1,157
Views
0
CrossRef citations to date
0
Altmetric
Introduction

The making(s) of more-than-human design: introduction to the special issue on more-than-human design and HCI

ORCID Icon, & ORCID Icon
Received 29 Apr 2024, Accepted 03 May 2024, Published online: 23 May 2024

References

  • Bannon, L., & Schmidt, K. (1989). CSCW - Four characters in search of a context. DAIMI Report Series, 18(289). https://doi.org/10.7146/dpb.v18i289.6667
  • Barad, K. (2003). Posthumanist performativity: Toward an understanding of how matter comes to matter. Signs: Journal of Women in Culture and Society, 28(3), 801–831. https://doi.org/10.1086/345321
  • Barad, K. (2007). Meeting the universe halfway: Quantum physics and the entanglement of matter and meaning. Duke University Press.
  • Bardzell, S. (2010). Feminist HCI: Taking stock and outlining an agenda for design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (pp. 1301–1310). New York, NY, USA.
  • Bennett, J. (2010). Vibrant matter: A political ecology of things. Duke University Press.
  • Biggs, H. R., Bardzell, J., & Bardzell, S. (2021). Watching myself watching birds: Abjection, ecological thinking, and posthuman design. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (pp. 1–16). New York, NY, USA.
  • Biggs, H. R., & Desjardins, A. (2020). High water pants: Designing embodied environmental speculation. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (pp. 1–13). New York, NY, USA.
  • Bødker, S., Dindler, C., Iversen, O. S., & Smith, R. C. (2022). Participatory design. Springer.
  • Braidotti, R. (2019). Posthuman knowledge (1st ed.). Polity.
  • Cooper, G., & Bowers, J. (1995). Representing the user: Notes on the disciplinary rhetoric of human-computer interaction. In P.J. Thomas (Ed.), The social and interactional dimension of human-computer interfaces. Cambridge University Press.
  • Coskun, A., Cila, N., Nicenboim, I., Frauenberger, C., Wakkary, R., Hassenzahl, M., Mancini, C., Giaccardi, E., & Forlano, L. (2022). More-than-human concepts, methodologies, and practices in HCI. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, New York, NY: ACM. Article Article 150.
  • Coulton, P., & Lindley, J. G. (2019). More-than human centred design: Considering other things. The Design Journal, 22(4), 463–481. https://doi.org/10.1080/14606925.2019.1614320
  • Deleuze, G. (2001). Difference and repetition. The Athlone Press.
  • Desjardins, A., Psarra, A., & Whiting, B. (2021). Voices and voids: Subverting voice assistant systems through performative experiments. Proceedings of the 13th Conference on Creativity and Cognition. Association for Computing Machinery (pp. 1–10, New York, NY, USA.
  • Devendorf, L., & Ryokai, K. (2015). Being the machine: Reconfiguring agency and control in hybrid fabrication. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. Association for Computing Machinery (pp. 2477–2486). New York, NY, USA.
  • Dew, K., & Rosner, D. (2018). Lessons from the woodshop: Cultivating design with living materials. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (pp. 1–12). New York, NY, USA.
  • Dolejšová, M., Wilde, D., Altarriba Bertran, F., & Davis, H. (2020). Disrupting (more-than-) human-food interaction: Experimental design, tangibles and food-tech futures. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. Association for Computing Machinery (pp. 993–1004). New York, NY, USA.
  • Dourish, P. (2001). Where the action is: The foundations of embodied interaction. The MIT Press.
  • Forlano, L. (2017). Posthumanism and design. She Ji: The Journal of Design, Economics, and Innovation, 3(1), 16–29. https://doi.org/10.1016/j.sheji.2017.08.001
  • Forlano, L. (2023). Living intimately with machines: Can AI be disabled? Interactions, 30(1), 24–29. https://doi.org/10.1145/3572808
  • Foster, H. (2002). Design and crime: And other diatribes. Verso.
  • Frauenberger, C. (2019). Entanglement HCI the next wave? ACM Transactions on Computer-Human Interaction, 27(1), 1–27. https://doi.org/10.1145/3364998
  • French, F., Mancini, C., & Sharp, H. (2020). More than human aesthetics: Interactive enrichment for elephants. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. Association for Computing Machinery (pp. 1661–1672). New York, NY, USA.
