1,030
Views
0
CrossRef citations to date
0
Altmetric
Articles

‘Died from Debeeration’: the Case of the First Belarusian Political Game

ORCID Icon

References

  • Arsenov, Aleksandr. 2015. April 26. ‘Kak prohodil Chernobyl’skij shljah v 1989, 1996 i v nashi dni’. (‘How the Chernobyl Way Was Carried out in 1989, 1996 and Today.’) Nasha Niva. https://nn.by/?c=ar&i=148405&lang=ru
  • Astapova, Anastasiya, and Vasil. Navumau. 2018. “Veyshnoria: A Fake Country in the Midst of Real Information Warfare.” Journal of American Folklore 131 (522): 435–443. doi:10.5406/jamerfolk.131.522.0435.
  • Belorusskij Partisan. 2015. ‘Belorus iz batal’ona «Azov» - geroj, avantjurist ili nacist? Istorija Sergeja Korotkih’ (‘The Belarusian from the ‘Azov’ Batallion: A Hero, an Opportunist or a Nazi? The Story of Sergey Korotkikh.’) Belarusian Partisan, 20 16/01 2015. https://belaruspartisan.by/life/292580/.
  • Chentsov, Ilya. 2011. “Dvadcat’ Let Bez Soyuza - Dvadcat’ Let s ‘Nikitoj.’’ (‘Twenty Years without USSR – Twenty Years with Nikita’).” Strana Igr 10: 44–51.
  • Clarke, Nigel., and Sergey. Koptev. 1992. “The Russian Consumer: A Demographic Profile of a New Consumer Market.” The Journal of European Business (New York) 4 (1): 23.
  • Coleman, Sarah., and Nick. Dyer-Witheford. 2007. “Playing on the Digital Commons: Collectivities, Capital and Contestation in Videogame Culture.” Media, Culture & Society 29 (6): 934–953. doi:10.1177/0163443707081700.
  • Cortada, James W. 2013. “How New Technologies Spread: Lessons from Computing Technologies.” Technology and Culture 54 (2): 229–261. doi:10.1353/tech.2013.0081.
  • Crustalli. 2011. Kick the Buddy. Playgendary.
  • Cutler, Alex, and Andy. Astrand. 1990. Angband. Angband Development Team.
  • Euroopt. August 2018. ‘Unbelievable, but True: Bosticks Are Coming Back to Euroopt.’ Euroopt (blog). https://evroopt.by/.
  • Garda, Maria B. 2013. “Neo-Rogue and the Essence of Roguelikeness.” Homo Ludens 1 (5): 59–72.
  • Gildur, Forion, Morfin. 1998. MENSKBand. MS-DOS. Minsk.
  • Jajko, Krzysztof. Maria B. Garda, and Piotr. Sitarski. 2021. New Media behind the Iron Curtain: Cultural History of Video, Microcomputers and Satellite Television in Communist Poland. Kraków: Jagiellonian University.
  • Johnson, Mark R. 2017. “The Use of ASCII Graphics in Roguelikes: Aesthetic Nostalgia and Semiotic Difference.” Games and Culture 12 (2): 115–135. doi:10.1177/1555412015585884.
  • Karaliova, Tatsiana. 2016. “Not on Your Air: Resistance and Search for National Identity in Songs of Banned Belarusian Artists.” ‘International Communication Research Journal 51 (1). http://link.galegroup.com/apps/doc/A579538831/AONE?sid=googlescholar.
  • Kirkpatrick, Graeme. 2007. “Meritums, Spectrums and Narrative Memories of ‘Pre-Virtual’ Computing in Cold War Europe.” The Sociological Review 55 (2): 227–250. doi:10.1111/j.1467-954X.2007.00703.x.
  • Manning, Martin J., and Herbert. Romerstein. 2004. Historical Dictionary of American Propaganda. Westport: Greenwood Publishing Group.
  • Mitchell, J. Clyde. 1983. “Case and Situation Analysis.” The Sociological Review 31 (2): 187–211. doi:10.1111/j.1467-954X.1983.tb00387.x.
  • Pankavec, Zmicier. 2016. ‘Pjat’ faktov o samom uspeshnom biznesmene Belarusi Viktore Kislom’ (‘Five Facts about the Most Successful Belarusian Businessman Victor Kislyi.)’ Nasha Niva, February 21, 2016. https://nn.by/?c=ar&i=165349&lang=ru.
