Publication Cover
Strategies
A Journal for Physical and Sport Educators
Volume 29, 2016 - Issue 6
365
Views
1
CrossRef citations to date
0
Altmetric
Original Articles

Leveraging the Habit-forming Aspects of Technology to Increase Levels of Physical Activity

References

  • Chance, Z. (2013, May 23). How to make a behavior addictive. Tedx. Retrieved from http://tedxtalks.ted.com/video/How-to-Make-a-Behavior-Addictiv
  • Dignan, A. (2011). Game frame: Using games as a strategy for success. New York, NY: Free Press.
  • Duhigg, C. (2012). The power of habit. New York, NY: Random House.
  • Hansen, L., & Sanders, S. W. (2012). Active gaming: Is virtual reality right for your physical education program? Strategies, 25(6), 24–27.
  • Hayes, E., & Silberman, L. (2007). Incorporating video games into physical education. Journal of Physical Education, Recreation & Dance, 78(3), 18–24.
  • Lager, A., & Bremberg, S. (2005). Health effects of video and computer game playing: A systematic review. Stockholm: Swedish National Institute of Public Health.
  • Mokdad, A. H., Marks, J. S., Stroup, D. F., & Gerberding, J. L. (2004). Actual causes of death in the United States, 2000. Journal of the American Medical Association, 291, 1238–1245.
  • National Association for Sport and Physical Education. (2009). Appropriate use of instructional technology in physical education (Position statement). Reston VA: Author.
  • Schultz, W. (2006). Behavioral theories and neurophysiology of reward. Annual Review of Psychology, 57, 87–115.
  • Society of Health and Physical Educators. (2016). Physical activity guidelines. Retrieved from http://www.shapeamerica.org/standards/guidelines/paguidelines.cfm
  • Trout, T., & Christie, B. (2007). Interactive video games in physical education. Journal of Physical Education, Recreation & Dance, 78(5), 29–45.
  • Tudor-Locke, C., Lee, S. M., Morgan, C. F., Beighle, A., & Pangrazi, R. P. (2006). Children's pedometer determined physical activity during the segmented school day. Medicine & Science in Sports & Exercise, 38, 1732–1738.
  • Young, K. S. (2007). Cognitive-behavioral therapy with Internet addicts: Treatment outcomes and implications. CyberPsychology & Behavior, 10(5), 671–679.
  • Young, K. (2009). Understanding active gaming addiction and treatment issues for adolescent Americans. Journal of Family Therapy, 37, 355–372.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.