Publication Cover
The Journal of Psychology
Interdisciplinary and Applied
Volume 137, 2003 - Issue 2
124
Views
3
CrossRef citations to date
0
Altmetric
Original Articles

The Difference Between Playing Games With and Without the Computer: A Preliminary View

&
Pages 133-144 | Received 08 Jun 2000, Accepted 10 Jul 2002, Published online: 02 Apr 2010

References

  • Anderson , C. A. and Ford , C. M. 1986 . Affect of the game player: Short-term consequences of playing aggressive video games . Personality and Social Psychology Bulletin , 12 : 390 – 402 .
  • Anderson , C. A. and Morrow , M. 1995 . Competitive aggression without interaction: Effects of competitive versus cooperative instructions on aggressive behaviour in video games . Personality and Social Psychology Bulletin , 21 : 1020 – 1030 .
  • Antonietti , A. and Cantoia , M. 2000 . To see a painting versus to walk in a painting: An experiment on sense-making through virtual reality . Computers and Education , 34 : 213 – 223 .
  • Barnett , M. A. , Vitaglione , G. D. , Harper , K. K. G. , Quackenbush , S. W. , Steadman , L. A. and Baldes , B. S. 1997 . Late adolescents' experiences with and attitudes toward video games . Journal of Applied Social Psychology , 27 : 1316 – 1334 .
  • Bliss , J. , Kennedy , R. S. , Turnage , J. J. and Dunlap , W. P. 1991 . Communality of video games performances with tracking tasks . Perceptual and Motor Skills , 73 : 23 – 30 .
  • Chambers , J. H. and Ascione , F. R. 1987 . The effect of prosocial and aggressive video games on children's donating and helping . The Journal of Genetic Psychology , 148 : 499 – 505 .
  • Clark , R. E. 1983 . Reconsidering research on learning from media . Review of Educational Research , 53 : 445 – 459 .
  • Cooper , J. and Mackie , D. 1986 . Video games and aggression in children . Journal of Applied Social Psychology , 16 : 726 – 744 .
  • De Kerckhove , D. 1991 . Brainframes: Technology, mind and business , Utrecht, , The Netherlands : Bosch & Keuning .
  • Di Sessa , A. A. 2000 . Changing minds: Computers, learning, and literacy , Cambridge, MA : MIT Press .
  • Fling , S. , Smith , L. , Rodriguez , T. and Thornton , D. 1992 . Video games, aggression and self-esteem: A survey . Social Behaviour and Personality , 20 : 39 – 45 .
  • Greenfield , P. M. 1994 . Video games as cultural artifacts . Journal of Applied Developmental Psychology , 15 : 3 – 12 .
  • Herz , J. C. 1997 . Joystick nation: How video games ate our quarters, won our hearts and rewired our minds , Boston : Little, Brown .
  • Lin , S. and Lepper , M. R. 1987 . Correlates of children's usage of video games and computers . Journal of Applied Social Psychology , 17 : 72 – 93 .
  • McClure , R. F. and Mears , F. G. 1984 . Video game players: Personality characteristics and demographic variables . Psychological Reports , 55 : 271 – 276 .
  • Mehrabian , A. and Wixen , W. J. 1986 . Preferences for individual video games as a function of their emotional effects on players . Journal of Applied Social Psychology , 16 : 3 – 15 .
  • Provenzo , E. 1991 . Video kids: Making sense of Nintendo , Cambridge, MA : Harvard University Press .
  • Rabbitt , P. , Banerji , N. and Szymanski , A. 1989 . Space Fortress as an IQ test? Predictions of learning and of practiced performance in a complex interactive video-game . Acta Psychologica , 71 : 243 – 257 .
  • Raven , J. C. 1938 . Progressive Matrices: A perceptual test of intelligence, 1938, Sets A, B, C, D and E , London : Lewis .
  • Schutte , N. S. , Malouff , J. M. , Post-Gorden , J. C. and Rodasta , A. L. 1988 . Effects of playing video games on children's aggressive and other behaviors . Journal of Applied Social Psychology , 18 : 454 – 460 .
  • Selnow , G. W. 1984 . Playing video games: The electronic friend . Journal of Communication , 34 : 148 – 156 .
  • Silvern , S. B. and Williamson , P. W. 1987 . The effects of video game play on young children's aggression, fantasy and prosocial behavior . Journal of Applied Developmental Psychology , 8 : 453 – 462 .
  • Turkle , S. 1984 . The second self: Computers and the human spirit , New York : Simon and Schuster .
  • Van Schie , E. G. M. and Wiegman , O. 1997 . Children and video games: Leisure activities, aggression, social integration, and school performance . Journal of Applied Social Psychology , 27 : 1175 – 1194 .
  • Yuji , H. 1996 . Computer game and information processing skills . Perceptual and Motor Skills , 83 : 643 – 647 .

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.