707
Views
1
CrossRef citations to date
0
Altmetric
Articles

Effects of gamified didactic with exergames on the psychological variables associated with promoting physical exercise: results of a natural experiment run in primary schools

ORCID Icon & ORCID Icon
Pages 467-481 | Received 07 Aug 2020, Accepted 07 Oct 2021, Published online: 22 Oct 2021

References

  • Allsop, S., P. L. S. Rumbold, D. Debuse, and C. Dodd-Reynolds. 2013. “Real Life Active Gaming Practices of 7-11-Year-Old Children.” Games for Health Journal 2 (6): 347–353. doi:10.1089/g4h.2013.0050.
  • Azevedo, L. B., D. Burges Watson, C. Haighton, and J. Adams. 2014. “The Effect of Dance Mat Exergaming Systems on Physical Activity and Health – Related Outcomes in Secondary Schools: Results from a Natural Experiment.” BMC Public Health 14 (1): 951. doi:10.1186/1471-2458-14-951.
  • Baena, A., A. Granero-Gallegos, C. Bracho-Amador, and F. J. Pérez-Quero. 2012. “Spanish Version of the Sport Satisfaction Instrument (SSI) Adapted to Physical Education.” Revista de Psicodidáctica 17 (2): 377–395.
  • Bartle, R. 2003. Designing Virtual Worlds. Berkeley, CA: New Riders.
  • Beltran-Carrillo, V. J., J. I. Beltran-Carrillo, D. Gonzalez-Cutre, S. J. H. Biddle, and C. Montero-Carretero. 2015. “Are Active Video Games Associated With Less Screen Media or Conventional Physical Activity?” Games and Culture 11 (6): 608–624. doi:10.1177/1555412015574941.
  • Best, J. R. 2012. “Exergaming Immediately Enhances Children’s Executive Function.” Developmental Psychology 48 (5): 1501–1510. doi:10.1037/a0026648.
  • Bland, J. M., and D. G. Altman. 1995. “Multiple Significance Tests: The Bonferroni Method.” British Medical Journal 310: 170.
  • Bonde, M. T., G. Makransky, J. Wandall, M. V. Larsen, M. Morsing, H. Jarmer, and M. O. A. Sommer. 2014. “Improving Biotech Education Through Gamified Laboratory Simulations.” Nature Biotechnology 32: 694–697. doi:10.1038/nbt.2955.
  • Bronner, S., R. Pinsker, and J. Adam Noah. 2015. “Physiological and Psychophysiological Responses in Experienced Players While Playing Different Dance Exer-Games.” Computers in Human Behavior 51: 34–41. doi:10.1016/j.chb.2015.04.047.
  • Campelo, A. M., G. Donaldson, D. P. Sheehan, and L. Katz. 2015. “Attitudes Towards Physical Activity and Perceived Exertion in Three Different Multitask Cybercycle Navigational Environments.” Procedia Engineering 112: 256–261. doi:10.1016/j.proeng.2015.07.238.
  • Campos, J. A. 2015. El uso de las TIC, dispositivos móviles, y redes sociales en un aula de la educación secundaria obligatoria. Granada: University of Granada.
  • Casanova, O., and R. Serrano. 2019. “Herramientas tecnológicas asociadas a la gamificación en la formación inicial docente musical de secundaria.” Paper presented at the VIII Multidisciplinary International Conference on Educational Research. Education: The Door to Any Social Improvements, Lérida.
  • Caspersen, C. J., K. E. Powerl, and G. M. Christenson. 1985. “Physical Activity, Exercise, and Physical Fitness: Definitions and Distinctions for Health-Related Research.” Public Health Reports 100 (2): 126–131.
  • Chacón, R., M. Castro, F. Zurita, T. Espejo, and A. Martínez. 2016. “Videojuegos Activos como recurso TIC en el Aula de Educación Física: estudio a partir de parámetros de Ocio Digital.” Digital Education Review 29: 112–123.
  • Chacón, R., T. Espejo, A. Cabrera, M. L. Castro, J. F. López, and F. Zurita. 2015. “«Exergames» para la mejora de la salud en niños y niñas en edad escolar: estudio a partir de hábitos sedentarios e índices de obesidad.” RELATEC: Revista Latinoamericana de Tecnología Educativa 14 (2): 39–50. doi:10.17398/1695-288x.14.2.39.
