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Original Articles

Approximate Radiosity Using Stochastic Depth Buffering

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Pages 225-234 | Received 22 Apr 2010, Accepted 29 Aug 2011, Published online: 08 Nov 2011

References

  • Bavoil , L. and Myers , and K. 2008 . “ Order Independent Transparency with Dual Depth Peeling ” . In Technical Report , NVIDIA Open GL SDK . [Bavoil and Myers 08]
  • Enderton , E. , Sintorn , E. , Shirley , P. and Luebke , D. Stochastic Transparency . I3D '10: Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games . [Enderton et al. 10]
  • Everitt , C. 2001 . “ Interactive Order-Independent Transparency ” . In Technical Report , NVIDIA Corporation . [Everitt 01]
  • Hachisuka , T. 2005 . “ High-Quality Global Illumination Rendering Using Rasterization ” . In GPU Gems 2 , 615 – 634 . Boston : Addison Wesley . [Hachisuka 05]
  • Liu , F. , Huang , M. , Liu , X. and Wu , E. Efficient Depth Peeling via Bucket Sort . HPG '09: Proc. Conference on High Performance Graphics . [Liu et al. 09]
  • Myers , K. and Bavoil , L. Stencil Routed A-Buffer . Proc. SIGGRAPH '07, ACM SIGGRAPH 2007 Sketches . Vol. 21 , [Myers and Bavoil 07]
  • Sbert , M. 1996 . The Use of Global Directions to Compute Radiosity , Barcelona : PhD thesis, Catalan Technical University . [Sbert 96]

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