Waranun Buajeeb, Jirachaya Chokpipatkun, Napas Achalanan, Nawaphat Kriwattanawong & Kawin Sipiyaruk. (2023) The development of an online serious game for oral diagnosis and treatment planning: evaluation of knowledge acquisition and retention. BMC Medical Education 23:1.
Crossref
Tris Kee, Hao Zhang & Ronnel B. King. (2023) An empirical study on immersive technology in synchronous hybrid learning in design education. International Journal of Technology and Design Education.
Crossref
Hui Zhang, Yi Zhang, Tao Xu & Yun Zhou. (2023) Effects of VR instructional approaches and textual cues on performance, cognitive load, and learning experience. Educational technology research and development.
Crossref
James Calvert & Margee Hume. (2023) Improving student learning outcomes using narrative virtual reality as pre-training. Virtual Reality 27:3, pages 2633-2648.
Crossref
Pragea Geldoffy Putra, Michael S. W. Lee & Joya A. Kemper. (2023) Virtual reality as an immersive projective and autodriving advancement technique. Journal of Consumer Behaviour.
Crossref
Mumuni Baba Yidana, Francis Arthur, Dominic Winston Kaku & Peter Anti Partey. (2023) Predictors of Economics Students’ Behavioural Intention to Use Tablets: A Two-Staged Structural Equation Modelling–Artificial Neural Network Approach. Mobile Information Systems 2023, pages 1-20.
Crossref
Julio Cabero-Almenara, Fernando De-La-Portilla-De-Juan, Julio Barroso-Osuna & Antonio Palacios-Rodríguez. (2023) Technology-Enhanced Learning in Health Sciences: Improving the Motivation and Performance of Medical Students with Immersive Reality. Applied Sciences 13:14, pages 8420.
Crossref
Dmitriy Babichenko, Ana Radovic, Ravi Patel, Alexis Hester, Koehler Powell, Nicholas Eggers & David Happe. (2023) Evaluating the Feasibility of a Multiplayer Role-Playing Game as a Behavioral Health Intervention in Adolescent Patients With Chronic Physical or Mental Conditions: Protocol for a Cohort Study. JMIR Research Protocols 12, pages e43987.
Crossref
Julio Cabero-Almenara, Carmen Llorente-Cejudo, Antonio Palacios-Rodríguez & Óscar Gallego-Pérez. (2023) Degree of Acceptance of Virtual Reality by Health Sciences Students. International Journal of Environmental Research and Public Health 20:8, pages 5571.
Crossref
Min‐Chi Chiu, Gwo‐Jen Hwang & Lu‐Ho Hsia. (2022) Promoting students' artwork appreciation: An experiential learning‐based virtual reality approach. British Journal of Educational Technology 54:2, pages 603-621.
Crossref
Friday Joseph Agbo, Sunday Adewale Olaleye, Matt Bower & Solomon Sunday Oyelere. (2023) Examining the relationships between students’ perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education. Smart Learning Environments 10:1.
Crossref
Oppy Eria Trisnawati & Achmad Fathoni. (2023) The Role Playing Method on the Reading Ability of Elementary School Students. Jurnal Ilmiah Sekolah Dasar 7:1, pages 142-149.
Crossref
Mohamed Elsayed, Abeer Hamdy & Ahmad Mostafa. (2022) Tibia Player Profiling and Modeling using Machine Learning. Tibia Player Profiling and Modeling using Machine Learning.
Klaudia Marek, Igor Zubrycki & Elżbieta Miller. (2022) Immersion Therapy with Head-Mounted Display for Rehabilitation of the Upper Limb after Stroke—Review. Sensors 22:24, pages 9962.
Crossref
Laleh Kian, Nahid Zarifsanaiey & Zahra karimian. (2022) Effect of the e-flipped learning approach on the knowledge, attitudes, and perceived behaviour of medical educators. BMC Research Notes 15:1.
Crossref
Pei-Ying Chen, Gwo-Jen Hwang, Ssu-Yin Yeh, Yi-Ting Chen, Ting-Wei Chen & Chih-Hsuan Chien. (2021) Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review. Journal of Computers in Education 9:3, pages 455-476.
Crossref
Zhonggen Yu & Wei Xu. (2022) A meta‐analysis and systematic review of the effect of virtual reality technology on users' learning outcomes. Computer Applications in Engineering Education 30:5, pages 1470-1484.
Crossref
Dan Hawes & Ali Arya. (2022) VR-Based Context Priming to Increase Student Engagement and Academic Performance. VR-Based Context Priming to Increase Student Engagement and Academic Performance.
Muhammad Mujtaba Asad, Aisha Naz, Prathamesh Churi, Antonio José Moreno Guerrero & Anas A. Salameh. (2022) Mix Method Approach of Measuring VR as a Pedagogical Tool to Enhance Experimental Learning: Motivation from Literature Survey of Previous Study. Education Research International 2022, pages 1-9.
Crossref
Septian Rahman Hakim, Dodik Arwin Darmawan, Hafizhuddin Zul Fahmi & I. Gde Agung Sri Sidhimantra. 2022. Proceedings of the International Joint Conference on Science and Engineering 2022 (IJCSE 2022). Proceedings of the International Joint Conference on Science and Engineering 2022 (IJCSE 2022)
21
29
.
Qi Cao, Bee Teck Png, Yiyu Cai, Yigang Cen & Di Xu. (2021) Interactive Virtual Reality Game for Online Learning of Science Subject in Primary Schools. Interactive Virtual Reality Game for Online Learning of Science Subject in Primary Schools.
Muhammad Mujtaba Asad, Aisha Naz, Prathamesh Churi & Mohammad Mehdi Tahanzadeh. (2021) Virtual Reality as Pedagogical Tool to Enhance Experiential Learning: A Systematic Literature Review. Education Research International 2021, pages 1-17.
Crossref
Carlos Arce-Lopera, María José Arias & Gustavo Corrales. (2021) Training birdsong recognition using virtual reality. Virtual Reality & Intelligent Hardware 3:5, pages 397-406.
Crossref
Maheshya Weerasinghe. (2021) Instructional Guidance in Extended Reality for Learning. Instructional Guidance in Extended Reality for Learning.
Nikolaos Pellas, Stylianos Mystakidis & Ioannis Kazanidis. (2021) Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature. Virtual Reality 25:3, pages 835-861.
Crossref
Nuri Kara. (2021) A Systematic Review of the Use of Serious Games in Science Education. Contemporary Educational Technology 13:2, pages ep295.
Crossref
Vanesa Yepes-Serna, Mario Wolf, Heinrich Söbke & Steffi Zander. 2021. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education
76
99
.
Kun‐Hung Cheng & Chin‐Chung Tsai. (2020) Students’ motivational beliefs and strategies, perceived immersion and attitudes towards science learning with immersive virtual reality: A partial least squares analysis. British Journal of Educational Technology 51:6, pages 2140-2159.
Crossref
Hai Zhang, Yulu Cui, Huaming Shan, Zhili Qu, Wanxiong Zhang, Lujie Tu & Yining Wang. (2020) Hotspots and Trends of Virtual Reality, Augmented Reality and Mixed Reality in Education Field. Hotspots and Trends of Virtual Reality, Augmented Reality and Mixed Reality in Education Field.