1,123
Views
31
CrossRef citations to date
0
Altmetric
Articles

Effects of locus of control on behavioral intention and learning performance of energy knowledge in game-based learning

, &
Pages 886-899 | Received 08 Dec 2015, Accepted 20 Jun 2016, Published online: 27 Jul 2016

References

  • Abrahamse, W., and L. Steg. 2011. “Factors Related to Household Energy Use and Intention to Reduce It: The Role of Psychological and Socio-demographic Variables.” Human Ecology Review 18 (1): 30–40.
  • All, A., E. P. N. Castellar, and J. Van Looy. 2014. “Measuring Effectiveness in Digital Game-based Learning: A Methodological Review.” International Journal of Serious Games 1 (2): 3–21.
  • All, A., E. P. N. Castellar, and J. Van Looy. 2016. “Assessing the Effectiveness of Digital Game-based Learning: Best Practices.” Computers & Education 92–93: 90–103.
  • Bahk, C. M. 2011. “Environmental Education through Narrative Films: Impact of Medicine Man on Attitudes toward Forest Preservation.” The Journal of Environmental Education 42 (1): 1–13.
  • Becker, K. 2007. “Pedagogy in Commercial Video Games.” In Games and Simulations in Online Learning: Research and Development Frameworks, edited by D. G. Gibson, C. A. Aldrich, and M. Prensky, 21–48. Hershey, PA: Information Science Publishing.10.4018/978-1-59904-304-3
  • Boocock, S. S., and E. O. Schild, eds. 1968. Simulation Games in Learning. Beverly Hills, CA: Sage.
  • Bühling, R., M. Obaid, S. Hammer, and E. André. 2012. “Mobile Augmented Reality and Adaptive Art: A Game-based Motivation for Energy Saving.” Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia (MUM 2012), Ulm.
  • Burgess, J., and M. Nye. 2008. “Re-materialising Energy Use through Transparent Monitoring Systems.” Energy Policy 36 (12): 4454–4459.10.1016/j.enpol.2008.09.039
  • Cha, J., Y. Baek, and Y. Xu. 2011. “Exploring Learner’s Variables Affecting Gaming Achievement in Digital Game-based Learning.” Proceedings of the Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2008), 75–82.
  • Chang, M. M., and C. M. Ho. 2009. “Effects of Locus of Control and Learner-control on Web-based Language Learning.” Computer Assisted Language Learning 22 (3): 189–206.10.1080/09588220902920094
  • Chang, L. J., J. C. Yang, F. Y. Yu, and T. W. Chan. 2003. “Development and Evaluation of Multiple Competitive Activities in a Synchronous Quiz Game System.” Innovations in Education and Teaching International 40 (1): 16–26.10.1080/1355800032000038840
  • Cleveland, M., M. Kalamas, and M. Laroche. 2005. “Shades of Green: Linking Environmental Locus of Control and Pro‐environmental Behaviors.” Journal of Consumer Marketing 22 (4): 198–212.10.1108/07363760510605317
  • Coakley, D., and R. Garvey. 2015. “The Great and the Green: Sustainable Development in Serious Games.” Proceedings of the 9th European Conference on Games Based Learning (ECGBL 2015), 135–143, Steinkjer.
  • Engqvist Jonsson, A. K., and A. Nilsson. 2014. “Exploring the Relationship between Values and Pro-environmental Behaviour: The Influence of Locus of Control.” Environmental Values 23 (3): 297–314.10.3197/096327114X13947900181752
  • Ester, P. 1985. Consumer Behavior and Energy Conservation: A Policy-oriented Experimental Field Study on the Effectiveness of Behavioral Interventions Promoting Residential Energy Conservation. Athens Greece: Springer.10.1007/978-94-015-7710-6
  • Fielding, K. S., and B. W. Head. 2012. “Determinants of Young Australians’ Environmental Actions: The Role of Responsibility Attributions, Locus of Control, Knowledge and Attitudes.” Environmental Education Research 18 (2): 171–186.10.1080/13504622.2011.592936
  • Findley, M. J., and H. M. Cooper. 1983. “Locus of Control and Academic Achievement: A Literature Review.” Journal of Personality and Social Psychology 44 (2): 419–427.10.1037/0022-3514.44.2.419
  • Gustafsson, A., M. Bång, and M. Svahn. 2009. “Power Explorer – A Casual Game Style for Encouraging Long Term Behavior Change among Teenagers.” Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE 2009), 182–189.
