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Articles

Advanced displays and natural user interfaces to support learning

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Pages 17-34 | Received 31 Oct 2013, Accepted 24 Aug 2015, Published online: 26 Oct 2015

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Regina Kaplan-Rakowski, Lin Lin & Tomasz Wojdynski. (2022) Learning Vocabulary Using 2D Pictures is More Effective than Using Immersive 3D Stereoscopic Pictures. International Journal of Human–Computer Interaction 38:4, pages 299-308.
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Liang-Yi Li, Wen-Lung Huang & Chin-Chung Tsai. (2020) Development and evaluation of a video playing interface with headings and table of contents. Interactive Learning Environments 28:8, pages 948-963.
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Su Cai, Gaoxia Zhu, Ying-Tien Wu, Enrui Liu & Xiaoyi Hu. (2018) A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism. Interactive Learning Environments 26:8, pages 1039-1052.
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Articles from other publishers (11)

Baraa Alabdulwahab & Effie Lai-Chong Law. 2023. Human-Computer Interaction – INTERACT 2023. Human-Computer Interaction – INTERACT 2023 350 371 .
Robb Lindgren & David DeLiema. (2022) Viewpoint, embodiment, and roles in STEM learning technologies. Educational technology research and development 70:3, pages 1009-1034.
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Brandon Antonio Cárdenas-Sainz, María Lucia Barrón-Estrada, Ramón Zatarain-Cabada & José Mario Ríos-Félix. (2022) Integration and acceptance of Natural User Interfaces for interactive learning environments. International Journal of Child-Computer Interaction 31, pages 100381.
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Pedro Morillo, Inmaculada García-García, Juan M. Orduña, Marcos Fernández & M. Carmen Juan. (2019) Comparative study of AR versus video tutorials for minor maintenance operations. Multimedia Tools and Applications 79:11-12, pages 7073-7100.
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Luciana Zaina, Elisa Castro, Suellen Martinelli & Tiemi Sakata. (2019) Educational games and the new forms of interactions. Smart Learning Environments 6:1.
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Francisco M. A. de Araujo, Paulo Roberto F. Viana Filho, Jesus A. Adad Filho, Nuno M. Fonseca Ferreira, Antonio Valente & Salviano F. S. P. Soares. (2019) A new approach of developing games for motor rehabilitation using Microsoft Kinect. A new approach of developing games for motor rehabilitation using Microsoft Kinect.
Elisa Castro, Tiemi Sakata & Luciana Zaina. (2019) Playing a Computational Thinking Game using Hand Gestures. Playing a Computational Thinking Game using Hand Gestures.
Mauricio Loachamín-Valencia, M.-Carmen Juan, Magdalena Méndez-López & Elena Pérez-Hernández. 2018. Advances in Computer Entertainment Technology. Advances in Computer Entertainment Technology 809 829 .
Elisa Marques de Castro & Luciana Martinez Zaina. (2017) Investigating the interaction of children through NUI in e-learning applications. Investigating the interaction of children through NUI in e-learning applications.
RC Fouché. (2017) Head mouse. Head mouse.
David Rodríguez-Andrés, M.-Carmen Juan, Magdalena Méndez-López, Elena Pérez-Hernández & Javier Lluch. (2016) MnemoCity Task: Assessment of Childrens Spatial Memory Using Stereoscopy and Virtual Environments. PLOS ONE 11:8, pages e0161858.
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