Resources
- Carter, K. (2000). Art on the web. Technology & learning, 20, 69–70.
- Duncum, P. (1999). A case for an art education of everyday aesthetic experiences. Studies in Art Education, 40, (4, 295+.
- Felton, R. & Strandberg, A. (1999). Do you want to go into cyberspace? Arts and Activities, 126 (3, 12–15+.
- Galbraith, L. (1997). Enhancing art teacher education with new technologies: Research possibilities and practices. Art Education, 50, 14–24.
- Guernsey, L. (1997) Video technology transforms the teaching of art history. Chronicle of Higher Education, 23, A20–A22.
- Heise, D. & Grandgenett, N. (1996) Perspectives on the use of Internet in art classrooms. Art Education, 49, 12–18.
- J. Paul Getty Trust, (accessed July 20, 2000). http://www.artsednet.getty.edu/ArtsEdNet/Links/ed.html
- Jackson, T. (1999). Ontological shifts in studio art education: Emergent pedagogical models. Art Journal, 58, 69–73.
- Lavin, M. (1977). Making computers work for the history of art. The Art Bulletin, 79, 198–210.
- National Art Education Association, (accessed October, 2000). http://www.naea-reston.org
- National Standards for Arts Education, (1994). What every young American should know and be able to do in the arts (Consortium of National Arts Education Associations). National Art Education Association, Reston, VA.
- Ricchiuti, L. (1998). Hanging in the Louvre: Virtual museums in the classroom. Social Studies Review, 38, 57–63.
- Sartorius, U. (2000). Images stronger than words. The Technology Teacher, 59, 13–20.
- Solomon, G. (1999). Virtual Museums. Technology and learning, 20, 66–68
- Strauss, H. (1999). The future of the web, intelligent devices and education. Education Review, 34, 16–19+.
- The Kennedy Center, (accessed July 20, 2000) http://artsedge.kennedy-center.org/ws/visual.html.