  • Fry, T., Dilnot, C., & Stewart, S. C. (2015). Design and the question of history. Bloomsbury.
  • Giaccardi, E. (2020). Casting things as partners in design: Towards a more-than-human design practice. In H. Wiltse (Ed.), Relating to things: Design, technology and the artificial. Bloomsbury (pp. 99–132).
  • Giaccardi, E., Cila, N., Speed, C., & Caldwell, M. (2016). Thing ethnography: Doing design research with Non-Humans. Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS ‘16). Association for Computing Machinery, New York, NY, USA (pp. 377–387). https://doi.org/10.1145/2901790.2901905
  • Giaccardi, E., & Karana, E. (2015). Foundations of materials experience: An approach for HCI. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. Association for Computing Machinery (pp. 2447–2456). New York, NY, USA.
  • Giaccardi, E., & Redström, J. (2020). Technology and more-than-human design. Design Issues, 36(4), 33–44. https://doi.org/10.1162/desi_a_00612
  • Grosz, E., & Stirner, S. (2016). All too human. Qui Parle, 25(1–2), 17–33. https://doi.org/10.5250/quiparle.25.1-2.0017
  • Grudin, J. (1994). CSCW: History and focus. IEEE Computer Society, 27(5), 19–26. https://doi.org/10.1109/2.291294
  • Haraway, D. (1991). Simians, cyborgs, and women: The reinvention of nature. Routledge.
  • Haraway, D. (2016). Staying with the trouble: Making kin in the chthulucene. Duke University Press.
  • Hayles, K. N. (1999). How we became posthuman: Virtual bodies in cybernetics, literature, and informatics. University of Chicago Press.
  • Hodder, I. (2012). Entangled: An archaeology of the relationships between humans and things (1st ed.). Wiley-Blackwell.
  • Kuijer, L., & Giaccardi, E. (2018). Co-performance: Conceptualizing the role of artificial agency in the design of everyday life. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (pp. :125:1–:125:13). New York, NY, USA.
  • Lindley, J., Coulton, P., & Akmal, H. A. (2018). Turning philosophy with a speculative lathe: Object-oriented ontology, carpentry, and design fiction. In C. Storni, K. Leahy, M. McMahon, P. Lloyd, & E. Bohemia (Eds.), Design as a catalyst for change – DRS International Conference 2018, 25–28 June, Limerick, Ireland.
  • Liu, J., Byrne, D., & Devendorf, L. (2018). Design for collaborative survival: An inquiry into human-fungi relationships. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery New York, NY, USA. Article Paper 40.
  • Liu, S., Liu, J., Dew, K., Zdziarska, P., Livio, M., & Bardzell, S. (2019). Exploring noticing as method in design research. In Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion. Association for Computing Machinery (pp. 377–380). New York, NY, USA.
  • Mancini, C. (2017). Towards an animal-centred ethics for animal–computer interaction. International Journal of Human-Computer Studies, 98(C), 221–233. https://doi.org/10.1016/j.ijhcs.2016.04.008
  • Murray-Rust, D., Gorkovenko, K., Burnett, D., & Richards, D. (2019). Entangled ethnography: Towards a collective future understanding. Proceedings of the Halfway to the Future Symposium 2019 (HTTF 2019). Association for Computing Machinery, New York, NY, USA, Article (Vol. 21. pp. 1–10). https://doi.org/10.1145/3363384.3363405
  • Nicenboim, I., Giaccardi, E., & Redström, J. (2023). Designing more-than-human AI: Experiments on situated conversations and silences. Diid — Disegno Industriale Industrial Design, 80, 12–12. https://doi.org/10.30682/diid8023c
  • Nicenboim, I., Giaccardi, E., Søndergaard, M. L. J., Reddy, A. V., Strengers, Y., Pierce, J., & Redström, J. (2020). More-than-human design and AI. In Conversation with Agents. Companion Publication of the 2020 ACM Designing Interactive Systems Conference. (pp. 397–400). Association for Computing Machinery, New York, NY, USA.
