860
Views
21
CrossRef citations to date
0
Altmetric
Articles

Preschoolers’ “Animation” of Computer Games

&

REFERENCES

  • Aarsand, P. A., & Aronsson, K. (2009). Response cries and other gaming moves: Building intersubjectivity in gaming, Journal of Pragmatics, 41, 1557–1575.
  • Aronsson, K. (2012). Socialization through verbal play. In A. Duranti, E. Ochs, & B. Schieffelin (Eds.), The handbook of language socialization (pp. 464–483). Malden, MA: Wiley-Blackwell.
  • Bakhtin, M. (1981). The dialogic imagination: Four essays ( M. Holquist, Ed.). Austin, TX: University of Texas Press.
  • Björk-Willén, P. (2013). Being doggy: Disputes embedded in preschooler’s family role play. In S. Danby & M. Theobald (Eds.), Disputes in everyday life: Social and moral orders of children and young people (Sociological Studies of Children and Youth, Special, Vol. 15, pp. 119–140). Bingley, UK: ASA Emerald.
  • Björk-Willén, P. & Cromdal J. (2009). When education seeps into ‘free play’: How preschool children accomplish multilingual education, Journal of Pragmatics, 41, 1493–1518.
  • Buckingham, D. (2000). After the death of childhood: Growing up in the age of electronic media. Oxford, UK: Polity Press.
  • Cekaite, A., & Aronsson, K. (2014). Language play, peer group improvisations, and L2 learning. In. A. Cekaite, S. Blum-Kulka, V. Grøver, & E. Teubal (Eds.), Children’s peer talk (pp. 194–213). Cambridge, UK: Cambridge University Press.
  • Davidson, C. (2009). Young children’s engagement with digital texts and literacies in the home: Pressing matters for the teaching of English in the early years of schooling. English Teaching: Practice and Critique, 8(3), 36–54.
  • Duranti, A., & Black, S. P. (2012). Language socialization and verbal improvisation. In A. Duranti, E. Ochs, & B. B. Schieffelin (Eds.), The handbook of language socialization (pp. 443–463). Malden, MA: Blackwell.
  • Evaldsson, A.-C., & Corsaro, W. (1998). Play and games in the peer cultures of preschool and preadolescent children: An interpretive approach, Childhood, 5, 377– 402.
  • Favat, A. F. (1977). Child and tale: The origins of interest. Urbana, IL: National Council of Teachers of English.
  • Garfinkel, H. (1967). Studies in ethnomethodology. Upper Saddle River, NJ: Prentice Hall.
  • Gee, J. P. (2006). What video games have to teach us about learning and literacy. New York, NY: Palgrave Macmillian.
  • Goffman, E. (1961). Encounters: Two studies in the sociology of interaction. Indianapolis, IN: Bobbs-Merrill.
  • Goffman, E. (1978). Response cries. Language, 54, 787–815.
  • Goffman, E. (1979). Footing. Semiotica, 25, 1–29.
  • Goodwin, M. H. (1990). He-said-she-said. Talk as social organization among black children. Bloomington, IN: Indiana University Press.
  • Goodwin, M. H. (2006). Participation, affect, and trajectory in family directive/response sequences, Text & Talk, 26, 515–44.
  • Göncü, A. (1993). Development of intersubjectivity in social pretend play. Human Development, 36, 185–198.
  • Heritage, J. (1984). Garfinkel and ethnomethodology. Cambridge, UK: Polity Press.
  • Ito, M. (2009). Engineering play: A cultural story of children’s software. Cambridge, UK: MIT Press.
  • Keating, E., & Sunakawa, C. (2010). Participation cues: Coordinating activity and collaboration in complex online gaming worlds, Language in Society, 39, 331–356.
  • Kidwell, M., & Zimmerman, D. H. (2007). Joint attention as action. Journal of Pragmatics, 39, 592–611.
  • Klerfelt, A. (2007). Gestures in conversation: The significance of gestures and utterances when children and preschool teachers create stories using the computer. Computers and Education, 48, 335–361.
  • Kyratzis, A. (2004). Talk and interaction among children and the co-construction of peer groups and peer culture. Annual Review of Anthropology, 33, 625–649.
  • Kyratzis, A. (2007). Using the social organizational affordances of pretend play in American preschool girls’ interactions. Research on Language and Social Interaction, 40, 321–352.
  • Linderoth, J., Lantz-Anderson, A., & Lindström, B. (2002). Electronic exaggerations and virtual worries: Mapping research of computer games relevant to the understanding of children’s game play. Contemporary Issues in Early Childhood, 3, 226–250.
  • Ljung-Djärf, A. (2008). The owner, the participant and the spectator: Positions and positioning in peer activity around the computer in preschool. Early Years, 28, 61–72.
  • Marsh, J. (2004). The techno-literacy practices of young children. Journal of Early Childhood Research, 2, 51–66.
  • Nir-Gal, O., & Nur, T. (2003). Learning in an internet environment during early childhood, Contemporary Issues in Early Childhood, 2, 172–187.
  • Ortiz de Gortari, A., Aronsson, K., & Griffiths, M. D. (2011). Game transfer phenomena in video game playing: A qualitative interview study. International Journal of Cyber Behavior, Psychology and Learning, 1(3), 15–33.
  • Piaget, J. (1932). The child’s conception of the world. London, UK: Routledge & Kegan Paul.
  • Piirainen-Marsh, A., & Tainio, L. (2009). Collaborative game-play as a site for participation and situated learning of a second language. Scandinavian Journal of Educational Research, 53(2), 167–183.
  • Plowman, L, & Stephen, C. (2005). Children, play and computers in pre-school education. British Journal of Educational Technology, 2, 145–157.
  • Sacks, H. (1992). Lectures on conversation (Vol. I, II). Oxford, UK: Basil Blackwell.
  • Sawyer, K. (1996). The semiotics of improvisation: The pragmatics of musical and verbal performance. Semiotica, 108, 269–306.
  • Schegloff, E. A. (1999). Discourse, pragmatics, conversation, analysis. Discourse Studies, 1, 405–435.
  • Schwartzman, H. (1982). Transformations: The anthropology of children’s play. New York, NY: Plenum.
  • Sheldon, A. (1996). You can be the baby brother, but you aren’t born yet: Preschool girls’ negotiation for power and access in pretend play. Research on Language and Social Interaction, 29, 57–80.
  • Sjöblom, B., & Aronsson, K. (2012). Participants’ categorizations of gamer competence: Noob and imba as learner identities. In O. Erstad & J. Sefton-Green (Eds.), Identity, community and learning lives in the digital age (pp. 181–197). Cambridge, UK: Cambridge University Press.
  • Spink, A., Danby, S., Mallan, K., & Butler, C. (2010). Exploring young children’s websearching and technoliteracy. Journal of Documentation, 66, 191–206.
  • Vygotsky, L. S. (1967). Play and its role in the mental development of the child. Journal of Russian and East European Psychology, 5(3), 6–18.
  • Vygotsky, L. S. (2004). Imagination and creativity in childhood. Journal of Russian and East European Psychology, 42, 7–97.
  • Whalen, M. R. (1995). Working toward play: Complexity in children’s fantasy activities. Language in Society, 24, 315–348.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.