.

PT: Jura is a place in France?

FT: Yes.

PT: I didn't know that.

Much of the conversation generated in each handling session took the form of learning, whether it was constructing new meanings for objects, sharing facts and ideas or agreeing with the other person's opinions. Learning, meaning-making and thinking tended to be confirmed by the reiteration of points. Participants were seemingly reiterating points to gain assurance from the facilitator that their ideas, opinions and knowledge were correct and that they had understood the information imparted to them. Linked with meaning-making, thought and the reiteration of points is the aspect which describes the process of object identification as a “guessing game”. The guessing game aspect, apparent in all 16 sessions, was often provoked by open questioning from the facilitator such as “What do you think it is?” Participants used prior knowledge to guess what the object was. Other skills were used to identify objects and were interrogated through different senses. The aspect “making observations” spoke most obviously to the visual sense when participants interacted with objects. In the following extract, taken from a session with a patient in an oncology ward, thinking and meaning-making was apparent. The participant not only imparted facts gained from observing the object at close range, but also gave opinions and constructed meaning from acquired knowledge; in this case a greater understanding of the basic anatomy of a tooth.

PT: If you break it on there, it's going to come out a yellow colour. Ours isn't. Our tooth, you cut from here, you only going to get yellow in here, but this …

FT: But this has got more colours.

PT: This has got more colours, yeah.

FT: Now if I hold it up to the light, you've made me see this. It changes. It's quite translucent.

PT: Because all the little lines, looks like the blood goes through, because you said this was cut in half right?

FT: Yeah.

PT: If you joined the other part in there, because this root follows all the way down there.

FT: I wonder if they are little blood vessels?

PT: It could be. And this one moves and this one comes up, so must have some sort of connection.

The aspect “making observations” implies visual examination. However, the data illustrated how visual scrutiny of objects was complemented by the sense of touch. In the extract below, the patient keenly observed a Neolithic axe head, noting the human interaction of the maker with the stone. Touching the object allowed the participant to explore the material used to manufacture the object. The participant's enthusiasm for and description of the axe head conveyed amazement and awe. The participant talked about its physical properties, the skill of the person who made it and the techniques involved. The encounter is typical of a patient–object interaction where the opportunity for hands-on object engagement heightened the participant experience and encouraged a sharing of knowledge, ideas and feelings.

PT: Yeah, when touching I think, whoever made the work on it, whoever done it, the way they done it, obviously at first might just be a big stone, and somebody cut it maybe with the sand and water, cut it through, must have an idea in mind he's going to make this shape of axe or whatever. Must have a skill to do these things and the way he's created this thing is amazing because, look here, they just look like, from here you cannot tell if it a shell or stone or what it is. But when you hold in your hand, my initial reaction was it could be marble, but even in a stone, it's different when you can hold it up. You can actually feel what it is, how created, how it been done.

The ability of participants to closely observe and touch museum objects led to another major aspect of thinking, that of questioning. Ranked second in the list of patient codes, questioning gave patients an opportunity to learn more about the objects, to query their observations or find out about how objects were made and used. The posing of questions by patients indicated engagement and a stimulation of curiosity. Questions increased in number if participants were intrigued by an object. An intriguing object was more likely to augment the communication of personal opinions and feelings. This communication tended to occur further into the handling session, as trust and rapport built up between participant and facilitator. There are many examples that illustrated disclosure as all of the participants revealed their feelings and communicated their opinions multiple times over the course of a handling session. Revealing feelings and communicating opinions were two universal aspects that contributed greatly to the feature of thinking and meaning-making.

PT: I was a bit tired and when they told me I wouldn't be going until tomorrow … because you don't sleep, I thought “not another night of not sleeping”. I was a bit tearful before you arrived so I'm quite glad you came to distract me. Thank you very much.

PT: Well everything's if, if, if, if, and I've been here since something like the 15th September. Then I had to go home and now I'm back. Was so ill with pain and stuff and now I'm still a bit ill, they're supposed to be giving me chemotherapy but nothing's happening so who knows, it's like, who knows.

PT: Um … just like the patterns on them as well actually. It's quite restful looking at it and tactile as well because you have the rough side and the smooth side.

The most frequent participant aspect to emerge, however, was agreeing. Agreeing indicated that the participant was focused on the session, listening to the information, concurring with what the facilitator was saying and demonstrating understanding. Agreeing was potentially indicative of patients thinking about an object, although in some cases it was apparent that a participant's desire to satisfy the facilitator led to an expression of agreement regardless of whether they actually agreed or understood about the object. This tendency to behave in a socially desirable manner probably occurred as a result of participants' previous experience in social situations and the physical and environmental context. Influence of social, physical and environmental context was another feature affecting the participant role in the handling sessions. Although not always obvious, these contexts potentially had an effect on levels of participant involvement, self-esteem and confidence.

PT: I see yes a spiral. And it's got a big brain, related to the squid and octopus … [reading]

PT: Yeah, that's right, 3500 to 300 bc.

