References and suggested readings
- Alha, K., Koskinen, E., Paavilainen, J., & Hamari, J. (2019). Why do people play location-based augmented reality games: A study on Pokémon GO. Computers in Human Behavior, 93, 114–122. https://doi.org/10.1016/j.chb.2018.12.008
- Bergstrom, K., Jenson, J., Flynn-Jones, E., & Hebert, C. (2018). Videogame Walkthroughs in Educational Settings: Challenges, Successes, and Suggestions for Future Use. In Proceedings of the 51st Hawaii International Conference on System Sciences. http://hdl.handle.net/10125/50124.
- Daas, K. L., & McBride, M. C. (2014). Participant observation: Teaching students the benefits of using a framework. Communication Teacher, 28(1), 14–19. https://doi.org/10.1080/17404622.2013.839045
- Goffman, E. (1971). Relations in public: Microstudies of the public order. Basic Books.
- Hargittai, E. (2010). Digital Na(t)ives? Variation in internet skills and uses among members of the “Net Generation” Sociological Inquiry, 80(1), 92–113. https://doi.org/10.1111/j.1475-682X.2009.00317.x
- Humphreys, L. (2010). Mobile social networks and urban public space. New Media & Society, 12(5), 763–778. https://doi.org/10.1177/1461444809349578
- Humphreys, L. (2017). Involvement shield or social catalyst: Thoughts on sociospatial practice of Pokémon GO. Mobile Media & Communication, 5(1), 15–19. https://doi.org/10.1177/2050157916677864
- Juhász, L., & Hochmair, H. H. (2017). Where to catch ‘em all? – A geographic analysis of Pokémon Go locations. Geo-Spatial Information Science, 20(3), 241–251. https://doi.org/10.1080/10095020.2017.1368200
- Laato, S., Pietarinen, T., Rauti, S., Paloheimo, M., Inaba, N., & Sutinen, E. (2019). A review of location-based games: Do they all support exercise, social interaction and cartographical training? Proceedings of the 11th International Conference on Computer Supported Education, 616–627. https://doi.org/10.5220/0007801206160627
- Prensky, M. (2001). Digital natives, digital immigrants part 1. On the Horizon, 9(5), 1–6. https://doi.org/10.1108/10748120110424816.
- Sandoval, G. (2016, July 12). College campuses are being overrun by Pokémon Go. The Chronicle of Higher Education. https://www.chronicle.com/article/college-campuses-are-being-overrun-by-pokemon-go/