References
- Cliburn, D. (2006, June 11- 15). An introduction to the Lego Mindstorms. In Proceedings of the Association of Small Computer Users in Education Conference (ASCUE) (pp. 25–32). Myrtle Beach, SC.
- Edwards, S. (1998). Programming and customizing the basic stamp computer. New York, NY: McGraw-Hill.
- Fagin, B. S., & Merkle, L. (2002). Quantitative analysis of the effects of robots on introductory computer science education. Journal on Educational Resources in Computing, 2(4), 1–17. doi:10.1145/949257.949259
- Feurzeg, W. (2006). Educational technology at BBN. IEEE Annals of the History of Computing, 28, 18–31.
- Huetinck, L., & Munshin, S. N. (2004). Teaching mathematics for the 21st century: Methods and activities for grades 6–12. Upper Saddle River, NJ: Pearson Prentice Hall.
- Kay, J. S.(2010). Robots in the classroom … and the dorm room. Journal of Computing Sciences in Colleges, 25, 128–133.
- Lauwers, T. (2010). Aligning capabilities of interactive educational tools to learner goals (Doctoral dissertation, Technical Report CMU-RI-TR-10-09). Robotics Institute, Carnegie Mellon University, Pittsburgh, PA, USA.
- Martin, F. G. (2001). Robotic explorations: A hands-on introduction to engineering. Upper Saddle River, NJ: Prentice Hall.
- Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas. New York, NY: Basic Books.
- Summet, J., Kumar, D., O’Hara, K., Walker, D., Ni, L., Blank, D., & Balch, T. (2009). Personalizing CS1 with robots. In Proceedings of the 40th ACM Technical Symposium on Computer Science Education (SIGCSE ‘09) (pp. 433–437). New York, NY: ACM. Retrieved from http://doi.acm.org/10.1145/1508865.1509018