553
Views
0
CrossRef citations to date
0
Altmetric
Research Article

English for tourism and AR-assisted context-aware ubiquitous learning: a preliminary design-based research study

ORCID Icon, ORCID Icon & ORCID Icon
Received 17 Oct 2022, Accepted 10 Apr 2023, Published online: 19 Apr 2023

References

  • Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
  • Akdeniz, C. (2016). Instructional strategies. In Instructional process and concepts in theory and practice. (pp. 57–105) Springer.
  • Al-Tarawneh, M. Q., & Osam, U. V. (2019). Tourism English training at the tertiary level in Jordan: Reality and expectations from a university context. Journal of Hospitality, Leisure, Sport & Tourism Education, 24, 155–167. https://doi.org/10.1016/j.jhl-ste.2019.02.005
  • Anderson, L. W., & Bloom, B. S. (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives. Longman.
  • Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/pres.1997.6.4.355
  • Barab, S., & Squire, K. (2004). Design-based research: Putting a stake in the ground. The Journal of the Learning Sciences, 13(1), 1–14. https://doi.org/10.1207/s15327809jls1301_1
  • Barrett, N. E., & Liu, G. Z. (2019). Factors that influence the development and performance of academic oral presentations using a blended learning environment. Journal of Computer Assisted Learning, 35(6), 708–720. https://doi.org/10.1111/jcal.12376
  • Beatty, K. (2013). Teaching & researching: Computer-assisted language learning. Routledge. https://doi.org/10.4324/9781315833774
  • Blue, G. M., & Harun, M. (2003). Hospitality language as a professional skill. English for Specific Purposes, 22(1), 73–91. https://doi.org/10.1016/S0889-4906(01)00031-X
  • Cai, Y., Pan, Z., & Liu, M. (2022). Augmented reality technology in language learning: A meta-analysis. Journal of Computer Assisted Learning, 38(4), 929–945. https://doi.org/10.1111/jcal.12661
  • Cárdenas-Robledo, L. A., & Peña-Ayala, A. (2018). Ubiquitous learning: A systematic review. Telematics and Informatics, 35(5), 1097–1132. https://doi.org/10.1016/j.tele.2018.01.009
  • Chao, K. H., Chang, K. E., Lan, C. H., Kinshuk., & Sung, Y. T. (2016). Integration of Mobile AR Technology in Performance Assessment. J. Educ. Technol. Soc, 19, 239–251. https://doi.org/10.25304/rlt.v28.2355
  • Cheng, K. H., & Tsai, C. C. (2013). Affordances of augmented reality in science learning: Suggestions for future research. Journal of Science Education and Technology, 22(4), 449–462. https://doi.org/10.1007/s10956-012-9405-9
  • Chiu, W. Y., Liu, G. Z., Barrett, N. E., Liaw, M. L., Hwang, G. J., & Lin, C. C. (2023). Needs analysis-based design principles for constructing a context-aware English learning system. Computer Assisted Language Learning, 36(1–2), 176–204. https://doi.org/10.1080/09588221.2021.1905666
  • Clark, J. M., & Paivio, A. (1991). Dual coding theory and education. Educational Psychology Review, 3(3), 149–210. https://doi.org/10.1007/BF01320076
  • Collins, A., Joseph, D., & Bielaczyc, K. (2004). Design research: Theoretical and methodological issues. The Journal of the Learning Sciences, 13(1), 15–42. https://doi.org/10.1207/s15327809jls1301_2
  • Fan, M., Antle, A. N., & Warren, J. L. (2020). Augmented reality for early language learning: A systematic review of augmented reality application design, instructional strategies, and evaluation outcomes. Journal of Educational Computing Research, 58(6), 1059–1100. https://doi.org/10.1177/0735633120927489
  • Godwin-Jones, R. (2016). Augmented reality and language learning: From annotated vocabulary to place-based mobile games. Language Learning & Technology, 20(3), 9–19. Retrieved from http://llt.msu.edu/issues/october2016/emerging.pdf
  • Ho, S. C., Hsieh, S. W., Sun, P. C., & Chen, C. M. (2017). To activate English learning: Listen and speak in real life context with an AR featured u-learning system. Journal of Educational Technology & Society, 20(2), 176–187.
