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Original Articles

Fast and Accurate Circle-Circle and Circle-Line 3D Distance Computation

Pages 23-31 | Published online: 06 Apr 2012

References

  • Eberly , D. H. 2000 . 3D Game Engine Design San Francisco , CA : Morgan Kaufmann Publishers. . [Eberly 00]
  • Lin , M. C. and Gottschalk , S. “Collision detection between geometric models: a survey,” . IMA Conference on Mathematics of Surfaces San Diego, CA . vol. 1 , pp. 602 – 608 . [Lin, Gottschalk 98], May
  • Press , W. H. , Flannery , B. P. , Teukolsky , S. A. and Vetterling , W. T. 1986 . Numerical Recipes in C Cambridge , , UK : Cambridge University Press. . [Press et al. 86]

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