References
- Abas, M. A., Sahakian, B. J., & Levy, R. (1990). Neuropsychological deficits and ct scan changes in elderly depressives. Psychological Medicine, 20(3), 507–520. https://doi.org/10.1017/S0033291700017025
- Alankus, G., Lazar, A., May, M., & Kelleher, C. (2010). Towards customizable games for stroke rehabilitation. In Proceedings of the 2010 chi conference on human factors in computing systems (pp. 2113–2122). Atlanta, USA.
- Anderson-Hanley, C., Arciero, P. J., Brickman, A. M., Nimon, J. P., Okuma, N., Westen, S. C., Merz, M. E., Pence, B. D., Woods, J. A., Kramer, A. F., & Zimmerman, E. A. (2012). Exergaming and older adult cognition: A cluster randomized clinical trial. American Journal of Preventive Medicine, 42(2), 109–119. https://doi.org/10.1016/j.amepre.2011.10.016
- Anguera, J. A., Boccanfuso, J., Rintoul, J. L., Al-Hashimi, O., Faraji, F., Janowich, J., Kong, E., Larraburo, Y., Rolle, C., Johnston, E., & Gazzaley, A. (2013). Video game training enhances cognitive control in older adults. Nature, 501(7465), 97–101. https://doi.org/10.1038/nature12486
- Bangor, A., Kortum, P. T., & Miller, J. T. (2008). An empirical evaluation of the system usability scale. International Journal of Human–Computer Interaction, 24(6), 574–594. https://doi.org/10.1080/10447310802205776
- Barter, J. D., & Foster, T. C. (2018). Aging in the brain: New roles of epigenetics in cognitive decline. The Neuroscientist, 24(5), 516–525. https://doi.org/10.1177/1073858418780971
- Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23(4), 765. https://doi.org/10.1037/a0013494
- Baumgartner, J., Frei, N., Kleinke, M., Sauer, J., & Sonderegger, A. (2019). Pictorial system usability scale (p-sus): Developing an instrument for measuring perceived usability. In Proceedings of the 2019 chi conference on human factors in computing systems (p. 69). Glasgow, UK.
- Bettio, L. E., Rajendran, L., & Gil-Mohapel, J. (2017). The effects of aging in the hippocampus and cognitive decline. Neuroscience and Biobehavioral Reviews, 79, 66–86. https://doi.org/10.1016/j.neubiorev.2017.04.030
- Bialystok, E., Craik, F. I., Klein, R., & Viswanathan, M. (2004). Bilingualism, aging, and cognitive control: Evidence from the Simon task. Psychology and Aging, 19(2), 290. https://doi.org/10.1037/0882-7974.19.2.290
- Brooke, J. (1996). Sus-a quick and dirty usability scale. Usability Evaluation in Industry, 189(194), 4–7.
- Brown, G., Irving, S., & Keegan, P. (2008). An introduction to educational assessment, measurement, and evaluation: Improving the quality of teacher-based assessment. Pearson Education New Zealand.
- Buckley, J., Cohen, J. D., Kramer, A. F., McAuley, E., & Mullen, S. P. (2014). Cognitive control in the self-regulation of physical activity and sedentary behavior. Frontiers in Human Neuroscience, 8, 747. https://doi.org/10.3389/fnhum.2014.00747
- Butters, M. A., Whyte, E. M., Nebes, R. D., Begley, A. E., Dew, M. A., Mulsant, B. H., Zmuda, M. D., Bhalla, R., Meltzer, C. C., Pollock, B. G., Reynolds, C. F., & Becker, J. T. (2004). The nature and determinants of neuropsychological functioning in late-life depression. Archives of General Psychiatry, 61(6), 587–595. https://doi.org/10.1001/archpsyc.61.6.587
- Daly, M., McMinn, D., & Allan, J. L. (2015). A bidirectional relationship between physical activity and executive function in older adults. Frontiers in Human Neuroscience, 8, 1044. https://doi.org/10.3389/fnhum.2014.01044
- Eisapour, M., Cao, S., Domenicucci, L., & Boger, J. (2018). Participatory design of a virtual reality exercise for people with mild cognitive impairment. In Extended abstracts of the 2018 chi conference on human factors in computing systems (p. CS15). Montreal, Canada.