  • Chacón, R., F. Zurita, A. Martínez, M. Castro, T. Espejo, and C. Pinel. 2017. “Relación entre factores académicos y consumo de videojuegos en universitarios. Un modelo de regresión.” Píxel-Bit. Revista de Medios y Educación 50: 109–121. doi:10.12795/pixelbit.2017.i50.07.
  • Chaput, J. P., J. Willumsen, F. Bull, R. Chou, E. Ekelund, J. Firth, R. Jago, F. B. Ortega, and P. T. Katzmarzyk. 2020. “2020 WHO Guidelines on Physical Activity and Sedentary Behaviour for Children and Adolescents Aged 5-17 Years: Summary of the Evidence.” The International Journal of Behavioral nutrition and Physical Activity 17 (1): 141. doi:10.1186/s12966-020-01037-z.
  • Devís, J. 2001. La educación física, el deporte y la salud en el siglo XXI. Alcoy: Marfil.
  • Díez-Gutiérrez, E. J., E. Terrón Bañuelos, M. García-Gordón, J. Rojo, R. Cano González, R. Castro Fonseca, R. E. Valle Flórez, O. Fontal Merillas, and J. D. Morala. 2004. La diferencia sexual en el análisis de los videojuegos. Madrid: CIDE: Instituto de la Mujer.
  • Dichev, C., and D. Dicheva. 2017. “Gamifying Education: What Is Known, What Is Believed and What Remains Uncertain: A Critical Review.” International Journal of Educational Technology in Higher Education 14 (1): 9. doi:10.1186/S41239-017-0042-5.
  • Errisuriz, V., N. Golaszewski, K. Born, and J. Bartholomew. 2018. “Systematic Review of Physical Education-Based Physical Activity Interventions Among Elementary School Children.” The Journal of Primary Prevention 39 (3): 303–327. doi:10.1007/s10935-018-0507-x.
  • Fernandez, J., A. Méndez, J. Cecchini, and C. González. 2011. Achievement Goals and Social Goals’ Influence on Physical Education Students’ Fair Play // La influencia de las metas de logro y las metas sociales sobre el fair play de estudiantes de Educación Física de Secundaria (Vol. 17).
  • Franco, E., and J. Coteron. 2017. “The Effects of a Physical Education Intervention to Support the Satisfaction of Basic Psychological Needs on the Motivation and Intentions to Be Physically Active.” Journal of Human Kinetics 59 (1): 5–15. doi:10.1515/hukin-2017-0143.
  • Gao, Z., J. E. Lee, Z. Pope, and D. Zhang. 2016. “Effect of Active Videogames on Underserved Children’s Classroom Behaviors, Effort, and Fitness.” Games for Health Journal 5 (5): 318–324. doi:10.1089/g4h.2016.0049.
  • Gao, Z., T. Zhang, and D. Stodden. 2013. “Children’s Physical Activity Levels and Psychological Correlates in Interactive Dance Versus Aerobic Dance.” Journal of Sport and Health Science 2 (3): 146–151. doi:10.1016/j.jshs.2013.01.005.
  • Garn, A. C., B. L. Baker, E. K. Beasley, and M. A. Solmon. 2012. “What Are the Benefits of a Commercial Exergaming Platform for College Students? Examining Physical Activity, Enjoyment, and Future Intentions.” Journal of Physical Activity and Health 9 (2): 311–318.
  • Gee, J. P. 2003. What Video Games Have to Teach Us about Learning and Literacy. New York: Palgrave Macmillan.
  • González, C., and V. Navarro. 2015. “A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games.” Games and Culture 11 (7-8): 690–719. doi:10.1177/1555412015576613.
  • Graupera, J. L., M. Gutiérrez, T. Nishida, and L. M. Ruiz. 2004. “El Test Ampet de motivación de logro para el aprendizaje en educación física: desarrollo y análisis factorial de la versión española.” Revista de educación 335: 195–214.
  • Gu, X. L., and M. A. Solmon. 2016. “Motivational Processes in Children’s Physical Activity and Health-Related Quality of Life.” Physical Education and Sport Pedagogy 21 (4): 407–424. doi:10.1080/17408989.2015.1017456.
