115
Views
0
CrossRef citations to date
0
Altmetric
Research Articles

Autonomy of experience: time, space, path and place as blended artistic methodology in MAP, an online, interactive poetry experience

ORCID Icon

References

  • Aarseth, Espen, and Stephan Günzel. 2019. Ludotopia: Spaces, Places and Territories in Computer Games. Bielefeld: Transcript Verlag.
  • Anthropy, Anna, and Naomi Clark. 2014. A Game Design Vocabulary. USA: Pearson Education.
  • Arango-López, Jefferson, Jesús Gallardo, Francisco L. Gutiérrez, Eva Cerezo, Esperança Amengual, and Valera Ramón. 2017. “Pervasive Games: Giving a Meaning Based on the Player Experience.” ACM International Conference Proceeding Series Part F 1311: 1–14. doi:10.1145/3123818.3123832.
  • Bay-Cheng, Sarah, Chiel Kattenbelt, Andy Lavender, and Robin Nelson. 2010. Mapping Intermediality in Performance. Amsterdam: Amsterdam University Press.
  • Casey, Edward S. 1993. Getting Back Into Place: Towards a Renewed Understanding of the Place-World. Bloomington: Indiana University Press.
  • Coelho, Antonio, Rui Rodrigues, Rui Nóbrega, João Jacob, Leonel Morgado, Pedro Cardoso, Maria van Zeller, Liliana Santos, and A. Augusto Sousa. 2020. “Serious Pervasive Games.” Frontier in Computer Science 2 (30): 1–13. doi:10.3389/fcomp.2020.00030
  • Domsch, Sebastian. 2019. “Space and Narrative in Computer Games.” In Ludotopia: Spaces, Places and Territories in Computer Games, edited by Espen Aarseth, 103–123. Bielefeld: Transcript Verlag.
  • Gaver, William W., Jacob Beaver, and Steve Benford. 2003. “Ambiguity as a Resource for Design.” In Proceedings of CHI'03, 233–240. New York: ACM Press. doi:10.1145/642611.642653
  • Grosse-Hering, Barbara, Jon Mason, Dzmitry Aliakseyeu, Conny Bakker, and Pieter Desmet. 2013. “Slow Design for Meaningful Interactions.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 3431–3440. NY: Association of Computing Machinery. doi:10.1145/2470654.2466472.
  • Hallnäs, Lars, and Johan Redström. 2001. “Slow Technology – Designing for Reflection.” Personal and Ubiquitous Computing 5 (3): 201–212. doi:10.1007/PL00000019.
  • Henry Jenkins, Henry. 2004. “Game Design as Narrative Architecture.” In First Person. New Media as Story, Performance, and Game, edited by Noah Wardrip-Fruin, 118–130. Cambridge, MA: MIT Press.
  • Kreminski, Max, and Noah-Wardrip-Fruin. 2018. Sketching a Map of the Storylets Design Space.” In Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings, edited by Rebecca Rouse, Springer, Cham. doi:10.1007/978-3-030-04028-4.
  • Martin, Paul. 2011. “The Pastoral and the Sublime in Elder Scrolls IV: Oblivion.” Game Studies 11: 3. http://gamestudies.org/1103/articles/martin
  • Newberry, Christina. 2021. “44 Instagram Stats That Matter to Marketers in 2021” Hootsuite. https://blog.hootsuite.com/instagram-statistics/.
  • O’Byrne, W. Ian, and Kristine E. Pytash. 2015. “Hybrid and Blended Learning: Modifying Pedagogy Across Path, Pace, Time, and Place.” Journal of Adolescent & Adult Literacy 59 (2): 137–140.
  • Odom, William, Erik Stolterman, and Amy Yo Sue Chen. 2021. “Extending a Theory of Slow Technology for Design Through Artifact Analysis.” Human-Computer Interaction 37 (3): 150–179. doi:10.1080/07370024.2021.1913416.
  • Raessens, Joost. 2015. “Playful Identity Politics: How Refugee Games Affect the Player’s Identity.” In Playful Identities: The Ludification of Digital Media Cultures, edited by Valerie Frissen, 245–260. Amsterdam: Amsterdam University Press.
  • Raessens, Joost. 2019. “Collapsus, or how to Make Players Become Ecological Citizens.” In The Playful Citizen. Civic Engagement in a Mediatized Culture, edited by René Glas, 93–120. Amsterdam: Amsterdam University Press.
  • Sengers, Phoebe, Kirsten Boehner, Shay David, and Joseph ‘Jofish’ Kaye. 2005. “Reflective Design.” In CC ‘05: Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 49–58. New York: ACM Press. doi:10.1145/1094562.1094569

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.