  • Raessens, Joost. 2006. “Reality Play: Documentary Computer Games beyond Fact and Fiction.” Popular Communication 4 (3): 213–224. doi:10.1207/s15405710pc0403_5.
  • REFORM.by. 2021. ‘Sirota, fanat, boec, sudim, smenil familiju. Kak Vitalij Shishov okazalsja v komande Bocmana’ (‘An Orphan, a Fan, a Fighter, a Convict, a Name Changer. How Vitaly Shishiv Ended Up on the Bootsman’s Team.’) REFORM.by, August 7, 2021. https://reform.by/247739-sirota-fanat-boec-sudim-smenil-familiju-kak-vitalij-shishov-okazalsja-v-komande-bocmana.
  • Rokita, Przemysław. 1991. Solidarność. DOS. Warsaw.
  • Skripkin, Nikita. 1989. Perestroika. DOS. Borland C++. Moscow: Locis.
  • Skripkin, Nikita. 2018. ‘Geroi «Perestrojki»’ (‘Heroes of Perestroika.’) Hypestorm, February 16, 2018. http://hypestorm.ru/perestroika/.
  • Slovak Game Developers Association. 2019. ‘Report: Slovak Game Industry 2019.’ Slovak Game Developers Association. http://sgda.sk/report-slovak-game-industry-2019/.
  • Stachniak, Zbigniew. 2015. “Red Clones: The Soviet Computer Hobby Movement of the 1980s.” IEEE Annals of the History of Computing 37 (1): 12–23. doi:10.1109/MAHC.2015.11.
  • Survilla, Maria P. 1994. “Rock Music in Belarus.” Rocking the State, 219–241. Abingdon: Routledge.
  • Švelch, Jaroslav. 2010. “Selling Games by the Kilo: Using Oral History to Reconstruct Informal Economies of Computer Game Distribution in the Post-Communist Environment.” 265–277.
  • Švelch, Jaroslav. 2013. “Say It with a Computer Game: Hobby Computer Culture and the Non-Entertainment Uses of Homebrew Games in the 1980s Czechoslovakia.” ‘Game Studies 13 (2) http://gamestudies.org/1302/articles/svelch.
  • Švelch, Jaroslav. 2018. Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games. Cambridge: MIT Press.
  • Švelch, Jaroslav. and Martin. Kouba. 2020. “Indiana Jones Revisits Wenceslas Square.” ROMchip 2 (2) https://romchip.org/index.php/romchip-journal/article/view/115.
  • Swalwell, Melanie. 2021. Homebrew Gaming and the Beginnings of Vernacular Digitality. Cambridge: MIT Press.
  • Tatarchenko, Kseniya. 2018. “The Great Soviet Calculator Hack: Programmable Calculators and a Sci-fi Story Brought Soviet Teens into the Digital Age.” IEEE Spectrum 55 (10): 42–47. doi:10.1109/MSPEC.2018.8482423.
  • Timofeychev, Alexey. 2018. ‘Perestroika: The Last Soviet Computer Game Peddled Democracy.’ Russia Beyond, January 16, 2018. https://www.rbth.com/arts/327268-perestroika-last-soviet-computer-game.
  • Tobojka, Adam. 2015. ‘Zapomniana gra o „Solidarności’ (‘A forgotten game about “Solidarity”).’ Eurogamer.pl, August 15, 2015. http://www.eurogamer.pl/articles/2015-08-15-zapomniana-gra-o-solidarnosci.
  • United States Securities and Exchange Commission. 2021. Playtika Holding Corp. Form 10-K. Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934.’ Washington, DC: United States Securities and Exchange Commission.
  • Vizor Interactive. 2014. Klondike. Minsk: Vizor Interactive.
  • Wargaming. 2007. Operation Bagration. Minsk: Wargaming.
  • Wargaming. 2010. World of Tanks. Minsk: Wargaming.
  • Warhorse Studios. 2018. Kingdom Come: Deliverance. Prague: Deep Silver
  • Wasiak, Patryk. 2014. “Playing and Copying: Social Practices of Home Computer Users in Poland during the 1980s.” In Hacking Europe, edited by Gerard Alberts and Ruth Oldenziel, 129–150. History of Computing. London: Springer London. doi:10.1007/978-1-4471-5493-8_6.
  • Znovuzrozený, Zuzan. 1989. “The Adventures of Indiana Jones in Wenceslas Square in Prague on January 16, 1989.” ZX Spectrum. Prague.