  • Hill, J. L., and A. Nelson. 2011. “New Technology, New Pedagogy? Employing Video Podcasts in Learning and Teaching about Exotic Ecosystems.” Environmental Education Research 17 (3): 393–408.10.1080/13504622.2010.545873
  • Hines, J. M., H. R. Hungerford, and A. N. Tomera. 1987. “Analysis and Synthesis of Research on Responsible Environmental Behavior: A Meta-analysis.” The Journal of Environmental Education 18 (2): 1–8.10.1080/00958964.1987.9943482
  • Hsu, H. G., and H. C. Shih. 2014. “Energy Operation Network Promotion for Models of Informal Education.” International Journal of Research-GRANTHAALAYAH 2 (1): 26–46.
  • Hungerford, H. R., and R. B. Peyton. 1976. Teaching Environmental Education. Portland, ME: J. Weston Walch.
  • Hwang, Y. H., S. I. Kim, and J. M. Jeng. 2000. “Examining the Causal Relationships among Selected Antecedents of Responsible Environmental Behavior.” The Journal of Environmental Education 31 (4): 19–25.10.1080/00958960009598647
  • Hwang, G. J., H. Y. Sung, C. M. Hung, I. Huang, and C. C. Tsai. 2012. “Development of a Personalized Educational Computer Game Based on Students’ Learning Styles.” Educational Technology Research and Development 60 (4): 623–638.10.1007/s11423-012-9241-x
  • Janpol, H. L., and R. Dilts. 2016. “Does Viewing Documentary Films Affect Environmental Perceptions and Behaviors?” Applied Environmental Education & Communication 15 (1): 90–98.
  • Kaufhold, J. A. 2007. Basic Statistics for Educational Research. Lincoln, NE: iUniverse, Inc.
  • Kidwell, B., and R. D. Jewell. 2003. “An Examination of Perceived Behavioural Control: Internal and External Influences on Intention.” Psychology & Marketing 20 (7): 625–642.
  • Knol, E., and P. W. De Vries. 2011. “EnerCities – a Serious Game to Stimulate Sustainability and Energy Conservation: Preliminary Results.” ELearning Papers 25. http://ssrn.com/abstract=1866206.
  • Lanouette, P. M. 2003. “Do Gaming and Locus of Control Influence Learning Performance, Effort, and Attitudes of Students in a Computer-based Lesson?” PhD diss., University of South Alabama Mobile, AL.
  • Lederman, L. C. 1992. “Debriefing: Toward a Systematic Assessment of Theory and Practice.” Simulation & Gaming 23 (2): 145–160.
  • Leeming, F. C., W. O. Dwyer, B. E. Porter, and M. K. Cobern. 1993. “Outcome Research in Environmental Education: A Critical Review.” The Journal of Environmental Education 24 (4): 8–21.10.1080/00958964.1993.9943504
  • Lefcourt, H. M. 1976. Locus of Control: Current Trends in Theory and Research. Hillsdale, NJ: Erlbaum.
  • Lefcourt, H. M. 1992. “Durability and Impact of the Locus of Control Construct.” Psychological Bulletin 112 (3): 411–414.10.1037/0033-2909.112.3.411
  • Lin, Y. L., and J. C. Yang. 2016. “Augmented Reality Based Learning Applied to Green Energy.” Journal of Materials Education 38 (1–2): 37–50.
  • Lowes, S., and P. Lin. 2015. “Learning to Learn Online: Using Locus of Control to Help Students Become Successful Online Learners.” Journal of Online Learning Research 1 (1): 17–48.
  • Madeira, R. N., A. Silva, C. Santos, B. Teixeira, T. Romão, E. Dias, and N. Correia. 2011. “LEY!: Persuasive Pervasive Gaming on Domestic Energy Consumption-awareness.” Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011).