  • Hanus, M. D., and J. Fox. 2015. “Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance.” Computers & Education 80: 152–161. doi:10.1016/j.compedu.2014.08.019.
  • Harrington, D. M., M. J. Davies, D. H. Bodicoat, J. M. Charles, Y. V. Chudasama, T. Gorely, K. Khunti, et al. 2018. “Effectiveness of the ‘Girls Active’ School-Based Physical Activity Programme: A Cluster Randomised Controlled Trial.” International Journal of Behavioral Nutrition and Physical Activity 15 (1): 40. doi:10.1186/s12966-018-0664-6.
  • Ho, S. S., M. O. Lwin, J. R. H. Song, and A. Z. H. Yee. 2017. “Escaping Through Exergames: Presence, Enjoyment, and Mood Experience in Predicting Children’s Attitude Toward Exergames.” Computers in Human Behavior 72: 381–389. doi:10.1016/j.chb.2017.03.001.
  • Hunicke, R., M. LeBlanc, and R. Zubek. 2004. “MDA: A Formal Approach to Game Design and Game Research.” Paper presented at the Workshop on Challenges in Game Al.
  • INE. 2017. Encuesta nacional de salud 2017. Madrid: Ministerio de Sanidad, Consumo y Bienestar Social de España. https://bit.ly/3bdZyHj.
  • Kari, T., and M. Makkonen. 2014. “Explaining the Usage Intentions of Exergame.” Paper presented at the Thirty Fifth International Conference on Information Systems, Auckland.
  • Keskinen, T., J. Hakulinen, M. Turunen, T. Heimonen, A. Sand, J. Paavilainen, J. Parviainen, et al. 2014. “Schoolchildren’s User Experiences on a Physical Exercise Game Utilizing Lighting and Audio.” Entertainment Computing 5: 475–484.
  • Kracht, C., E. Joseph, and A. E. Staiano. 2020. “Video Games, Obesity, and Children.” Current Obesity Reports 9 (1): 1–14.
  • Larraz, A. 2012. “La Expresión Corporal en la Escuela Primaria experiencias desde la Educación Física.” In La expresión corporal en la enseñanza universitaria, edited by G. Sánchez, and J. Coterón, 179–188. Salamanca: Ediciones Universidad de Salamanca.
  • Lau, P. W. C., J. J. Wang, and R. Maddison. 2016. “A Randomized-Controlled Trial of School-Based Active Videogame Intervention on Chinese Children’s Aerobic Fitness, Physical Activity Level, and Psychological Correlates.” Games for Health Journal 5 (6): 405–412. doi:10.1089/g4h.2016.0057.
  • Lee, S., W. Kim, T. Park, and W. Peng. 2017. “The Psychological Effects of Playing Exergames: A Systematic Review.” Cyberpsychology, Behavior and Social Networking 20 (9): 513–532. doi:10.1089/cyber.2017.0183.
  • Li, B. J., and M. O. Lwin. 2016. “Player See, Player Do: Testing an Exergame Motivation Model Based on the Influence of the Self Avatar.” Computers in Human Behavior 59: 350–357. doi:10.1016/j.chb.2016.02.034.
  • Limperos, A. M., and M. Schmierbach. 2016. “Understanding the Relationship Between Exergame Play Experiences, Enjoyment, and Intentions for Continued Play.” Games for Health Journal 5 (2): 100–107. doi:10.1089/g4h.2015.0042.
  • Lin, J. H. 2015. “‘Just Dance’: The Effects of Exergame Feedback and Controller Use on Physical Activity and Psychological Outcomes.” Games for Health Journal 4 (3): 183–189. doi:10.1089/g4h.2014.0092.
  • Lwin, M. O., S. S. Ho, J. Younbo, T. Y. Leng, R. J. Wardoyo, and K. H. Jung. 2016. “Effects of Exergaming and Message Framing in School Environments on Physical Activity Attitudes and Intentions of Children and Adolescents.” Journal of Health Communication 21 (9): 969–978. doi:10.1080/10810730.2016.1153759.
  • Lwin, M. O., and S. Malik. 2012. “The Efficacy of Exergames-Incorporated Physical Education Lessons in Influencing Drivers of Physical Activity: A Comparison of Children and Pre-adolescents.” Psychology of Sport and Exercise 13 (6): 756–760. doi:10.1016/j.psychsport.2012.04.013.
