771
Views
3
CrossRef citations to date
0
Altmetric
Original Teaching Ideas—Semester

Teaching communication and conflict as a game

Pages 231-238 | Received 31 Aug 2016, Accepted 08 Feb 2017, Published online: 04 Aug 2017

References and suggested readings

  • Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design element to gamefulness: Defining “gamification.” MindTrek, 11, 8–15.
  • Fishman, B., & Holman, C. (2015). When gamification isn’t enough … be gameful. Spectra, 51(2), 16–17.
  • Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66–78. doi: 10.1037/a0034857
  • Leaning, M. (2015). A study of the use of games and gamification to enhance student engagement, experience and achievement on a theory-based course of an undergraduate media degree. Journal of Media Practice, 16(2), 155–170. doi: 10.1080/14682753.2015.1041807
  • Sheldon, L. (2011). The multiplayer classroom: Designing coursework as a game. Boston, MA: Cengage.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.