  • Mayer, I., G. Bekebrede, C. Harteveld, H. Warmelink, Q. Zhou, T. van Ruijven, J. Lo, R. Kortmann, and I. Wenzler. 2014. “The Research and Evaluation of Serious Games: Toward a Comprehensive Methodology.” British Journal of Educational Technology 45 (3): 502–527.10.1111/bjet.2014.45.issue-3
  • Mesquita, L., M. A. A. Monteiro, G. J. de Sena, M. P. Ninomiya, and C. A. da Costa. 2013. “Education for Energy Efficiency through an Educational Game.” Proceedings of the IEEE Frontiers in Education Conference, 535–540, Oklahoma.
  • Newhouse, N. 1990. “Implications of Attitude and Behavior Research for Environmental Conservation.” The Journal of Environmental Education 22 (1): 26–32.10.1080/00958964.1990.9943043
  • Orland, B., N. Ram, D. Lang, K. Houser, N. Kling, and M. Coccia. 2014. “Saving Energy in an Office Environment: A Serious Game Intervention.” Energy and Buildings 74: 43–52.10.1016/j.enbuild.2014.01.036
  • Petranek, C. F., S. Corey, and R. Black. 1992. “Three Levels of Learning in Simulations: Participating, Debriefing, and Journal Writing.” Simulation & Gaming 23 (2): 174–185.
  • Pierfy, D. A. 1977. “Comparative Simulation Game Research: Stumbling Blocks and Steppingstones.” Simulation & Games 8 (2): 255–268.
  • Ramsey, J. M. 1993. “The Effects of Issue Investigation and Action Training on Eighth-grade Students' Environmental Behavior.” The Journal of Environmental Education 24 (3): 31–36.10.1080/00958964.1993.9943501
  • Rotter, J. B. 1966. “Generalized Expectancies for Internal Versus External Control of Reinforcement.” Psychological Monographs 80 (1): 1–28.10.1037/h0092976
  • Schelly, C., J. E. Cross, W. Franzen, P. Hall, and S. Reeve. 2012. “How to Go Green: Creating a Conservation Culture in a Public High School through Education, Modeling, and Communication.” The Journal of Environmental Education 43 (3): 143–161.10.1080/00958964.2011.631611
  • Smith-Sebasto, N. J. 1992. “The Revised Perceived Environmental Control Measure: A Review and Analysis.” The Journal of Environmental Education 23 (2): 24–33.10.1080/00958964.1992.9942793
  • Smith-Sebasto, N. J. 1995. “The Effects of an Environmental Studies Course on Selected Variables Related to Environmentally Responsible Behavior.” The Journal of Environmental Education 26 (4): 30–34.10.1080/00958964.1995.9941449
  • Smith-Sebasto, N. J., and R. W. Fortner. 1994. “The Environmental Action Internal Control Index.” The Journal of Environmental Education 25 (4): 23–29.10.1080/00958964.1994.9941961
  • Vandercruysse, S., M. Vandewaetere, and G. Clarebout. 2012. “Game Based Learning: A Review on the Effectiveness of Educational Games.” In Handbook of Research on Serious Games as Educational, Business, and Research Tools, edited by M. M. Cruz-Cunha, 628–647. Hershey, PA: IGI Global.10.4018/978-1-4666-0149-9
  • Wood, G., D. van der Horst, R. Day, A. G. Bakaoukas, P. Petridis, S. Liu, L. Jalil, M. Gaterell, E. Smithson, J. Barnham, D. Harvey, B. Yang and C. Pisithpunth. 2014. “Serious Games for Energy Social Science Research.” Technology Analysis & Strategic Management 26 (10): 1212–1227.
  • Yang, J. C., and S. Y. Chen. 2010. “Effects of Gender Differences and Spatial Abilities within a Digital Pentominoes Game.” Computers & Education 55 (3): 1220–1233.
  • Yang, J. C., K. H. Chien, and T. C. Liu. 2012. “A Digital Game-Based Learning System for Energy Education: An Energy Conservation PET.” Turkish Online Journal of Educational Technology 11 (2): 27–37.
  • Yang, J. C., Y. T. Huang, C. C. Tsai, C. I. Chung, and Y. C. Wu. 2009. “An Automatic Multimedia Content Summarization System for Video Recommendation.” Educational Technology & Society 12 (1): 49–61.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.