  • Lwin, M. O., and S. Malik. 2014. “Can Exergames Impart Health Messages? Game Play, Framing, and Drivers of Physical Activity among Children.” Journal of Health Communication 19 (2): 136–151. doi:10.1080/10810730.2013.798372.
  • Lyons, E. J. 2015. “Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards.” Games For Health Journal 4 (1): 12–18. doi:10.1089/g4h.2014.0072.
  • Madsen, K. A., S. Yen, L. Wlasiuk, T. B. Newman, and R. Lustig. 2007. “Feasibility of a Dance Videogame to Promote Weight Loss among Overweight Children and Adolescents.” Archives of Pediatrics and Adolescent Medicine 161 (1): 105–107. doi:10.1001/archpedi.161.1.105-c.
  • Márquez, M., C. Azofeifa, and D. Rodríguez. 2019. “Factores de motivación de logro: el compromiso y entrega en el aprendizaje, la competencia motriz percibida, la ansiedad ante el error y situaciones de estrés en estudiantes de cuarto, quinto y sexto nivel escolar durante la clase de educación física.” Revista Educación 43 (1): 61–73. doi:10.15517/revedu.v43i1.33109.
  • Martins, J., A. Marques, M. Peralta, A. Palmeira, and F. Costa. 2017. “Correlates of Physical Activity in Young People: A Narrative Review of Reviews. Implications for Physical Education Based on a Socio-Ecological Approach.” Retos: nuevas tendencias en educación física, deporte y recreación 31: 292–299.
  • Mekler, E. D., F. Brühlmann, A. N. Tuch, and K. Opwis. 2017. “Towards Understanding the Effects of Individual Gamification Elements on Intrinsic Motivation and Performance.” Computers in Human Behavior 71: 525–534. doi:10.1016/j.chb.2015.08.048.
  • Nguyen, H. V., H. C. Huang, M. K. Wong, J. Lu, W. F. Huang, and C. I. Teng. 2016. “Double-Edged Sword: The Effect of Exergaming on Other Forms of Exercise; a Randomized Controlled Trial Using the Self-Categorization Theory.” Computers in Human Behavior 62: 590–593. doi:10.1016/j.chb.2016.04.030.
  • Nicholls, J. G. 1984. “Achievement Motivation: Conceptions of Ability, Subjective Experience, Task Choice and Performance.” Psychological Review 16: 328–346.
  • Nishida, T. 1988. “Reliability and Factor Structure of the Achievement Motivation in Physical Education Test.” Journal of Sport and Exercise Psychology 10: 418–430.
  • Ntoumanis, N., and M. Standage. 2009. “Motivation in Physical Education Classes: A Self-Determination Theory Perspective.” School Field 7 (2): 194–202. doi:10.1177/1477878509104324.
  • Peng, W., J. H. Lin, K. A. Pfeiffer, and B. Winn. 2012. “Need Satisfaction Supportive Game Features as Motivational Determinants: An Experimental Study of a Self-Determination Theory Guided Exergame.” Media Psychology 15 (2): 175–196. doi:10.1080/15213269.2012.673850.
  • Quinn, M. 2013. “Introduction of Active Video Gaming into the Middle School Curriculum as a School-Based Childhood Obesity Intervention.” Journal of Pediatric Health Care 27 (1): 3–12. doi:10.1016/j.pedhc.2011.03.011.
  • Quintas-Hijós, A., C. Peñarrubia-Lozano, and J. C. Bustamante. 2020. “Analysis of the Applicability and Utility of a Gamified Didactics with Exergames at Primary Schools: Qualitative Findings from a Natural Experiment.” PLoS ONE 15 (4): e0231269. doi:10.1371/journal.pone.02311269.
  • Quintas, A. 2019. “Análisis del potencial didáctico de los exergames: reconceptualización y enfoque pedagógico.” Scholè. Rivista di educazione e studi culturali 3 (1): 97–116.
  • Quintas, A. 2020. Teoría educativa sobre tecnología, juego y recursos en didáctica de la educación infantil. Zaragoza: Prensas de la Universidad de Zaragoza.