PT: Oh yes it does look lava-ish doesn't it?

Discussion

It was hypothesized that participants would show improvements between pre- and post-session measures of well-being and happiness. The study demonstrated statistically significant, overall enhancement of psychological well-being as determined by the PANAS measures, and subjective well-being and happiness as determined by the VAS measures. Positive PANAS, wellness and happiness VAS scores increased, and negative PANAS scores decreased in line with predictions, although there were no significant differences between the four patient groups. The average increase in positive mood was greater than the average decrease in negative mood supporting the view of Watson et al. (Citation1988) that the two PANAS scales were independent and orthogonal. Generally, participants reported low levels of negative mood pre-session leaving little room for improvement post-session. Effect sizes carried out on pre- and post-session differences showed a range from small to large although were generally small for the VAS measures, indicating that additional participants and equal sample sizes would be needed to increase the statistical power of the study.

Well-being improvements were demonstrated as a result of participants handling and discussing the objects as well as looking at them, exemplifying the added value of a tactile interaction and a trained facilitator. Criticism of therapeutic interventions suggests that it is the social interaction, not the intervention per se, that brings about beneficial results (Simmons, Citation2006), but current findings run counter to this claim. Thomson et al. (Citation2012) reported a significant difference between sessions where museum objects were handled and sessions where only photographs were used. Assuming the social element was similar in both conditions, the presence of the objects appears to have further enhanced the intervention benefits. This is supported by the present study when the quantitative and qualitative findings are considered holistically. While quantitative data revealed enhanced psychological and subjective well-being, and increased happiness, qualitative analysis demonstrated that sessions afforded opportunities for thinking and meaning-making through touch. Sessions were characterized by participants communicating their opinions, questioning object facts, remembering and reminiscing. Object-based interaction continually stimulated questioning which gave an impetus for thinking and meaning-making. Simmons posited that the simultaneous presentation of different types of sensory information enhanced the enrichment outcomes and it is likely that these results represent a similar process; object handling focused verbal interaction that enhanced well-being outcomes.

If touch enhanced well-being, it implies the presence of a short-term memory (STM) tactile representation additional to the verbal and visual representations proposed by dual coding (Paivio, Citation1971, Citation1986) adding weight to triple or multiple coding models. Craik and Lockhart's (Citation1972) levels of processing model is relevant in that tactile qualities such as texture, shape and weight could have enhanced the kinaesthetic experience of sessions leading to deep and elaborate encoding. Spector et al. (Citation2008) suggested that cognitive stimulation therapy (CST) increased cognitive processing and laid down new connections in the brain as a result of encounters with novel stimuli and social interaction. It is possible that museum object handling and discussion centred on the objects brought about a similar level of cognitive processing. Although it was beyond the remit of the current research to ascertain whether neuronal formation occurred; a future study could employ brain scan techniques (e.g. functional MRI) to examine this possibility.

Results from the quantitative and qualitative analysis inferred that object handling sessions contributed positively to individual participant well-being and that a mixed method approach afforded a more nuanced view of the impact of object handling. While the content analysis found that the frequency of occurrence of PANAS words, alternative word forms and synonyms was low within the 16 participant sessions, other words related to health and well-being (“amazed”, “happy”, “tired”, “pain” and “purpose”) taken from relevant literature occurred frequently within the transcripts. The NEF (Citation2009) identified key indicators to measure the well-being of communities at a national level. The qualitative analysis, conducted as part of this research project, uncovered similar indicators at an individual level represented as features in the context of facilitator–participant interactions. For example, NEF explained that for people to experience personal well-being they need to be engaged in activities, take the opportunity to learn new things and feel that their life has meaning and purpose. The research findings presented here (Figure ) showed that participants were engaged, contributed to meaning-making and interacted positively.

In keeping with constructivist models of adult learning (Falk & Dierking, Citation2000; Hein, Citation1999), participants added to their existing knowledge of objects and linked memories, taking the opportunity to question information in order to construct new meanings. In keeping with Brown and Wragg's (1993) work on the acquisition of learning skills, the majority of questions asked by participants were cognitive in that they were keen to gain knowledge. The research showed that objects taken outside the museum space evoked emotion as well as the recall of events, people and places. Mack (Citation2003, p. 8) referred to the “role of archive material in triggering memories” and Phillips (Citation2008, p. 204) found that when used in reminiscence sessions, museum objects, specifically coins and medals, promoted “learning, creative thought, skills development and greater confidence”. Reminiscence through objects enabled 15 of the 16 participants in the current study to recall and talk about a wide range of memories. The experience of remembering past events adds support to the notion that museum objects accrue multi-layered identities “ranging from conceptual, through the factual, the functional and the structural, to the actual identity” (Maroević, Citation1995, p. 24). Participants contributed to these identities by finding meanings in the objects often attributed to personal experiences. The processes of remembering and reminiscing demonstrated how meaning-making could contribute to the beneficial effect of the session and be used “in positive and constructive ways that help build self-esteem and bolster a sense of identity” (Kavanagh, Citation2000, p. 118).

