Abstract
Arts-based learning has emerged as an experiential and interdisciplinary/transdisciplinary approach to STEM education that offers a distinctive new set of tools to advance creativity and engagement among STEM learners (CitationSeifter 2014). The “A” in STEAM (Science, Technology, Engineering, Art, and Mathematics) can represent many art forms, including liberal arts, physical arts, fine arts, design, and music. STEAM education involves a cross-curricular methodology to teaching and learning, creatively linking key concepts across subject areas and generating original ideas through the process of design to solve real-world problems (CitationBuonincontro 2018).
Notes on contributors section
Anne Marie Morrin ([email protected]) is a Visual Art Lecturer at Mary Immaculate College, University of Limerick, Ireland.
Maeve Liston ([email protected]) is director of Enterprise & Community Engagement, Senior Lecturer in Science Education, Mary Immaculate College, Limerick, Ireland.
Acknowledgments
STEAM Ed Project was funded by Science Foundation Ireland (SFI) Discover Program.
Supplemental Material
Additional information
Notes on contributors
Anne Marie Morrin
Anne Marie Morrin ([email protected]) is a Visual Art Lecturer at Mary Immaculate College, University of Limerick, Ireland.
Maeve Liston
Maeve Liston ([email protected]) is director of Enterprise & Community Engagement, Senior Lecturer in Science Education, Mary Immaculate College, Limerick, Ireland.