537
Views
2
CrossRef citations to date
0
Altmetric
ARTICLES

An Analytic Creativity Assessment Scale for Digital Game Story Design: Construct Validity, Internal Consistency and Interrater Reliability

&

REFERENCES

  • Admans, E. & Rollings, A. (2007). Fundamentals of game design. Upper Saddle River, NJ: Pearson Prentice Hall.
  • Amabile, T. M. (1982). Social psychology of creativity: A consensual assessment technique. Journal of Personality and Social Psychology, 43, 997–1013. doi:10.1037//0022-3514.43.5.997
  • Amory, A. (2001). Building an educational adventure game: Theory, design, and lessons. Journal of Interactive Learning Research, 12, 249–263.
  • Besemer, S. P. & O'Quin, K. (1987). Creative product analysis: Testing a model by developing a judging instrument. In S. G. Isaksen (Ed.), Frontiers of creativity research: Beyond the basics (pp. 367–389). Buffalo, NY: Bearly.
  • Christianns, H. (2002). Creativity as a design criterion. Creativity Research Journal, 14(1), 41–54.
  • Demirkan, H. & Afacan, Y. (2012). Assessing creativity in design education: Analysis of creativity factors in the first-year design studio. Design Studies, 33, 262–278. doi:10.1016/j.destud.2011.11.005
  • Dorst, K. (2006). Understanding design. Amsterdam, The Netherlands: BIS Publishers.
  • Fullerton, T. (2008). Game design workshop: A playcentric approach to creating innovative games. Morgan Kaufmann, Amsterdam: CRC Press.
  • Haller, C. S., Courvoisier, D. S. & Cropley, D. H. (2011). Perhaps there is accounting for taste: Evaluating the creativity of products. Creativity Research Journal, 23, 99–109. doi:10.1080/10400419.2011.571182
  • Hirumi, A., Appelman, B., Rieber, L. & Eck, R. V. (2010). Preparing instructional designers for game-based learning: Part 2. TechTrends, 54(4), 19–27.
  • Horn, D. & Salvendy, G. (2006). Product creativity: Conceptual model, measurement, and characteristics. Theoretical Issues in Ergonomics Science, 7(4), 395–412. doi:10.1080/14639220500078195
  • Horn, D. & Salvendy, G. (2009). Measuring consumer perception of product creativity: Impact on satisfaction and purchasability. Humana Factors and Ergonomics in Manufacturing, 19, 223–240. doi:10.1002/hfm.20150
  • Huang, Y. H. & Chuang, T. Y. (2012). A two-dimensional approach to creativity assessment for digital game story design. In G. Biswas L. H. Wong T. Hiroshima & W. Chen (Eds.), Proceedings of the 20th international conference on computers in education (pp. 453–458). Singapore City, Singapore: Nanyang Technological University.
  • Kaufman, J. C. & Baer, J. (2012). Beyond new and appropriate: Who decides what is creative? Creativity Research Journal, 24(1), 83–91. doi:10.1080/10400419.2012.649237
  • Kaufman, J. C., Baer, J., Cole, J. C. & Sexton, J. D. (2008). A comparison of expert and nonexpert raters using the consensual assessment technique. Creativity Research Journal, 20, 171–178.
  • Kaufman, J. C., Baer, J., Cropley, D. H., Reiter-Palmon, R. & Sinnett, S. (2013). Furious activity vs. understanding: How much expertise is needed to evaluate creative work? Psychology of Aesthetics, Creativity, and the Arts, 7, 332–340. doi:10.1037/a0034809
  • Kozbelt, A. & Serafin, J. (2009). Dynamic evaluation of high- and low-creativity drawings by artists and nonartists raters. Creativity Research Journal, 21, 349–360. doi:10.1080/10400410903297634
  • Lu, C.-C. & Luh, D-B. (2012). A comparison of assessment methods and raters in product creativity. Creativity Research Journal, 24, 331–337. doi:10.1080/10400419.2012.730327
  • Plucker, J. A., Kauman, J. C., Temple, J. S. & Qian, M. (2009). Do experts and novices evaluate movies the same way? Psychology & Marketing, 26, 470–478. doi:10.1002/mar.20283
  • Rhodes, M. (1961). An analysis of creativity. Phi Delta Kappan, 42, 305–310.
  • Runco, M. A. & Jaeger, G. J. (2012). The standard definition of creativity. Creativity Research Journal, 24(1), 92–96. doi:10.1080/10400419.2012.650092
  • Sarka, P. & Chakrabarti, A. (2011). Assessing design creativity. Design Studies, 32, 348–383. doi:10.1016/j.destud.2011.01.002
  • Schell, J. (2008). The art of game design. Burlington, MA: Morgan Kaufmann.
  • Schwabe, G. & Goth, C. (2005). Mobile learning with a mobile game: Design and motivational effects. Journal of Computer Assisted Learning, 204–216.
  • Taylor, A. (1975). An emerging view of creative actions. In I. A. Taylor & J. W. Getzels (Eds.), Perspectives in creativity (pp. 297–325). Chicago, IL: Aldine.
  • Yen, J. & Sun, C. (2008). A study on the design teachers’ and students’ recognition of performance evaluation and evaluation criteria. Journal of Science and Technology [in Chinese], 17(1), 41–57.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.