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In Memoriam

Mike Eisenberg: A One of a Kind Pioneer in the Learning Sciences

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References

  • Blauvelt, G., Wrensch, T., & Eisenberg, M. (2000). Integrating craft materials and computation. Knowledge-Based Systems, 13(7–8), 471–478. doi:10.1016/S0950-7051(00)00063-0
  • Buechley, L., Elumeze, N., & Eisenberg, M. (2006). Electronic/computational textiles and children’s crafts. In Proceedings of Interaction Design and Children, IDC 2006 (pp. 49–56). New York, NY: ACM
  • Eisenberg, M. (1997). End-user programming. In M. G. Helander, T. K. Landauer, & P. V. Prabhu (Eds.), Handbook of human-computer interaction (pp. 1127–1146). North-Holland, Amsterdam: Elsevier.
  • Eisenberg, M. (2002). Output devices, computation, and the future of mathematical crafts. International Journal of Computers for Mathematical Learning, 7(1), 1–44. doi:10.1023/A:1016095229377
  • Eisenberg, M. (2004). Tangible ideas for children: Materials science as the future of educational technology. In Proceedings of Interaction Design and Children, IDC 2004 (pp. 19–26). New York, NY: ACM
  • Eisenberg, M. (2017a). The binding of Fenrir: Children in an emerging age of transhumanist technology. In Proceedings of the Sixteenth International Conference of Interaction Design and Children, IDC ’17 (pp. 329–333). New York, NY: ACM.
  • Eisenberg, M. (2017b). Self-made: The body as frontier for the maker movement in education. In FabLearn ’17: Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education. Stanford, CA. October, 2017. Retrieved from http://bit.ly/mikefablearnkeynote or https://edstream.stanford.edu/Video/Play/e77f1f1ce7c3426abadf311e119423e91d
  • Eisenberg, M., & Eisenberg (Nishioka), A. (1998). Shop class for the next millennium: Education through computer-enriched handicrafts. Journal of Interactive Media in Education, 98(8), 1–30.
  • Eisenberg, M., & Eisenberg (Nishioka), A. (1999). Middle tech: Blurring the division between high and low tech in education. In A. Druin (Ed.), The design of children’s technology (pp. 244–273). San Francisco, CA: Morgan Kaufmann.
  • Eisenberg, M., & Nishioka, A. (1994, November). HyperGami: A computational system for creating decorated paper constructions. Proceedings of the Origami Science Meeting, Otsu, Japan.
  • Eisenberg, M., Rubin, A., & Chen, T. (1998, December). Computation and educational handicrafts: A strategy for integrative design. In Proceedings of International Conference on the Learning Sciences (pp. 84–90). New York, NY: ACM.
  • Wrensch, T., & Eisenberg, M. (1998, November). The programmable hinge: Toward computationally enhanced crafts. Proceedings of UIST 98 (pp. 89–96). New York, NY: ACM.

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