References
- Barker , M. and Petley , J. 2001 . “ On the problems of being a trendy travesty ” . In Ill effects , Edited by: Barker , M. and Petley , J. 202 – 224 . London : Routledge .
- Bernstein , B. 1990 . The structuring of pedagogic discourse , London : Routledge .
- Carr , D. , Buckingham , D. , Burn , A. and Schott , G. 2006 . Computer games: text, narrative and play , London : Polity Press .
- Cohen , S. 1980 . Folk devils and moral panics , Oxford : Martin Robertson .
- Fairclough , N. 1995 . Critical discourse analysis—the critical study of language , London : Longman .
- Foucault , M. 1975 . Discipline and punish: the birth of the prison , London : Penguin .
- Friedman , T. 1995 . “ Making sense of software: computer games and interactive textuality ” . In Cybersociety , Edited by: Jones , S. 73 – 89 . London : Sage .
- Gee , J. 2003 . High score education: games, not school, are teaching kids to think . Wired , 11 (5) Available online at: http://www.wired.com/wired/archive/11.05/view.html?pg=1 (accessed August 2003)
- Gee , J. 2003a . What video games have to teach us about learning and literacy , New York : Palgrave MacMillan .
- Grodal , T. 2003 . “ Stories for eye, ear and muscles: video games, media and embodied experiences ” . In The video game theory reader , Edited by: Wolf , M. and Perron , B. 129 – 156 . London : Routledge .
- Halsey , A. , Lauder , H. , Brown , P. and Stuart Wells , A. , eds. 1997 . Education, culture, economy, society , Oxford : Oxford University Press .
- Jenkins , H. 2004 . “ Game design as narrative architecture ” . In First person: new media as story, performance and game , Edited by: Wardrip‐Fruin , N. and Harrigan , P. 118 – 130 . Cambridge, MA : MIT Press .
- Johnson , S. 2005 . Everything bad is good for you , London : Penguin .
- Kress , G. 2003 . Literacy in the new media age , London : Routledge .
- McDougall , J. 2006 . Media education and the limits of assessment . Media International Australia , 120 : 106 – 116 .
- Mitchell , A. and Savill‐Smith , C. 2004 . Computer games and education: a review of the literature , London : LSDA .
- Moran , D. 2000 . Introduction to phenomenology , London : Routledge .
- Murray , J. 2000 . Hamlet on the holodeck: the future of narratives in cyberspace, , (3rd edn) , Cambridge, MA : MIT Press .
- Newman , J. 2004 . Videogames , London : Routledge .
- Sayer , A. 1999 . On not reducing the systemworld to the lifeworld . European Urban and Regional Studies , 6 (4) : 319 – 322 .
- Squire , K. and Jenkins , H. 2003 . Harnessing the power of games in education . Insight , 3 (1) : 7 – 33 .
- Wallace , W. January 6 2006 . “ More than a game ” . In Times Educational Supplement , January 6 , London : Times Newspapers .
- Wolf , M. and Perron , B. , eds. 2003 . The video game theory reader , London : Routledge .