  • Ofer, N., Bell, F., & Alistar, M. (2021). Designing direct interactions with bioluminescent algae. In Proceedings of the 2021 ACM Designing Interactive Systems Conference 2021. Association for Computing Machinery (pp. 1230–1241). New York, NY, USA.
  • Oogjes, D., & Wakkary, R. (2022). Weaving stories: Toward repertoires for designing things. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery New York, NY, USA. Article Article 98.
  • Orlikowski, W. J. (2007). Sociomaterial practices: Exploring technology at work. Organization Studies, 28(9), 1435–1448. https://doi.org/10.1177/0170840607081138
  • Reddy, A., Nicenboim, I., Pierce, J., & Giaccardi, E. (2020). Encountering ethics through design: A workshop with nonhuman participants. AI & Society, 36(3), 853–861. https://doi.org/10.1007/s00146-020-01088-7
  • Redström, J. (2020). Certain uncertainties and the design of design education. She Ji: The Journal of Design, Economics, and Innovation, 6(1), 83–100. https://doi.org/10.1016/j.sheji.2020.02.001
  • Redström, J., & Wiltse, H. (2018). Changing things: The future of objects in a digital world. Bloomsbury.
  • Rosner, D. K. (2020). Critical fabulations. The MIT Press.
  • Shuler, D., & Namioka, A. (1993). Participatory design: Principles and practices. Routledge.
  • Tironi, M., Chilet, M., Marín, C. U., & Hermansen, P. (Ed.). (2023). Design for more-than-human futures: Towards Post-Anthropocentric Worlding. Routledge.
  • Tlostanova, M. (2021). Unlearning and relearning design. In T. Fry & A. Nocek (Ed.), Design in crisis: New worlds, philosophies and practices (pp. 163–180). Routledge.
  • Tomico, O., Wakkary, R., & Andersen, K. (2023). Living-with and designing-with plants. Interactions, 30(1), 30–34. https://doi.org/10.1145/3571589
  • Treusch, P., Berger, A., & Rosner, D. K. (2020). Useful uselessness? Teaching robots to knit with humans. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. Association for Computing Machinery (pp. 193–203). New York, NY, USA.
  • Wakkary, R. (2021). Things we could design: For more than human-centered worlds. The MIT Press.
  • Wakkary, R., Oogjes, D., Hauser, S., Lin, H., Cao, C., Ma, L., & Duel, T. (2017). Morse Things: A design inquiry into the gap between Things and us. In Proceedings of the 2017 Conference on Designing Interactive Systems. Association for Computing Machinery (pp. 503–514), New York, NY, USA.
  • Westerlaken, M., Gabrys, J., Urzedo, D., & Ritts, M. (2022). Unsettling participation by foregrounding more-than-human relations in digital forests. Environmental Humanities, 15(1), 87–108. https://doi.org/10.1215/22011919-10216173
  • Wilde, D., Dolejsova, M., van Gaalen, S., Altarriba Bertran, F., Davis, H., & Raven, P. G. (2021). Troubling the impact of food future imaginaries. In E. Brandt, T. Markussen, E. Berglund, G. Julier, & P. Linde (Eds.), Nordes 2021: Matters of scale (pp. 15–18). August, Kolding, Denmark. https://doi.org/10.21606/nordes.2021.10
  • Yoo, D., Bekker, T., Dalsgaard, P., Eriksson, E., Fougt, S. S., Frauenberger, C., Friedman, B., Giaccardi, E., Hansen, A.-M., Light, A., Nilsson, E. M., Wakkary, R., & Wiberg, M. (2023). More-than-human perspectives and values in human-computer interaction. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (p. 5).
  • Zhou, J., Kim, R., Doubrovski, Z., Martins, J., Giaccardi, E., & Karana, E. (2023). Cyano-chromic interface: Aligning human-microbe temporalities towards noticing and attending to living artefacts. In Proceedings of the 2023 ACM Designing Interactive Systems Conference. Association for Computing Machinery (pp. 820–838). New York, NY, USA.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.