References
- Cole , Helena and Griffiths , Mark . 2007 . Social interactions in massively multiplayer online role-playing games . CyberPsychology & Behavior , : 575 – 83 .
- Coulton, Paul, Klen Copic Pucihar, and Will Bamford. 2008. Mobile social gaming. In Proceedings of the 2008 Workshop on Social Interaction and Mundane Technologies (SIMTech ’08), Lancaster University
- de Freitasa , Sara and Griffiths , Mark . 2008 . The convergence of gaming practices with other media forms: What potential for learning? A review of the literature . Learning, Media and Technology , 33 ( 1 ) : 11 – 20 .
- Doerr , Jonathane , Benlian , Alexander , Vetter , Johannes and Hess , Thomas . 2010 . Pricing of content services: An empirical investigation of music as a service . Sustainable e-Business Management , 58 ( 1 ) : 13 – 24 .
- Farnsworth , John and Austrin , Terry . 2010 . The ethnography of new media worlds? Following the case of global poker . New Media & Society , : 1120 – 36 .
- Goggin , Gerard . 2009a . Adapting the mobile phone: The iPhone and its consumption . Continuum: Journal of Media & Cultural Studies , 23 ( 2 ) : 231 – 44 .
- Goggin , Gerard . 2009b . Assembling media culture: The case of mobiles . Journal of Cultural Economy , 2 ( 1–2 ) : 151 – 67 .
- Huizinga , Johan . 1955 [1938] . Homo ludens: A study of the play element in culture , Boston, MA : Beacon Press .
- Juul , Jesper . 2010 . A casual revolution: Reinventing video games and their players , Cambridge, MA : MIT Press .
- Moore , Christopher . 2011 . The magic circle and the mobility of play . Convergence , 17 ( 4 ) : 373 – 87 .
- Richardson , Ingrid . 2011 . The hybrid ontology of mobile gaming . Convergence , 17 ( 4 ) : 419 – 30 .
- Taylor , T.L . 2009 . The assemblage of play . Games and Culture , 4 ( 4 ) : 331 – 9 .
- Wellman , Barry . 2010 . The reconstruction of space and time: Mobile communication practices . Contemporary Sociology: A Journal of Reviews , 39 ( 2 ) : 179 – 81 .