- Eriksen, B. A., & Eriksen, C. W. (1974). Effects of noise letters upon the identification of a target letter in a nonsearch task. Perception & Psychophysics, 16(1), 143–149. https://doi.org/10.3758/BF03203267
- Fan, J., McCandliss, B. D., Sommer, T., Raz, A., & Posner, M. I. (2002). Testing the efficiency and independence of attentional networks. Journal of Cognitive Neuroscience, 14(3), 340–347. https://doi.org/10.1162/089892902317361886
- García-Casal, J. A., Loizeau, A., Csipke, E., Franco-Martín, M., Perea-Bartolomé, M. V., & Orrell, M. (2017). Computer-based cognitive interventions for people living with dementia: A systematic literature review and meta-analysis. Aging & Mental Health, 21(5), 454–467. https://doi.org/10.1080/13607863.2015.1132677
- Gazzaley, A., Cooney, J. W., Rissman, J., & D’Esposito, M. (2005). Top-down suppression deficit underlies working memory impairment in normal aging. Nature Neuroscience, 8(10), 1298–1300. https://doi.org/10.1038/nn1543
- Gualtieri, C. T., Johnson, L. G., & Benedict, K. B. (2006). Neurocognition in depression: Patients on and off medication versus healthy comparison subjects. The Journal of Neuropsychiatry and Clinical Neurosciences, 18(2), 217–225. https://doi.org/10.1176/jnp.2006.18.2.217
- Hasbroucq, T., & Guiard, Y. (1992). The effects of intensity and irrelevant location of a tactile stimulation in a choice reaction time task. Neuropsychologia, 30(1), 91–94. https://doi.org/10.1016/0028-3932(92)90017-G
- Hasher, L., & Zacks, R. T. (1988). Working memory, comprehension, and aging: A review and a new view. In G. H. Bower (Ed.), Psychology of learning and motivation (Vol. 22, pp. 193–225). Elsevier.
- Hodge, J., Balaam, M., Hastings, S., & Morrissey, K. (2018). Exploring the design of tailored virtual reality experiences for people with dementia. In Proceedings of the 2018 chi conference on human factors in computing systems (p. 514). Montreal, Canada.
- Ji, Y., Wang, J., Chen, T., Du, X., & Zhan, Y. (2016). Plasticity of inhibitory processes and associated far-transfer effects in older adults. Psychology and Aging, 31(5), 415–429. https://doi.org/10.1037/pag0000102
- Jones, S., Nyberg, L., Sandblom, J., Neely, A. S., Ingvar, M., Petersson, K. M., & Bäckman, L. (2006). Cognitive and neural plasticity in aging: General and task-specific limitations. Neuroscience and Biobehavioral Reviews, 30(6), 864–871. https://doi.org/10.1016/j.neubiorev.2006.06.012
- Joormann, J., Yoon, K. L., & Zetsche, U. (2007). Cognitive inhibition in depression. Applied and Preventive Psychology, 12(3), 128–139. https://doi.org/10.1016/j.appsy.2007.09.002
- Juncos-Rabadán, O., Pereiro, A. X., & Facal, D. (2008). Cognitive interference and aging: Insights from a spatial stimulus–response consistency task. Acta psychologica, 127(2), 237–246. https://doi.org/10.1016/j.actpsy.2007.05.003
- Karbach, J. (2014). Game-based cognitive training for the aging brain. Frontiers in Psychology, 5, 1100. https://doi.org/10.3389/fpsyg.2014.01100
- Kausler, D. H. (1994). Learning and memory in normal aging. Academic Press.
- Klein, M., Ponds, R. W., Houx, P. J., & Jolles, J. (1997). Effect of test duration on age-related differences in stroop interference. Journal of Clinical and Experimental Neuropsychology, 19(1), 77–82. https://doi.org/10.1080/01688639708403838
- Krause, M., Smeddinck, J., & Meyer, R. (2013). A digital game to support voice treatment for parkinson’s disease. In Chi ‘13 extended abstracts on human factors in computing systems (pp. 445–450). Paris, France: ACM.
- Kühn, S., Gallinat, J., & Mascherek, A. (2019). Effects of computer gaming on cognition, brain structure, and function: A critical reflection on existing literature. Dialogues in Clinical Neuroscience, 21(3), 319–330. https://doi.org/10.31887/DCNS.2019.21.3/skuehn
- Kühn, S., Lorenz, R. C., Weichenberger, M., Becker, M., Haesner, M., O’Sullivan, J., Steinert, A., Steinhagen-Thiessen, E., Brandhorst, S., Bremer, T., & Gallinat, J. (2017). Taking control! Structural and behavioural plasticity in response to game-based inhibition training in older adults. NeuroImage, 156, 199–206. https://doi.org/10.1016/j.neuroimage.2017.05.026
- Lazar, A., & Nguyen, D. H. (2017). Successful leisure in independent living communities: Understanding older adults’ motivations to engage in leisure activities. In Proceedings of the 2017 chi conference on human factors in computing systems (pp. 7042–7056). Denver, USA.
