References
- Crow , F. 1977 . “Shadow Algorithms for Computer Graphics.” . Computer Graphics (Proc. SIGGRAPH 1977) , 11 ( 3 ) July : 242 – 248 . [Crow 77]
- Everitt , C. and Kilgard , M. J. “Practical and Robust Stenciled Shadow Volumes for Hardware-Accelerated Rendering.” Published online at http://developer.nvidia.com/, [Everitt, Kilgard 02]
- Heidmann , T. 1991 . “Real Shadows Real Time.” . IRIS Universe , 18 : 28 – 31 . [Heidmann 91]
- Xiang , Z. 1997 . “A Tri-Plane Cursor.” . journal of graphics tools , 2 ( 3 ) : 37 – 43 . [Xiang 97]
- Zhai , S. , Buxton , W. and Milgram , P. “The ‘Silk Cursor’: Investigating Transparency for 3D Target Acquisition.” . Proceedings of CHI1994: ACM Conference on Human Factors in Computing Systems . pp. 459 – 464 . New York : ACM Press. . [Zhai et al. 94]