532
Views
0
CrossRef citations to date
0
Altmetric
Editorials

Editorial

&
Pages 231-236 | Published online: 13 Dec 2012

References

  • R. Bartle , Designing Virtual Worlds , Indianapolis , IN : New Riders Press , 2003 .
  • M.W. Bell , 2008 . Virtual worlds research: Past, present & future , Journal of Virtual World Research , 1 ( 1 ). Available online at: http://journals.tdl.org/jvwr/index.php/jvwr/article/viewFile/283/237
  • Consalvo , M. 2007 . Cheating: Gaining advantage in videogames , Cambridge , MA : MIT Press .
  • Castronova , E. 2005 . Synthetic worlds: The business and culture of online games , Chicago : University of Chicago Press .
  • Dibbell , J. 2007 . Play money: Or, how I quit my day job and made millions trading virtual loot , New York : Basic Books .
  • Jordan , B. 2009 . Blurring boundaries: The ‘Real’ and the ‘Virtual’ in hybrid spaces . Human Organization , 68 ( 2 ) : 181 – 193 .
  • Leonard , D.J. 2006 . Not a hater, just keepin it real: The importance of race and gender based game studies . Games and Culture , 1 ( 1 ) : 83 – 88 .
  • Meadows , M.S. 2007 . I, avatar: The culture and consequences of having a Second Life , Berkeley : New Riders Publications .
  • Nakamura , L. 2009 . Don't hate the player, hate the game: The racialization of labor in World of Warcraft . Critical Studies in Media Communication , 26 ( 2 ) : 128 – 144 .
  • Nardi , B.A. 2010 . My life as a Night Elf priest: An anthropological account of World of Warcraft , Ann Arbor : University of Michigan Press .
  • Pearce , C. 2009 . Communities of play: Emergent cultures in multiplayer games and virtual worlds , Cambridge , MA : MIT Press .
  • Salen , K. and Zimmerman , E. 2003 . Rules of play: Game design fundamentals , Cambridge , MA : MIT Press .
  • Shaw , A. 2009 . Putting the gay in games: Cultural production and GLBT content in video games . Games and Culture , 4 ( 3 ) : 228 – 253 .
  • Taylor , T.L. 2006 . Play between worlds: Exploring online game culture , Cambridge , MA : MIT Press .
  • S.M. Trewin , M.R. Laff , A. Cavender and V.L. Hanson , Accessibility in virtual worlds , in CHI'08 Extended Abstracts on Human Factors in Computing Systems ( CHI EA'08 ), New York : ACM , pp. 2727 – 2732 , 2008 .
  • Williams , D. , Ducheneaut , N. , Xiong , L. , Zhang , Y. , Yee , N. and Nickell , E. 2006 . From tree house to barracks: The social life of guilds in World of Warcraft . Games and Culture , 1 ( 4 ) : 338 – 361 .
  • Yee , N. 2006 . Motivations for play in online games . CyberPsychology & Behavior , 9 ( 6 ) : 772 – 775 .
  • Yee , N. , Bailenson , J.N. , Urbanek , M. , Chang , F. and Merget , D. 2007 . The unbearable likeness of being digital: the persistence of nonverbal social norms in online virtual environments . CyberPsychology & Behavior , 10 ( 1 ) : 115 – 121 .

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.