582
Views
4
CrossRef citations to date
0
Altmetric
Articles

Reconceptualizing Physical Sex as a Continuum: Are There Sex Differences in Video Game Preference?

&

References

  • Aczel, B., Palfi, B., Szollosi, A., Kovacs, M., Szaszi, B., Szecsi, P., 1, … Wagenmakers, E. J. (2018). Quantifying support for the null hypothesis in psychology: An empirical investigation. Advances in Methods and Practices in Psychological Science, 1(3), 357–366. doi:10.1177/2515245918773742
  • Ainsworth, C. (2015). Sex redefined. Nature, 518(7539), 288–291. doi:10.1038/518288a
  • Baumeister, R. F. (2010). Is there anything good about men?: How cultures flourish by exploiting men. New York, NY: Oxford University Press.
  • Berinsky, A. J., Margolis, M. F., & Sances, M. W. (2014). Separating the shirkers from the workers? Making sure respondents pay attention on self‐administered surveys. American journal of political science, 58(3), 739–753. doi:10.1111/ajps.2014.58.issue-3
  • Canary, D. J., & Hause, K. S. (1993). Is there any reason to research sex differences in communication? Communication quarterly, 41(2), 129–144. doi:10.1080/01463379309369874
  • Carr, D. (2005). Contexts, gaming pleasures, and gendered preferences. Simulation & gaming, 36(4), 464–482. doi:10.1177/1046878105282160
  • Cohen, J. (1988). Statistical power analysis for the behavioral sciences (2nd ed.). New York, NY: Routledge.
  • Elson, M., Breuer, J., & Quandt, T. (2014). Know thy player: An integrated model of player experience for digital games research. In M. C. Angelides (Ed.), Handbook of digital games (pp. 362–387). Hoboken, NJ: Wiley.
  • Entertainment Software Association. (2016). Essential facts about the computer and video game industry. Retrieved from http://essentialfacts.theesa.com/Essential-Facts-2016.pdf
  • Entertainment Software Association. (2017). Essential facts about the computer and video game industry. Retrieved from http://www.theesa.com/wpcontent/uploads/2017/04/EF2017_FinalDigital.pdf
  • Feingold, A. (1992). Sex differences in variability in intellectual abilities: A new look at an old controversy. Review of educational research, 62(1), 61–84. doi:10.3102/00346543062001061
  • Grimbos, T., Dawood, K., Burriss, R. P., Zucker, K. J., & Puts, D. A. (2010). Sexual orientation and the second to fourth finger length ratio: A meta-analysis in men and women. Behavioral neuroscience, 124(2), 278–287. doi:10.1037/a0018764
  • Halpern, D. F. (2013). Sex differences in cognitive abilities (4th ed.). New York, NY: Psychology Press.
  • Hyde, J. S. (2005). The gender similarities hypothesis. American Psychologist, 60(6), 581–592. doi:10.1037/0003-066X.60.6.581
  • Hyde, J. S. (2014). Gender similarities and differences. Annual review of psychology, 65, 373–398. doi:10.1146/annurev-psych-010213-115057
  • Hyde, J. S. (2016). Sex and cognition: Gender and cognitive functions. Current opinion in neurobiology, 38, 53–56. doi:10.1016/j.conb.2016.02.007
  • Ivory, A. H., Fox, J., Waddell, T. F., & Ivory, J. D. (2014). Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game. Computers in human behavior, 35, 148–156. doi:10.1016/j.chb.2014.02.026
  • Kimura, D. (2000). Sex and cognition. Cambridge, MA: MIT Press.
  • Krippendorff, K. (2004). Content analysis: An introduction to its methodology (2nd ed.). Beverly Hills, CA: Sage.
  • Lakens, D., Scheel, A. M., & Isager, P. M. (2018). Equivalence testing for psychological research: A tutorial. Advances in Methods and Practices in Psychological Science, 1(2), 259–269. doi:10.1177/2515245918770963
  • Lenhart, A., Kahne, J., Middaugh, E., Macgill, A. R., Evans, C., & Vitak, J. (2008). Teens, video games, and civics: Teens’ gaming experiences are diverse and include significant social interaction and civic engagement. Washington, DC: Pew Internet & American Life Project. Retrieved from the Pew Internet & American Life Project website: http://www.pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics.aspx
  • Levine, T. R., Weber, R., Hullett, C., Park, H. S., & Lindsey, L. L. M. (2008). A critical assessment of null hypothesis significance testing in quantitative communication research. Human communication research, 34(2), 171–187. doi:10.1111/j.1468-2958.2008.00317.x
  • Linn, M. C., & Petersen, A. C. (1985). Emergence and characterization of sex differences in spatial ability: A meta-analysis. Child development, 56(6), 1479–1498.
  • Lucas, K., & Sherry, J. L. (2004). Sex differences in video game play: A communication based explanation. Communication research, 31(5), 499–523. doi:10.1177/0093650204267930
  • Maloney, E. A., Waechter, S., Risko, E. F., & Fugelsang, J. A. (2012). Reducing the sex difference in math anxiety: The role of spatial processing ability. Learning and individual differences, 22(3), 380–384. doi:10.1016/j.lindif.2012.01.001
  • Manning, J. T., Scutt, D., Wilson, J., & Lewis-Jones, D. I. (1998). The ratio of 2nd to 4th digit length: a predictor of sperm numbers and concentrations of testosterone, luteinizing hormone and oestrogen. Human Reproduction, 13(11), 3000–3004. doi:10.1093/humrep/13.11.3000
  • Miller, D. I., & Halpern, D. F. (2014). The new science of cognitive sex differences. Trends in cognitive sciences, 18(1), 37–45. doi:10.1016/j.tics.2013.10.011
