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Review

Digital game-based vocabulary learning: where are we and where are we going?

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Coded papers

  • Ali Mohsen, M. (2016). The use of computer-based simulation to aid comprehension and incidental vocabulary learning. Journal of Educational Computing Research, 54(6), 863–884. doi:10.1177/0735633116639954
  • Calvo-Ferrer, J. R. (2017). Educational games as stand-alone learning tools and their motivational effect on L2 vocabulary acquisition and perceived learning gains. British Journal of Educational Technology, 48(2), 264–278. doi:10.1111/bjet.12387
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