- Lee, G. Y., Yip, C. C. K., Yu, E. C. S., & Man, D. W. K. (2013). Evaluation of a computer-assisted errorless learning-based memory training program for patients with early alzheimer’s disease in hong kong: A pilot study. Clinical Interventions in Aging, 8, 623. https://doi.org/10.2147/CIA.S45726
- Lee, R. S., Hermens, D. F., Porter, M. A., & Redoblado-Hodge, M. A. (2012). A meta-analysis of cognitive deficits in first-episode major depressive disorder. Journal of Affective Disorders, 140(2), 113–124. https://doi.org/10.1016/j.jad.2011.10.023
- Lövdén, M., Bäckman, L., Lindenberger, U., Schaefer, S., & Schmiedek, F. (2010). A theoretical framework for the study of adult cognitive plasticity. Psychological Bulletin, 136(4), 659. https://doi.org/10.1037/a0020080
- MacLeod, C. M. (1991). Half a century of research on the Stroop effect: An integrative review. Psychological Bulletin, 109(2), 163. https://doi.org/10.1037/0033-2909.109.2.163
- MacLeod, C. M. (2007). The concept of inhibition in cognition. In D. S. Gorfein & C. M. MacLeod (Eds.), Inhibition in cognition (p. 3–23). American Psychological Association. https://doi.org/10.1037/11587-001
- McAuley, E., Mullen, S. P., & Hillman, C. H. (2013). Physical activity, cardiorespiratory fitness, and cognition across the lifespan. In P. A. Hall (Ed.), Social neuroscience and public health (pp. 235–252). Springer.
- McCaffrey, R. J., Duff, K., & Westervelt, H. J. (2000). Practitioner’s guide to evaluating change with neuropsychological assessment instruments. Springer Science & Business Media.
- Mozolic, J. L. (2010). A cognitive training intervention increases resting cerebral blood flow in healthy older adults. Frontiers in Human Neuroscience, 4, 16. https://doi.org/10.3389/neuro.09.016.2010
- Murman, D. L. (2015). The impact of age on cognition. In Seminars in hearing (Vol. 36, No. 3, p. 111–121). https://doi.org/10.1055/s-0035-1555115
- Nosek, B. A., & Banaji, M. R. (2001). The go/no-go association task. Social Cognition, 19(6), 625–666. https://doi.org/10.1521/soco.19.6.625.20886
- Nouchi, R., Saito, T., Nouchi, H., & Kawashima, R. (2016). Small acute benefits of 4 weeks processing speed training games on processing speed and inhibition performance and depressive mood in the healthy elderly people: Evidence from a randomized control trial. Frontiers in Aging Neuroscience, 8, 302. https://doi.org/10.3389/fnagi.2016.00302
- O’Halloran, A. M., Finucane, C., Savva, G. M., Robertson, I. H., & Kenny, R. A. (2014). Sustained attention and frailty in the older adult population. The Journals of Gerontology Series B: Psychological Sciences and Social Sciences, 69(2), 147–156. https://doi.org/10.1093/geronb/gbt009
- Potter, G. G., Kittinger, J. D., Ryan Wagner, H., Steffens, D. C., & Ranga Rama, K. K. (2004). Prefrontal neuropsychological predictors of treatment remission in late-life depression. Neuropsychopharmacology, 29(12), 2266. https://doi.org/10.1038/sj.npp.1300551
- Rubia, K., Russell, T., Overmeyer, S., Brammer, M. J., Bullmore, E. T., Sharma, T., Simmons, A., Williams, S. C. R., Giampietro, V., Andrew, C. M., & Taylor, E. (2001). Mapping motor inhibition: Conjunctive brain activations across different versions of go/no-go and stop tasks. Neuroimage, 13(2), 250–261. https://doi.org/10.1006/nimg.2000.0685
- Ruoti, S., Roberts, B., & Seamons, K. (2015). Authentication melee: A usability analysis of seven web authentication systems. In Proceedings of the 24th international conference on world wide web (pp. 916–926). Florence, Italy.
- Salehzadeh Niksirat, K., Silpasuwanchai, C., Ren, X., & Wang, Z. (2017). Towards cognitive enhancement of the elderly: A ux study of a multitasking motion video game. In Proceedings of the 2017 chi conference extended abstracts on human factors in computing systems (pp. 2017–2024). Denver, USA: ACM.
- Sauro, J. (2011). A practical guide to the system usability scale: Background, benchmarks & best practices. Measuring Usability LLC.