  • Money, J., Alexander, D., & Walker, H. T. (1965). A standardized road-map test of direction sense: Manual. Baltimore, MD: Johns Hopkins University Press.
  • Nakamura, J., & Csikszentmihalyi, M. (2002). The concept of flow. In C. R. Snyder & S. J. Lopez (Eds.), Handbook of positive psychology (pp. 89–105). New York, NY: Oxford University Press.
  • Oltman, P. K., Raskin, E., & Witkin, H. A. (1971). Group embedded figures test. Palo Alto, CA: Consulting Psychologists Press.
  • Paaßen, B., Morgenroth, T., & Stratemeyer, M. (2017). What is a true gamer? The male gamer stereotype and the marginalization of women in video game culture. Sex roles, 76(7–8), 421–435. doi:10.1007/s11199-016-0678-y
  • Peters, M., Laeng, B., Latham, K., Jackson, M., Zaiyouna, R., & Richardson, C. (1995). A redrawn Vandenberg and Kuse mental rotations test-different versions and factors that affect performance. Brain and cognition, 28(1), 39–58. doi:10.1006/brcg.1995.1032
  • Putz, D. A., Gaulin, S. J., Sporter, R. J., & McBurney, D. H. (2004). Sex hormones and finger length: What does 2D:4D indicate? Evolution and Human Behavior, 25(3), 182–199. doi:10.1016/j.evolhumbehav.2004.03.005
  • Ratan, R. A., Taylor, N., Hogan, J., Kennedy, T., & Williams, D. (2015). Stand by your man: An examination of gender disparity in league of legends. Games and Culture, 10(5), 438–462. doi:10.1177/1555412014567228
  • Selwyn, N. (2007). Hi-tech= guy-tech?: An exploration of undergraduate students’ gendered perceptions of information and communication technologies. Sex roles, 56(7–8), 525–536. doi:10.1007/s11199-007-9191-7
  • Shaw, A. (2011). Do you identify as a gamer? Gender, race, sexuality, and gamer identity. New Media & Society, 14(1), 28–44. doi:10.1177/1461444811410394
  • Sherry, J. (2004). Flow and media enjoyment. Communication Theory, 14(4), 328–347. doi:10.1111/comt.2004.14.issue-4
  • Sherry, J. L., Lucas, K., Greenberg, B. S., & Lachlan, K. (2006). Video game uses and gratifications as predictors of use and game preference. In P. Vorderer & J. Bryant (Eds.), Playing video games: Motives, responses, and consequences (pp. 213–224). New York, NY: Routledge.
  • Silverman, I., & Eals, M. (1992). Sex differences in spatial abilities: Evolutionary theory and data. In J. Barkow, I. Cosmides, & J. Tooby (Eds.), The adapted mind: Evolutionary psychology and the generation of culture (pp. 533–549). New York, NY: Oxford University Press.
  • Skalski, P., Tamborini, R., Shelton, A., Buncher, M., & Lindmark, P. (2011). Mapping the road to fun: Natural video game controllers, presence, and game enjoyment. New Media & Society, 13(2), 224–242. doi:10.1177/1461444810370949
  • Steele, C. M., & Aronson, J. (1995). Stereotype threat and the intellectual test performance of African Americans. Journal of personality and social psychology, 69(5), 797–811.
  • Stoet, G. (2010). PsyToolkit: A software package for programming psychological experiments using Linux. Behavior research methods, 42(4), 1096–1104. doi:10.3758/BRM.42.4.1096
  • Tamborini, R., Bowman, N. D., Eden, A., Grizzard, M., & Organ, A. (2010). Defining media enjoyment as the satisfaction of intrinsic needs. Journal of Communication, 60(4), 758–777. doi:10.1111/jcom.2010.60.issue-4
  • Valla, J. M., & Ceci, S. J. (2011). Can sex differences in science be tied to the long reach of prenatal hormones? Brain organization theory, digit ratio (2D/4D), and sex differences in preferences and cognition. Perspectives on Psychological Science, 6(2), 134–146. doi:10.1177/1745691611400236
  • Vandenberg, S. G., & Kuse, A. R. (1978). Mental rotations, a group test of three-dimensional spatial visualization. Perceptual and motor skills, 47(2), 599–604. doi:10.2466/pms.1978.47.2.599
  • Vermeulen, L., Van Looy, J., De Grove, F., & Courtois, C. (2011). You are what you play? A quantitative study into game design preferences across gender and their interaction with gaming habits. In Proceedings of the 2011 DiGRA International Conference: Think design play. Utrecht, Netherlands: Digital Games Research Association (DiGRA). Retrieved from http://www.digra.org/digital-library/publications/you-are-what-you-play-a-quantitative-study-into-game-design-preferences-across-gender-and-their-interaction-with-gaming-habits/
  • Voracek, M., & Loibl, L. M. (2009). Scientometric analysis and bibliography of digit ratio (2D:4D) research, 1998–2008. Psychological reports, 104(3), 922–956. doi:10.2466/PR0.104.3.922-956
  • Wasserman, J. A., & Rittenour, C. E. (2018). Who wants to play? Cueing perceived sex-based stereotypes of games. Computers in human behavior, 91, 252–262. doi:10.1016/j.chb.2018.09.003
  • Weber, R., Behr, K. M., & DeMartino, C. (2014). Measuring interactivity in video games. Communication methods and measures, 8(2), 79–115. doi:10.1080/19312458.2013.873778
  • Weber, R., & Popova, L. (2012). Testing equivalence in communication research: Theory and application. Communication methods and measures, 6(3), 190–213. doi:10.1080/19312458.2012.703834
  • Weinmann, E., & Lourekas, P. (2012). Photoshop CS6: For Macintosh. Berkeley, CA: Peachpit Press.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.