1,079
Views
31
CrossRef citations to date
0
Altmetric
Original Articles

Learning in a game-based virtual environment: a comparative evaluation in higher education

, &
Pages 85-106 | Received 09 Aug 2012, Accepted 17 Oct 2012, Published online: 27 Nov 2012

References

  • Ainley , M. and Armatas , C. 2006 . “ Motivational perspectives on students’ responses to learning in virtual learning environments ” . In The international handbook of virtual learning environments , Edited by: Weiss , J. , Nolan , J. , Hunsinger , J. and Trifonas , P. 365 – 394 . Dordrecht , , the Netherlands : Springer .
  • Aldrich , C. 2004 . Simulations and the future of learning: An innovative (and perhaps revolutionary) approach to e-learning , San Francisco , CA : Pfeiffer .
  • Barlett , C. P. , Anderson , C. A. and Swing , E. L. 2008 . Video game effects – confirmed, suspected, and speculative: a review of the evidence . Simulation & Gaming , 40 ( 3 ) : 377 – 403 . (doi:10.1177/1046878108327539)
  • Barton , K. , McKellar , P. and Maharg , P. 2007 . Authentic fictions: simulation, professionalism and legal learning . Clinical Law Review , 14 : 143 – 193 .
  • Bekebrede , G. 2010 . Experiencing complexity: a gaming approach for understanding infrastructure systems , Enschede : Gildeprint Drukkerijen .
  • Bekebrede , G. , Warmelink , H. J.G. and Mayer , I. S. 2011 . Reviewing the need for gaming in education to accommodate the net generation . Computers & Education , 57 ( 2 ) : 1521 – 1529 . (doi:10.1016/j.compedu.2011.02.010)
  • Bloom , B. S. , Hastings , T. J. and Madaus , G. F. 1972 . Handbook on formative and summative evaluation of student learning . Studies in Art Education , 14 ( 1 ) : 68 – 72 . (doi:10.2307/1319918)
  • Blunt, R., 2007. Does game-based learning work? Results from three recent studies. Training, 2007, 1–11. NTSA. Available from: http://ntsa.metapress.com/index/h742667117752244.pdf [Accessed 15 October 2012].
  • Chen , H.-T. 1990 . Theory-driven valuations , Newbury Park , CA : Sage Publications .
  • Connolly , T. M. 2012 . A systematic literature review of empirical evidence on computer games and serious games . Computers & Education , 59 ( 2 ) : 661 – 686 .
  • Cook , T. D. and Campbell , D. T. 1979 . Quasi-experimentation: Design and analysis issues for field settings , Boston , MA : Houghton Mifflin .
  • Coulthard , G. J. 2009 . A review of the educational use and learning effectiveness of simulations and games [online]. PhD thesis. Purdue University. Available from: http://www.coulthard.com/library/paper-simulation.html [Accessed 15 October 2012]
  • Creswell , J. W. 2003 . Research design: Qualitative, quantitative, and mixed methods approaches , Thousand Oaks , CA : Sage Publications .
  • Dalgarno , B. and Lee , M. J.W. 2010 . What are learning affordances of 3-D virtual environments? . British Journal of Educational Technology , 41 ( 1 ) : 10 – 32 . (doi:10.1111/j.1467-8535.2009.01038.x)
  • de Freitas , S. and Griffiths , M. 2007 . Online gaming as an educational tool in learning and training . British Journal of Educational Technology , 38 ( 3 ) : 535 – 537 . (doi:10.1111/j.1467-8535.2007.00720.x)
  • de Freitas , S. and Oliver , M. 2006 . How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? . Computers & Education , 46 ( 3 ) : 249 – 264 . (doi:10.1016/j.compedu.2005.11.007)
  • de Freitas , S. 2010 . Learning as immersive experiences: using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world . British Journal of Educational Technology , 41 ( 1 ) : 69 – 85 . (doi:10.1111/j.1467-8535.2009.01024.x)
  • Delucia , A. 2009 . Development and evaluation of a virtual campus on second life: the case of SecondDMI . Computers & Education , 52 ( 1 ) : 220 – 233 . (doi:10.1016/j.compedu.2008.08.001)
  • Dickey , M. D. 2005 . Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education . British Journal of Educational Technology , 36 ( 3 ) : 439 – 451 . (doi:10.1111/j.1467-8535.2005.00477.x)
  • Dickey , M. D. 2010 . The pragmatics of virtual worlds for K-12 educators: investigating the affordances and constraints of Active Worlds and Second Life with K-12 in-service teachers . Educational Technology Research & Development , 59 ( 1 ) : 1 – 20 . (doi:10.1007/s11423-010-9163-4)
  • Egenfeldt-Nielsen , S. 2005 . Beyond edutainment: Exploring the educational potential of computer games [online]. Copenhagen: Department of Digital Aesthetics & Communication, IT-University of Copenhagen. Available from: www.seriousgames.dk/downloads/egenfeldt.pdf [Accessed 2008]
  • Egenfeldt-Nielsen , S. 2006 . Overview of research on the educational use of video games . Digital Kompetanse , 1 : 184 – 213 .
  • Feinstein , A. H. and Cannon , H. M. 2002 . Constructs of simulation evaluation . Simulation and Gaming , 33 ( 4 ) : 425 – 440 . (doi:10.1177/1046878102238606)
  • Garris , R. , Ahlers , R. and Driskell , J. E. 2002 . Games, motivation, and learning: a research and practice model . Simulation & Gaming , 33 ( 4 ) : 441 – 467 . (doi:10.1177/1046878102238607)