- Simon, J. R. (1969). Reactions toward the source of stimulation. Journal of Experimental Psychology, 81(1), 174. https://doi.org/10.1037/h0027448
- Simon, J. R., & Pouraghabagher, A. R. (1978). The effect of aging on the stages of processing in a choice reaction time task. Journal of Gerontology, 33(4), 553–561. https://doi.org/10.1093/geronj/33.4.553
- Stanmore, E., Stubbs, B., Vancampfort, D., de Bruin, E. D., & Firth, J. (2017). The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trials. Neuroscience and Biobehavioral Reviews, 78, 34–43. https://doi.org/10.1016/j.neubiorev.2017.04.011
- Stoet, G. (2017). Psytoolkit: A novel web-based method for running online questionnaires and reaction-time experiments. Teaching of Psychology, 44(1), 24–31. https://doi.org/10.1177/0098628316677643
- Story, T. J., Potter, G. G., Attix, D. K., Welsh-Bohmer, K. A., & Steffens, D. C. (2008). Neurocognitive correlates of response to treatment in late-life depression. The American Journal of Geriatric Psychiatry, 16(9), 752–759. https://doi.org/10.1097/JGP.0b013e31817e739a
- Stroop, J. R. (1935). Studies of interference in serial verbal reactions. Journal of Experimental Psychology, 18(6), 643. https://doi.org/10.1037/h0054651
- Talassi, E., Guerreschi, M., Feriani, M., Fedi, V., Bianchetti, A., & Trabucchi, M. (2007). Effectiveness of a cognitive rehabilitation program in mild dementia (md) and mild cognitive impairment (mci): A case control study. Archives of Gerontology and Geriatrics, 44, 391–399. https://doi.org/10.1016/j.archger.2007.01.055
- Unbehaun, D., Vaziri, D. D., Aal, K., Wieching, R., Tolmie, P., & Wulf, V. (2018). Exploring the potential of exergames to affect the social and daily life of people with dementia and their caregivers. In Proceedings of the 2018 chi conference on human factors in computing systems (p. 62). Montreal, Canada.
- van der Lubbe, R. H., & Verleger, R. (2002). Aging and the Simon task. Psychophysiology, 39(1), 100–110. https://doi.org/10.1111/1469-8986.3910100
- Van Muijden, J., Band, G. P., & Hommel, B. (2012). Online games training aging brains: Limited transfer to cognitive control functions. Frontiers in Human Neuroscience, 6, 221. https://doi.org/10.3389/fnhum.2012.00221
- Vu, K. P. L., & Proctor, R. W. (2008). Age differences in response selection for pure and mixed stimulus–response mappings and tasks. Acta psychologica, 129(1), 49–60. https://doi.org/10.1016/j.actpsy.2008.04.006
- Yamaguchi, H., Maki, Y., & Takahashi, K. (2011). Rehabilitation for dementia using enjoyable video-sports games. International Psychogeriatrics, 23(4), 674–676. https://doi.org/10.1017/S1041610210001912
- Yoon, J.-S., Roque, N. A., Andringa, R., Harrell, E. R., Lewis, K. G., Vitale, T., Charness, N., & Boot, W. R. (2019). Intervention comparative effectiveness for adult cognitive training (ice-act) trial: Rationale, design, and baseline characteristics. Contemporary Clinical Trials, 78, 76–87. https://doi.org/10.1016/j.cct.2019.01.014
- Zaccarelli, C., Cirillo, G., Passuti, S., Annicchiarico, R., & Barban, F. (2013). Computer-based cognitive intervention for dementia: Sociable: Motivating platform for elderly networking, mental reinforcement and social interaction. In Proceedings of the 7th international conference on pervasive computing technologies for healthcare (pp. 430–435). Venice, Italy.
- Zanto, T. P., & Gazzaley, A. (2014). Attention and ageing. In Anna C. (Kia) Nobre and Sabine Kastner (Eds.), The Oxford handbook of attention (pp. 927–971). https://doi.org/10.1093/oxfordhb/9780199675111.013.020
- Zhang, H., Wang, D., Wang, Y., Chi, Y., & Miao, C. (2021). Development and validation of a practical instrument for evaluating players’ familiarity with exergames. International Journal of Human-computer Studies, 145, 102521. https://doi.org/10.1016/j.ijhcs.2020.102521
- Zhang, H., Wu, Q., Miao, C., Shen, Z., & Leung, C. (2019). Towards age-friendly exergame design: The role of familiarity. In Proceedings of the annual symposium on computer-human interaction in play (pp. 45–57). Barcelona, Spain.