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Literature Review Corner

The Gamification of Branded Content: A Meta-Analysis of Advergame Effects

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Pages 179-196 | Received 02 Dec 2019, Accepted 28 Nov 2020, Published online: 26 Jan 2021

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (12)

Bang Nguyen-Viet & Yen Thi Hoang Nguyen. (2024) Understanding Gamification Advertising Effectiveness in an S-Commerce Context: A Study in an Emerging Market. Journal of Promotion Management 30:4, pages 552-582.
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Hai Ho Nguyen, Bang Nguyen-Viet & Yen Thi Hoang Nguyen. (2024) Attitudes towards gamification advertising in Vietnam: a social commerce context. Behaviour & Information Technology 43:5, pages 845-861.
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Zeph M. C. van Berlo, Marijn H. C. Meijers, Jiska Eelen, Hilde A. M Voorveld & Martin Eisend. (2024) When the Medium Is the Message: A Meta-Analysis of Creative Media Advertising Effects. Journal of Advertising 53:2, pages 278-295.
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Alice Venturini & Martina Columbano. (2024) ‘Fashioning’ the metaverse: A qualitative study on consumers’ value and perceptions of digital fashion in virtual worlds. Journal of Global Fashion Marketing 15:1, pages 6-22.
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Zeph M. C. van Berlo, Eva A. van Reijmersdal & Guda van Noort. (2023) Experiencing Branded Apps: Direct and Indirect Effects of Engagement Experiences on Continued Branded App Use. Journal of Interactive Advertising 23:1, pages 73-83.
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Z. M. C. van Berlo, E. A. van Reijmersdal & M. K. J. Waiguny. (2023) Twenty years of research on gamified advertising: a systematic overview of theories and variables. International Journal of Advertising 42:1, pages 171-180.
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Stefan F. Bernritter, Shintaro Okazaki & Douglas C. West. (2022) Mobile Technology and Advertising: Moving the Research Agenda Forward. Journal of Advertising 51:4, pages 407-410.
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Riccardo Rialti, Raffaele Filieri, Lamberto Zollo, Saleh Bazi & Cristiano Ciappei. (2022) Assessing the relationship between gamified advertising and in-app purchases: a consumers’ benefits-based perspective. International Journal of Advertising 41:5, pages 868-891.
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Wei-Hung Hsiao, Yu-Hsiu Lin & Ing-Long Wu. (2022) ADVERGAME FOR PURCHASE INTENTION VIA GAME AND BRAND ATTITUDES FROM ANTECEDENTS OF SYSTEM DESIGN, PSYCHOLOGICAL STATE, AND GAME CONTENT: INTERACTIVE ROLE OF BRAND FAMILIARITY. Journal of Organizational Computing and Electronic Commerce 32:1, pages 45-68.
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Shelly Rodgers. (2021) How to Get Published in the Journal of Advertising: Tips from the Inside. Journal of Advertising 50:2, pages 93-96.
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Guoquan Ye, Xin Guan, Liselot Hudders, Yi Xiao & Jingyu Li. A Meta-Analysis of the Antecedents and Consequences of Advertising Value. Journal of Advertising 0:0, pages 1-22.
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Articles from other publishers (21)

