References
- Bowman, D. A.; Kruij, E.; LaViola, J. J.; Poupyrev, I.: 3D User Interfaces: Theory and Practice, Addison-Wesley, New Jersey, 2004.
- Chen, M.; Mountford, S.; Sellen, A.: A study in interactive 3D rotation using 2D control devices, Computer Graphics, 22(4), 1988, 121–129. doi: 10.1145/378456.378497
- De Guzman, E.; Wai-Ling Ho-Ching, F.; Matthews, T.; Rattenbury, T.; Back, M.; Harrison, S.: Eewww!: Tangible instruments for navigating into the human body. In Extended Abstracts of CHI 2003, ACM, 2003, 806–807.
- Froehlich, B.; Plate, N. D.: The cubic mouse: A new device for three-dimensional input, In Proceedings of the SIGCHI conference on Human factors in computing systems, ACM Press, 2000, 526–531.
- Gabbard, J.; Hix, D.; Swan, J.: User-Centered Design and Evaluation of Virtual Environments, IEEE Computer Graphics & Applications, 19(6), 1999, 51–59. doi: 10.1109/38.799740
- Hinckley, K.; Pausch, R.; Goble, J. C.; Kassell, N. F.: A three-dimensional user interface for neurosurgical visualization, In the SPIE Conf. on Medical Imaging, SPIE, 1994, 126–136.
- Hix, D.; Hartson, H.: Developing User Interfaces: Ensuring Usability through Product & Process, John Wiley and Sons. 1993.
- Hu, C.; Xu, Z.; et al.: Video Structured Description Technology for the New Generation Video Surveillance System, Frontiers of Computer Science, 9(6), 2015, 980–989. doi: 10.1007/s11704-015-3482-x
- Hu, C.; Xu, Z.; et al.: Semantic Link Network based Model for Organizing Multimedia Big Data, IEEE Transactions on Emerging Topics in Computing, 2(3), 2014, 376–387. doi: 10.1109/TETC.2014.2316525
- Kitamura, Y.; Itoh Y.; Kishino, F.: Real-time 3D interaction with Activecube, In Extended Abstracts of CHI 2001, ACM, 2001, 355–356.
- Masliah, M.; Milgram, P.: Measuring the allocation of control in a 6 Degree-Of-Freedom docking experiment, In Proceedings CHI 2000, ACM, 2000, 25–32.
- Qi, W.; Taylor, R. M.; Healey, C.; Martens, J. B.: A comparison of immersive HMD, fish tank VR and fish tank with haptics displays for volume visualization, In APGV’06: Proceedings of the 3rd symposium on Applied perception in graphics and visualization, ACM Press, New York, NY, USA, 2006, 51–58.
- Ullmer, B.; Ishii, H.: Emerging Frameworks for Tangible User Interfaces. Human-Computer Interaction in the New Millenium. J. Carroll (ed.), Addison-Wesley Publishing Company, 2001, 579–601.
- van Dam, A.: Post-WIMP User Interfaces: The Human Connection, Communication of the ACM, 40(2), 1997, 63–67. doi: 10.1145/253671.253708
- van Liere, R.; Mulder, J.: Optical tracking using projective invariant marker pattern properties, In Proceedings of the 2003 IEEE Virtual Reality Conference, 2003, 191–198.
- Welch, G.; Bishop, G.; Vicci, L.; Brumback, S.; Keller, K.; Colucci, D.: The HiBall Tracker: High-Performance Wide-Area Tracking for Virtual and Augmented Environments, Proceedings of the 1999 ACM Symposium on Virtual Reality Software and Technology (VRST'99), ACM Press, 1999, 1–10.
- Westermann, R.; Ertl, T.: Using graphics hardware in volume rendering applications, In Proc. of SIGGRAPH’98, ACM Press, Washington, USA, 1998, 169–178.
- Xu, Z.; et al.: Semantic Enhanced Cloud Environment for Surveillance Data Management using Video Structural Description, Computing, 98(1–2), 2016, 35–54, 2016. doi: 10.1007/s00607-014-0408-7
- Zhai, S.: Human Performance in Six Degree of Freedom Input Control, PhD Dissertation, Department of Computer Science, University of Toronto, 1995.