  • Girard , C. , Ecalle , J. and Magnan , A. 2012 . Serious games as new educational tools: how effective are they? A meta-analysis of recent studies . Journal of Computer Assisted Learning , : 1 – 13 . March
  • Gosen , J. and Washbush , J. 2004 . A review of scholarship on assessing experiential learning effectiveness . Simulation & Gaming , 35 ( 2 ) : 270 – 293 . (doi:10.1177/1046878104263544)
  • Greenblat , C. S. 1975 . “ Teaching with simulation games: a review of claims and evidence ” . In Gaming-simulation: Rationale, design and applications , Edited by: Greenblat , C. and Duke , R. D. 270 – 284 . New York : John Wiley & Sons .
  • Greenblat , C. S. and Duke , R. D. 1975 . Gaming-simulation: Rationale, design, and applications , New York : Sage Publications, Inc .
  • Hainey , T. and Connolly , T. 2010 . Evaluating games-based learning . International Journal of Virtual and Personal Learning Environments , 1 ( 1 ) : 57 – 71 . (doi:10.4018/jvple.2010091705)
  • Hense , J. Theory-oriented evaluation of gaming simulations –the case of Simgame . ISAGA Conference 2004, Bridging the gap: transforming knowledge into action through gaming and simulation , Edited by: Kriz , W. C. and Eberle , T. pp. 339 – 351 . Munich : SAGSAGA .
  • Kato , P. M. 2008 . A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial . Pediatrics , 122 ( 2 ) : e305 – e317 . (doi:10.1542/peds.2007-3134)
  • Ke , F. 2009 . A qualitative meta-analysis of computer games as learning tools chapter 1. IGI, 1–33. Available from: www.igi-global.com [Accessed 15 October 2012].
  • Kolb , A. Y. and Kolb , D. A. 2008 . The learning way: meta-cognitive aspects of experiential learning . Simulation & Gaming , 40 ( 3 ) : 297 – 327 . (doi:10.1177/1046878108325713)
  • Kriz , W. C. and Hense , J. U. 2006 . Theory-oriented evaluation for the design of and research in gaming and simulation . Simulation Gaming , 37 ( 2 ) : 268 – 283 . (doi:10.1177/1046878106287950)
  • Lee , J. 1999 . Effectiveness of computer-based instructional simulation: a meta analysis . International Journal of Instructional Media , 26 ( 1 ) : 71 – 85 .
  • Leemkuil , H. 2006 . Is it all in the game? Learner support in an educational knowledge management simulation game Thesis (PhD), University of Twente, Enschede, the Netherlands.
  • Linser , R. Predictive power of role-play simulations in political science?: Experience of an e-learning tool [online] . Proceedings of the international conference on Politics and Information Systems Technologies and Applications PISTA . July 21–25 2004 , Orlando , Florida , USA. pp. 1 – 6 . Available from: http://www.simplay.net/papers/RPSpredictive_power.html [Accessed 15 October 2012].
  • Maharg , P. 2001 . Negotiating the web: legal skills learning in a virtual community . International Review of Law Computers , 15 ( 3 ) : 345 – 360 . (doi:10.1080/13600860220108139)
  • Maharg , P. 2004 . “ Virtual communities on the web: Transactional learning and teaching ” . In Aan het werk met ICT in het academisch onderwijs , Edited by: Stichting , Rechten . 75 – 90 . Nijmegen , , the Netherlands : Wolf Legal Publishers .
  • Maharg , P. and McKellar , P. 2005 . Virtual learning environments: the alternative to the box under the bed . The Law Teacher , 39 ( 1 ) : 43 – 56 . (doi:10.1080/03069400.2005.9993165)
  • Oblinger , D. 2004 . The next generation of educational engagement . Journal of Interactive Media in Education , 8 : 1 – 18 .
  • Pivec , M. and Dziabenko , O. 2004 . Game-based learning in university and lifelong learning: ‘unigame: social skills and knowledge training’ game concept . Journal of Universal Computer Science , 10 ( 1 ) : 14 – 26 .
  • Prensky , M. 2001 . Digital game-based learning , McGraw-Hill : University of California .
  • Sanchez , A. , Cannon-Bowers , J. A. and Bowers , C. 2010 . “ Establishing a science of game based learning ” . In Serious game design and development: Technologies for training and learning , Edited by: Cannon-Bowers , J. and Bowers , C. 290 – 304 . Hershey , PA : IGI Global .
  • Squire , K. D. 2004 . Replaying history: Learning world history through playing Civilization III [online]. Thesis (PhD). Indiana University, Bloomington, IN. Available from: http://website.education.wisc.edu/kdsquire/dissertation.htm [Accessed 15 October 2012].
  • Stichting Rechten Online . 2007 . Cyberdam [online] Available from: http://www.cyberdam.nl. [Accessed 11 April 2007].
  • van der Spek , E. 2011 . Experiments in serious game design: A cognitive approach , the Netherlands : University of Utrecht . Thesis (PhD).
  • van Eck , R. 2006 . Digital game-based learning: it's not just the digital natives who are restless . Educause Review , 41 ( 2 ) : 1 – 16 .
  • Yusoff , A. , Crowder , R. and Gilbert , L. Validation of serious games attributes using the technology acceptance model [online] . 2010 second international conference on Games and Virtual Worlds for Serious Applications . March 25–26 2010 , Braga , Portugal. Edited by: IEEE . pp. 45 – 51 . Available from: http://eprints.soton.ac.uk/270809/ [Accessed 15 October 2012].

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.