Sreejesh S. & Tathagata Ghosh. (2024) Winning the Ad Battle: Exploring the Influence of Subtle Design Elements and Gaming Platform on Consumer Attention and Brand Memory in In-Game Advertising. Australasian Marketing Journal.
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Sara J. Maksi, Kathleen L. Keller, Frank Dardis, Martina Vecchi, Jason Freeman, Rebecca K. Evans, Emma Boyland & Travis D. Masterson. (2024) The food and beverage cues in digital marketing model: special considerations of social media, gaming, and livestreaming environments for food marketing and eating behavior research. Frontiers in Nutrition 10.
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Carla Gianinna Cormán-Chávez, Adriana Margarita Turriate-Guzman, Dalia Rosa Bravo-Guevara, Mauricio Acevedo-Carrillo, Norma Inés Caldas-Gayoso & Christian Córdova-Robles. 2024. Intelligent Sustainable Systems. Intelligent Sustainable Systems 199 208 .
Juhi Gahlot Sarkar, Abhigyan Sarkar & S. Sreejesh. (2023) What is in a game? The impact of advergame design and reward elements on gamers' brand patronage. Asia Pacific Journal of Marketing and Logistics 35:10, pages 2538-2564.
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Talha Bayır & Gökhan Akel. (2023) Gamification in mobile shopping applications: A review in terms of technology acceptance model. Multimedia Tools and Applications.
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Laura Cañete Sanz & Teresa De La Hera. (2023) What we do not know about advergames: a literature review. Frontiers in Communication 8.
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Mona Jami Pour, Zohre Kazemi & Hossein Moeini. (2023) Understanding customer attitude toward advergames: an extended TAM approach. Arts and the Market 13:2, pages 94-116.
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Beatriz Feijoo, Luisa Zozaya & Charo Sádaba. (2023) Do I question what influencers sell me? Integration of critical thinking in the advertising literacy of Spanish adolescents. Humanities and Social Sciences Communications 10:1.
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David Ruiz-García. (2023) El vector lúdico en los juegos de realidad alternativa: desmontando una aporía fundamental en el género. Redmarka. Revista de Marketing Aplicado 27:1, pages 21-39.
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Jean-Luc Herrmann & John B. Ford. (2023) Why the Experiential View Is Vital To Marketing Communications Research Now. Journal of Advertising Research 63:2, pages 109-122.
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Randi L. Priluck, Stephen F. Pirog & Joseph Z. Wisenblit. (2023) Childrens and young adults’ generalized attitudes toward foods in unbranded mobile games. Young Consumers 24:2, pages 219-233.
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María González Salinas, María García de Blanes Sebastián & José Ramón Sarmiento Guede. 2023. Big Data Marketing Strategies for Superior Customer Experience. Big Data Marketing Strategies for Superior Customer Experience 131 164 .
Moritz Ingendahl, Tobias Vogel, Alexander Maedche & Michaela Wänke. (2022) Brand placements in video games: How local in‐game experiences influence brand attitudes. Psychology & Marketing 40:2, pages 274-287.
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Juhi Gahlot Sarkar, Abhigyan Sarkar & Sreejesh S.. (2022) Prosumption through advergames: leveraging on advergame format and reward elements to create a sacred brand. European Journal of Marketing 56:10, pages 2649-2676.
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Gema Bonales-Daimiel. 2022. Handbook of Research on the Future of Advertising and Brands in the New Entertainment Landscape. Handbook of Research on the Future of Advertising and Brands in the New Entertainment Landscape 76 103 .
Dongmei Li, Ung T’chiang Chow & Cecilia Yin Mei Cheong. (2022) A Critical Genre Analysis of Covert Advertising Through Short-Videos in Douyin : The Chinese Version of Tik-Tok . SAGE Open 12:4, pages 215824402211346.
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Gema Bonales Daimiel, Eva Citlali Martínez Estrella & Sheila Liberal Ormaechea. (2022) Análisis del uso del advergaming y metaverso en España y México. Revista Latina de Comunicación Social:80, pages 155-178.
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Martin Egger, Arnd Florack & Christian Hübel. (2022) How placement affects brand preferences in advergames: A test of inhibition and facilitation processes during search. Computers in Human Behavior 134, pages 107328.
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Burçe AKCAN & Arzu KAZAZ. (2022) Deneyimsel Pazarlama Stratejisi Olarak Oynanabilir Reklamlar. Yeni Medya Dergisi 2022:12, pages 53-78.
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Aylin GÜNGÖR. (2022) OYUNLAŞTIRMA VE OYUN İÇERİKLİ REKLAMLARDA İLLÜSTRASYONUN ETKİSİTHE EFFECT OF ILLUSTRATION IN GAMIFICATION AND ADVERGAMES. Art-e Sanat Dergisi 15:29, pages 437-467.
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Simon Grey & Neil A. Gordon. 2022. Handbook of Research on the Influence and Effectiveness of Gamification in Education. Handbook of Research on the Influence and Effectiveness of Gamification in Education 662 681 .