References
- Akl EA, Kairouz VF, Sackett KM, Erdley WS, Mustafa RA, Fiander M, Gabriel C, Schünemann H. 2013. Educational games for health professionals. The Cochrane Collaboration 3:1–46
- Allery L. 2004. Educational games and structured experiences. Med Teach 26(6):504–505
- Beylefeld AA, Struwig MC. 2007. A gaming approach to learning medical microbiology: Students’ experiences of flow. Med Teach 29:933–940
- Blakely G, Skirton H, Cooper S, Allum P, Nelmes P. 2009. Educational gaming in the health sciences: Systematic review. J Adv Nurs 65(2):259–269
- Bonnel WE, Smith KV. 2010. Teaching technologies in nursing and the health professions: Beyond simulations and online courses. New York, NY: Springer Publishing Company
- Bradshaw M, Lowenstein A. 2014. Innovative teaching strategies in nursing and related health professions. Sudbury, MA: Jones & Bartlett Publishers
- Cowen KJ, Tesh AS. 2002. Effects of gaming on nursing students' knowledge of pediatric cardiovascular dysfunction. J Nurs Educ 41(11):507–509
- DeKanter N. 2004. Gaming redefines interactivity for learning. Tech Trends 49(3):26–31
- Delacruz GC. 2011. Games as formative assessment environments: Examining the impact of explanations of scoring and incentives on math learning, game performance, and help seeking. (CRESST Report 796). Los Angeles, CA: University of California, National Center for Research on Evaluation, Standards, and Student Testing (CRESST)
- Graafland M, Schraagen JM, Schijven MP. 2012. Systematic review of serious games for medical education and surgical skills training. Brit J Surg 99:1322–1330
- Graham I, Richardson E. 2008. Experiential gaming to facilitate cultural awareness: Its implication for developing emotional caring in nursing. Learn Health Social Care 7(1):37–45
- Iseli MR, Koenig AD, Lee JJ, Wainess R. 2010. Automated assessment of complex task performance in games and simulations (CRESST Report 775). Los Angeles, CA: University of California, National Center for Research on Evaluation, Standards, and Student Testing
- Jasko S. 1997. Education and assessment. How do we measure a game? Education 118(1):18–21
- Kikpatrick D, Kikpatrick J. 2013. Kikpatrick four levels. Audio recordings study guide. Kikpatrick Partners
- Mislevy RJ, Almond RG, Lukas JF. 2003. A brief introduction to evidence centered design. Princeton, NJ: Educational Testing Service
- Ogershok P, Cottrell S. 2004. The pediatric board game. Med Teach 26(6):514–517
- Royse MA, Newton SE. 2007. How gaming is used as an innovative strategy for nursing education. Nurs Educ Perspect 28(5):263–267
- Shah S, Lynch L, Macias-Moriarity LS. 2010. Crossword puzzles as a tool to enhance learning about anti-ulcer agents. Am J Pharmaceut Educ 74(7):1–5
- Skiba D. 2008. Nursing Education 2.0: Games as pedagogical platforms. Nurs Educ Perspect 29(3):174–175
- Wainess R, Koenig A, Kerr D. 2011. Aligning instruction and assessment with game and simulation design (CRESST Report 780). Los Angeles, CA: University of California, National Center for Research on Evaluation, Standards, and Student Testing (CRESST)