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Articles

Learner presence, perception, and learning achievements in augmented–reality–mediated learning environments

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Pages 695-708 | Received 14 Nov 2016, Accepted 27 Oct 2017, Published online: 07 Nov 2017
 

ABSTRACT

Although research has indicated that augmented reality (AR)–facilitated instruction improves learning performance, further investigation of the usefulness of AR from a psychological perspective has been recommended. Researchers consider presence a major psychological effect when users are immersed in virtual reality environments. However, most research on learner presence has focused on measuring it rather than the factors influencing it. This study explored the relationship between learner perception and presence in an AR-facilitated learning environment. A game-type AR learning process was developed and an experiment was implemented employing a one-group pretest–posttest method. Three sets of research instruments were developed, comprising a learning achievement test, a learner's presence inventory, and a questionnaire on learners’ perception of the AR-mediated environment. A total of 60 validated data samples were collected and statistically analysed. The researchers determined that learner presence closely relates to learning achievement and AR learning perception. These results indicate that a more satisfactory AR perception leads to a higher level of learner presence in the AR environment, thereby resulting in more beneficial learning outcomes.

Disclosure statement

No potential conflict of interest was reported by the authors.

Notes on contributors

Yu-Hsuan Chen is an assistant professor at the Department of Visual Communication Design, Taipei University of Marine Technology, Taiwan. Her research interest has been in pervasive instructional game and context-aware learning environment since she started her academic career.

Chang-Hwa Wang is a professor at the Department of Graphic Arts and Communications, National Taiwan Normal University, Taipei, Taiwan. His recent research interest is to investigate the effects of mixed-reality game-based mobile learning.

Additional information

Funding

This work was supported by the Ministry of Science and Technology, Taiwan [MOST 103-2511-S-003 -031 -], [MOST 104-2511-S-229-001 -].

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