These outcomes are in line with other similar studies which show that museum objects function as symbols of identity, relationships and society, and that museum object encounters elicit ideas and meaning-making opportunities (e.g. Ander et al., Citation2012; Dudley, Citation2010; Froggett et al., Citation2011; Lanceley et al., Citation2012; Newman & McLean, Citation2006). Some authors have argued that meaning-making is important for adjusting to stressful events, such as bereavement (e.g. Gillies & Neimeyer, Citation2006) and illness (e.g. Lanceley et al., Citation2012; see references in Park, Citation2010). The implication of meaning-making in the healthcare setting is explicated by Park (Citation2010, p. 237) who stated that “meaning-making plays a central role in the coping and adjustment of most people facing major life stressors”. Thus, addressing meaning may be a fruitful approach to clinical interventions aimed at helping people recover from these highly stressful experiences.

Throughout the object handling sessions, there were many examples of participants engaging with objects in a multisensory manner. While meanings are normally developed and built upon through the visual sense in a museum environment, object handling in healthcare settings provided participants with the opportunity to experience museum objects through other senses, specifically touch. Arguably, the chance to interact through visual, auditory and tactile senses in an interesting and engaging way with museum objects triggered recall of long-term memories of events and associated meanings. The outcomes of object handling sessions with the patients selected for this study, those in chronic and acute care settings, were not intended as educational or learning experiences, although the presentation of museum objects and related verbal material was in keeping with learning theories concerned with the integration of information and VAK preferences. Furthermore, some of the elements that emerged from the qualitative analysis pointed towards a “community of learning”. This patient–facilitator “community” was transitory, but exhibited some of the features of learning communities, notably the facilitation of “information exchange, knowledge sharing and knowledge construction through continuous interaction, built on trust and maintained through a shared understanding” (Daniel, McCalla & Schwier, Citation2007, p. 296).

Limitations and future work

A key limitation of this study was the fact that it was not longitudinal. In a future longitudinal study of 6 months or over, individual case histories could be examined in depth for sustained effects in coping and resistance to negative life experience. Sample size was also an issue, so a future study should consider a randomized controlled trial with a greater number of participants where the object handling intervention could be compared with care as normal.

Conclusions

The evaluation of a heritage-in-health intervention conducted across four patient groups in the same hospital suggested that museum object handling sessions produced beneficial and therapeutic effects on patient well-being and happiness. Similar increases in psychological well-being across the three positive emotion scales (positive PANAS; wellness and happiness VAS measures) implied that findings were not an artefact of the study but represented real improvement over the duration of the object handling session, although it could not be ascertained whether these effects were short-term or sustained. Specific features of the current study such as meaning-making and links to previously stored memories could be used as a basis for further analysis of verbal discourse from healthcare interventions. Findings added weight to the need for provision of arts- and heritage-in-health activities for communities of hospitalized adults temporarily or permanently excluded from gallery and museum visits. As a non-pharmacological intervention, the results of these object handling sessions have shown that meaning-making and thinking have the potential to help patients cope and take part in a positive experience during their hospital stay.

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Appendix 1

Appendix Transcript Used to Test Coding Manual.

Appendix 2

Object Handling Protocol.

  • The object handling session begins with a general introduction and explanation of the project. The patient is asked whether they would like to participate and if so is given the patient information leaflet (PIL) that outlines the project in writing. They are asked to read the PIL and whether they have any questions or concerns. The PIL is for the patient to keep. If the patient has further questions these are addressed in a more detailed, step-by-step overview of the session. The patient is asked to read and sign the Consent Form where they agree to being audio recorded and their data being used for research. The recorder is turned on.

  • The facilitator asks the participant to complete the Positive Affect Negative Affect Scale (PANAS) and the Visual Analogue Scales (VAS) for Wellbeing and Happiness.

  • While/after the box is unpacked, the facilitator asks:

    • How do you feel about handling museum objects?

    • Have you handled museum objects before?

    • Do you visit museums?

  • Once the objects are laid out on the mat, the facilitator asks the following questions:

    • Would you like to take a look at the objects and choose one to handle (first)?

    • What does the object feel like?

    • What do you find interesting about it?

    • What do you feel about the object?

    • What attracted you to this object?

    • What do you think this object is?Additional questions/prompts to emphasise connections with other people/places/times:

    • Do you have any questions about the object(s)?

    • Can you think of any experience that might relate to this object?

    • Where do you think it comes from?

    • What material do you think it is made out of?

    • What do you know about this material?

    • What use do you think the object would have?

    • Have you seen an object like this before?

    • What does it remind you of?

    • Do you have any other questions about the object(s)?The facilitator asks the patient to fill out the PANAS and VAS after which the facilitator asks:

    • Do you think these sessions are a good idea?

    • Did you enjoy the session?The audio recorder is turned off (if no audio recorder is used, the facilitator writes up the key outcomes of the session).