References and suggested readings
- Bartley, S. J., Kupritz, V. W., & Powers, M. (2003). Effectiveness of a low ropes course experience to promote learning in HRD graduate course. Workforce Education Forum, 30(1), 22–37.
- Bergstrom, K. (2021). Who is playing Pokémon GO? An observational activity. Communication Teacher, 35(2), 93–97. https://doi.org/10.1080/17404622.2020.1839113
- Costello, R. (2020). Gamification strategies for retention, motivation, and engagement in higher education: Emerging research and opportunities. IGI Global.
- Dion Fletcher, V., & Ferguson, M. (2021). Finding language: A Word scavenger hunt (dispatch). Studies in Social Justice, 15(2), 180–183. https://doi.org/10.26522/ssj.v15i2.2663
- Hamilton, H. (2017). The Zen scavenger hunt: Constructing and presenting persuasive messages. Communication Teacher, 31(3), 149–155. https://doi.org/10.1080/17404622.2017.1314521
- Kolb, D. A. (1984a). Experiential learning: Experience as The source of learning and development. Pearson FT Press.
- Kolb, D. A., Rubin, I. M., & McIntyre, J. M. (1984b). Organizational psychology:Readings on human behavior in organizations (4th ed.). Prentice-Hall.
- Leach, R. B., & Kim, H. (2022). Using a choose-your-own-adventure game to explore the complexity of workplace compassion. Communication Teacher, 36, 99–104. https://doi.org/10.1080/17404622.2021.1959039Pl
- Linder, K. E., & Hayes, C. M. (2018). High-Impact Practices in online education: Research and best Practices. Stylus Publishing.
- López Castillo, H., Lockhart, E. A., Oberne, A. B., & Daley, E. M. (2017). Contraceptives Scavenger Hunt. Pedagogy in Health Promotion, 3(2), 82–89. https://doi.org/10.1177/2373379916651886
- Plass, J. L., Mayer, R. E., & Homer, B. D. (2019). Handbook of game-based learning. The MIT Press.
- School of Communication. (November, 2021). Join the Clubhouse: communication course goes mobile. Simon Fraser University. http://www.sfu.ca/communication/news/researchnews/join-the-clubhouse–communication-course-goes-mobile.html?cq_ck=1637344789728&utm_source=twitter&utm_medium=social&utm_content=da85a561-1d11-4da4-9e20-4d133b66061c
- Stewart, N. K. (September, 2021). Assembling a sociology in public in the platform academy. Post-Pandemic University. https://postpandemicuniversity.net/2021/09/12/assembling-a-sociology-in-public-in-the-platform-academy/
- Stokes-Eley, S. (2007). Using kolb's experiential learning cycle in chapter presentations. Communication Teacher, 21(1), 26–29. DOI: 10.1080/17404620701211584
- Tipton, W. L., & Kupritz, V. W. (2017). Using the outdoor scavenger hunt to teach theories of organizational communication. Communication Teacher, 31(2), 79–84. https://doi.org/10.1080/17404622.2017.1285411
- Yoshimura, C. G. (2017). Teaching communication and conflict as a game. Communication Teacher, 31(4), 231–238. https://doi.org/10.1080/17404622.2017.1358389