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Academic Note

Gaming/Simulation Methodology as a Housing Research Tool for Mapping user needs

Pages 61-71 | Published online: 09 Jun 2015

References

  • Duke, R. D. (1974). Gaming: The futures language. Beverly Hills, CA: Sage Publications.
  • Duke, R. D., & Geurts, J. (2004). Policy games for strategic management. Amsterdam: Dutch University Press.
  • Jones, C. (1970). Design methods. London: Wiley-Interscience.
  • Morris, L. (1995). Managing the evolving corporation. New York: Van Nostrand Reinhold.
  • Page, J. K. (1966). Building for people. London: Ministry of Public Building & Works.
  • Reeves, W. W. (1996). Cognition and complexity. Lanham, MD: Scarecrow Press.
  • Tufte, E. R. (1983). The visual display of quantitative information. Chesire, CT: Graphic Press.
  • Tufte, E. R. (1990). Envisioning information. Chesire, CT: Graphic Press.
  • Tufte, E. R. (1997). Visual explanations. Chesire, CT: Graphic Press.

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