  • Ho, Y. Y. (2020). Communicative language teaching and English as a foreign language undergraduates’ communicative competence in Tourism English. Journal of Hospitality, Leisure, Sport & Tourism Education, 27, 100271. https://doi.org/10.1016/j.jhlste.2020.100271
  • Holden, C. L., & Sykes, J. M. (2011). Leveraging mobile games for place-based language learning. International Journal of Game-Based Learning (IJGBL), 1(2), 1–18. https://doi.org/10.4018/ijgbl.2011040101
  • Hsu, K. C., & Liu, G. Z. (2021). A systematic review of mobile-assisted oral communication development from selected papers published between 2010 and 2019. Interactive Learning Environments, pp.1–17. https://doi.org/10.1080/10494820.2021.1943690
  • Hu, C. H., Barrett, N. E., & Liu, G. Z. (2021). The development and construction of an AR-guided learning model with focused learning theories. Journal of Computer Assisted Learning, 37(5), 1423–1440. https://doi.org/10.1111/jcal.12583
  • Ibáñez, M.-B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002
  • Ko, E. G., & Lim, K. Y. (2021). Promoting English Learning in Secondary Schools: Design-Based Research to Develop a Mobile Application for Collaborative Learning. The Asia-Pacific Education Researcher, 31, 307–319. https://doi.org/10.1007/s40299-021-00562-0
  • Laine, T. H. (2018). Mobile educational augmented reality games: A systematic literature review and two case studies. Computers, 7(1), 19. https://doi.org/10.3390/computers7010019
  • Lee, J. (2022a). Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education. Education and Information Technologies, 27(1), 743–771. https://doi.org/10.1007/s10639-020-10391-1
  • Lee, S. M. (2022b). A systematic review of context-aware technology use in foreign language learning. Computer Assisted Language Learning, 27(1), 294–318. https://doi.org/10.1080/09588221.2019.1688836
  • Lee, S. M., & Park, M. (2020). Reconceptualization of the context in language learning with a location-based AR app. Computer Assisted Language Learning, 33(8), 936–959. https://doi.org/10.1080/09588221.2019.1602545
  • Levy, M., & Stockwell, G. (2013). CALL dimensions: Options and issues in computer-assisted language learning. Routledge.
  • Lin, V., Barrett, N. E., Liu, G. Z., Chen, N. S., & Jong, M. S. Y. (2021a). Supporting dyadic learning of English for tourism purposes with scenery-based virtual reality. Computer Assisted Language Learning, 1–37. https://doi.org/10.1080/09588221.2021.1954663
  • Lin, V., Lin, Y. H., Hsieh, M. C., Liu, G. Z., & Koong, H. C. (2021b). The design and evaluation of a multimodal ubiquitous learning application for EFL writers. Digital Creativity, 32(2), 79–98. https://doi.org/10.1080/14626268.2021.1885449
  • Lin, V., Liu, G. Z., Hwang, G. J., Chen, N. S., & Yin, C. (2022). Outcomes-based appropriation of context-aware ubiquitous technology across educational levels. Interactive Learning Environments, 30(8), 1515–1538. https://doi.org/10.1080/10494820.2019.1703012
  • Liu, G. Z. (2011). The blended language learning course in Taiwan: Issues & challenges of instructional design. Case studies in language curriculum design: Concepts and approaches in action around the world., 82–100. https://doi.org/10.4324/9780203847855
  • Liu, G. Z., & Hwang, G. J. (2010). A key step to understanding paradigm shifts in e-learning: Towards context-aware ubiquitous learning. British Journal of Educational Technology, 41(2), E1–E9. https://doi.org/10.1111/j.1467-8535.2009.00976
  • Liu, G. Z., Hwang, G. J., Kuo, Y. L., & Lee, C. Y. (2014). Designing dynamic English: A creative reading system in a context-aware fitness center using a smart phone and QR codes. Digital Creativity, 25(2), 169–186. https://doi.org/10.1080/14626268.2013.836110