  • Quintas, A., J. C. Bustamante, F. Pradas, and C. Castellar. 2020. “Psychological Effects of Gamified Didactics with Exergames in Physical Education al Primary Schools: Results from a Natural Experiment.” Computers & Education 152: 103874. doi:10.1016/j.compedu.2020.103874.
  • Rivoltella, P. C. 2017. Media Education. Idea, metodo, ricerca. Brescia, Italy: ELS La Scuola.
  • Robertson, J., R. Jepson, A. Macvean, and S. Gray. 2016. “Understanding the Importance of Context: A Qualitative Study of a Location-Based Exergame to Enhance School Childrens Physical Activity.” PLoS One 11 (8): e0160927. doi:10.1371/journal.pone.0160927.
  • Ryan, R. M., and E. L. Deci. 2017. Self-determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness. Nueva York: Guilford Press.
  • Sailer, M., J. U. Hense, S. K. Mayr, and H. Mandl. 2017. “How Gamification Motivates: An Experimental Study of the Effects of Specific Game Design Elements on Psychological Need Satisfaction.” Computers in Human Behavior 69: 371–380. doi:10.1016/j.chb.2016.12.033.
  • Song, H., W. Peng, and K. M. Lee. 2011. “Promoting Exercise Self-Efficacy with an Exergame.” Journal of Health Communication 16 (2): 148–162. doi:10.1080/10810730.2010.535107.
  • Staiano, A. E., and S. L. Calvert. 2011. “Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.” Child Development Perspectives 5 (2): 93–98.
  • Street, T. D., S. J. Lacey, and R. R. Langdon. 2017. “Gaming Your Way to Health: A Systematic Review of Exergaming Programs to Increase Health and Exercise Behaviors in Adults.” Games for Health Journal 6 (3): 136–146. doi:10.1089/g4h.2016.0102.
  • Sun, H. 2013. “Impact of Exergames on Physical Activity and Motivation in Elementary School Students: A Follow-Up Study.” Journal of Sport and Health Science 2 (3): 138–145. doi:10.1016/j.jshs.2013.02.003.
  • Torres, M. L. 2017. “Una mirada hacia un nuevo aprendizaje: el trabajo por proyectos.” In Temas clave de Educación Infantil (0-6 años), edited by O. Negrín and M. Barcia, 179–196. Madrid: Editorial Arco.
  • van Aart, I., E. Hartman, M. Elferink-Gemser, R. Mombarg, and C. Visscher. 2017. “Relations among Basic Psychological Needs, PE-Motivation and Fundamental Movement Skills in 9-12-Year-Old Boys and Girls in Physical Education.” Physical Education and Sport Pedagogy 22 (1): 15–34. doi:10.1080/17408989.2015.1112776.
  • Verjans-Janssen, S. R. B., D. H. H. Van Kann, S. Gerards, S. B. Vos, M. W. J. Jansen, and S. P. J. Kremers. 2018. “Study Protocol of the Quasi-Experimental Evaluation of ‘KEIGAAF’: A Context-Based Physical Activity and Nutrition Intervention for Primary School Children.” BMC Public Health 18: 842. doi:10.1186/s12889-018-5764-3.
  • Vernadakis, N., E. Zetou, V. Derri, E. Bebetsos, and F. Filippou. 2014. “The Differences Between Less Fit and Overweight Children on Enjoyment of Exergames, Other Physical Activity and Sedentary Behaviours.” Procedia - Social and Behavioral Sciences 152: 802–807. doi:10.1016/j.sbspro.2014.09.324.
  • Watson, D., J. Adams, L. B. Azevedo, and C. Haighton. 2016. “Promoting Physical Activity with a School-Based Dance Mat Exergaming Intervention: Qualitative Findings from a Natural Experiment.” BMC Public Health 16: 609. doi:10.1186/s12889-016-3308-2.
  • Williams, W. M., and C. G. Ayres. 2020. “Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT.” International Journal of Environmental Research and Public Health 17 (2): 669. doi:10.3390/ijerph17020669.
  • Wu, X. Y., L. H. Han, J. H. Zhang, S. Luo, J. W. Hu, and K. Sun. 2017. “The Influence of Physical Activity, Sedentary Behavior on Health-Related Quality of Life among the General Population of Children and Adolescents: A Systematic Review.” PLoS One 12 (11): e0187668. doi:10.1371/journal.pone.0187668.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.