References and suggested readings
- Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design element to gamefulness: Defining “gamification.” MindTrek, 11, 8–15.
- Fishman, B., & Holman, C. (2015). When gamification isn’t enough … be gameful. Spectra, 51(2), 16–17.
- Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66–78. doi: 10.1037/a0034857
- Leaning, M. (2015). A study of the use of games and gamification to enhance student engagement, experience and achievement on a theory-based course of an undergraduate media degree. Journal of Media Practice, 16(2), 155–170. doi: 10.1080/14682753.2015.1041807
- Sheldon, L. (2011). The multiplayer classroom: Designing coursework as a game. Boston, MA: Cengage.