  • Liu, G. Z., Liu, Z. H., & Hwang, G. J. (2011). Developing multi-dimensional evaluation criteria for English learning websites with university students and professors. Computers & Education, 56(1), 65–79. https://doi.org/10.1016/j.compedu.2010.08.019
  • Mayer, R. E., & Moreno, R. (2003). Nine ways to reduce cognitive load in multimedia learning. Educational Psychologist, 38(1), 43–52. https://doi.org/10.1207/S15326985EP3801_6
  • Parmaxi, A., & Demetriou, A. A. (2020). Augmented reality in language learning: A state-of-the-art review of 2014–2019. Journal of Computer Assisted Learning, 36(6), 861–875. https://doi.org/10.1111/jcal.12486
  • Pimmer, C., Mateescu, M., & Gröhbiel, U. (2016). Mobile and ubiquitous learning in higher education settings. A systematic review of empirical studies. Computers in Human Behavior, 63, 490–501. https://doi.org/10.1016/j.chb.2016.05.057
  • Radu, I. (2014). Augmented reality in education: A meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1533–1543. https://doi.org/10.1007/s00779-013-0747-y
  • Reeves, T. (2006). Design research from a technology perspective. In Educational design research. (pp. 64–78) Routledge.
  • Reeves, T. C., & Lin, L. (2020). The research we have is not the research we need. Educational Technology Research and Development, 68(4), 1991–2001. https://doi.org/10.1007/s11423-020-09811-3
  • Rodríguez, J. C. (2017). Design-based Research. The handbook of technology and second language teaching and learning., 364–377. https://doi.org/10.1002/9781118914069.ch24
  • Santos, M. E., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J., & Kato, H. (2014). Augmented Reality Learning Experiences:Survey of Prototype Design and Evaluation. Learning Technologies, IEEE Transactions on, 7, 38–56. https://doi.org/10.1109/TLT.2013.37
  • Schneider, E. W. (2016). Grassroots Englishes in tourism interactions: How many speakers acquire ‘grassroots English’in direct interactions, and what this may mean to them, and perhaps to linguists. English Today, 32(3), 2–10. https://doi.org/10.1017/S0266078416000183
  • Spence, P., & Liu, G. Z. (2013). Engineering English and the high-tech industry: A case study of an English needs analysis of process integration engineers at a semiconductor manufacturing company in Taiwan. English for Specific Purposes, 32(2), 97–109. https://doi.org/10.1016/j.esp.2012.11.003
  • Stake, R. E. (1995). The art of case study research. Sage.
  • Thomas, D. R. (2006). A general inductive approach for analyzing qualitative evaluation data. American Journal of Evaluation, 27(2), 237–246. https://doi.org/10.1177/1098214005283748
  • Topping, K. J. (2009). Peer assessment. Theory into Practice, 48(1), 20–27. https://doi.org/10.1080/00405840802577569
  • Vygotsky, L. S. (1980). Mind in society: The development of higher psychological processes. Harvard university press. https://doi.org/10.1017/S0261444800012970
  • Yang, W. (2018). Evaluating contextualized content and language integrated learning materials at tertiary level. Latin American Journal of Content & Language Integrated Learning, 11(2), 236–274. https://doi.org/10.5294/laclil.2018.11.2.4
  • Yeh, H. C., & Tseng, S. S. (2020). Enhancing multimodal literacy using augmented reality. Language Learning & Technology, 24(1), 27–37. http://hdl.handle.net/10125/44706
  • Zahedpisheh, N., Abu Bakar, Z. B., & Saffari, N. (2017). English for Tourism and Hospitality Purposes (ETP). English Language Teaching, 10(9), 86–94. https://doi.org/10.5539/elt.v10n9p86
  • Zimmerman, B. J. (2008). Investigating self-regulation and motivation: Historical background, methodological developments, and future prospects. American Educational Research Journal, 45(1), 166–183. https://doi.org/10.3102/0002831207312909

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.