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Reports and Reflections

Learning to Deflect: Conceptual Change in Physics During Digital Game Play

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Beaumie Kim, Reyhaneh Bastani & Miwa A. Takeuchi. (2023) Embodied mathematical practices in (re)designing board games in a linguistically diverse classroom. Pedagogies: An International Journal 18:2, pages 289-310.
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Caro Williams-Pierce & Jordan T. Thevenow-Harrison. (2021) Zones of mathematical play. Journal of the Learning Sciences 30:3, pages 509-527.
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Camilo Vieira, Alejandra J. Magana, Anindya Roy & Michael L. Falk. (2019) Student Explanations in the Context of Computational Science and Engineering Education. Cognition and Instruction 37:2, pages 201-231.
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Iris Tabak & Josh Radinsky. (2015) Paving New Pathways to Supporting Disciplinary Learning. Journal of the Learning Sciences 24:4, pages 501-503.
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Satyugjit Virk, Douglas Clark & Pratim Sengupta. (2015) Digital Games as Multirepresentational Environments for Science Learning: Implications for Theory, Research, and Design. Educational Psychologist 50:4, pages 284-312.
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Meltem Irmak & Leonora Kaldaras. 2023. The International Handbook of Physics Education Research: Teaching Physics. The International Handbook of Physics Education Research: Teaching Physics 11-1 11-18 .
Tiffany Herder & Martina A. Rau. (2022) Representational-competency supports in the context of an educational video game for undergraduate astronomy. Computers & Education 190, pages 104602.
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Tiffany Herder & Martina A. Rau. (2022) The role of representational competencies for students’ learning from an educational video game for astronomy. Frontiers in Education 7.
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Juan Velasco, Laura Buteler, Carlos Briozzo & Enrique Coleoni. (2022) Learning entropy among peers through the lens of coordination class theory. Physical Review Physics Education Research 18:1.
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Mario Martinez-Garza & Douglas B. Clark. 2022. Research Anthology on Developments in Gamification and Game-Based Learning. Research Anthology on Developments in Gamification and Game-Based Learning 662 704 .
Alejandro Espinal, Camilo Vieira & Alejandra J. Magana. (2021) Professional Development in Computational Thinking for teachers in Colombia. Professional Development in Computational Thinking for teachers in Colombia.
Steven J. Zuiker & Kate T. Anderson. (2019) Fostering Peer Dialogic Engagement in Science Classrooms with an Educational Videogame. Research in Science Education 51:S2, pages 865-889.
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Lauri-Matti Palmunen, Timo Lainema & Elina Pelto. (2021) Towards a manager's mental model: Conceptual change through business simulation. The International Journal of Management Education 19:2, pages 100460.
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Branka Radulović. (2021) EDUCATIONAL EFFICIENCY AND STUDENTS’ INVOLVEMENT OF TEACHING APPROACH BASED ON GAME-BASED STUDENT RESPONSE SYSTEM. Journal of Baltic Science Education 20:3, pages 495-506.
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Mario Martinez-Garza & Douglas B. Clark. 2019. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations 87 140 .
Margarita Metaxa. (2019) Gaming to Learn astronomy, an innovation approach, two study cases. EPJ Web of Conferences 200, pages 01003.
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Douglas Clark & Ashlyn Pierson. 2019. Critical, Transdisciplinary and Embodied Approaches in STEM Education. Critical, Transdisciplinary and Embodied Approaches in STEM Education 101 117 .
Pratim Sengupta, Beaumie Kim & Marie-Claire Shanahan. 2019. Critical, Transdisciplinary and Embodied Approaches in STEM Education. Critical, Transdisciplinary and Embodied Approaches in STEM Education 177 195 .
S Saprudin, L Liliasari & A S Prihatmanto. (2017) Pre-Service Physics Teachers’ Concept Mastery and the Challenges of Game Development on Physics Learning. Journal of Physics: Conference Series 895, pages 012109.
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Bor Gregorcic, Gorazd Planinsic & Eugenia Etkina. (2017) Doing science by waving hands: Talk, symbiotic gesture, and interaction with digital content as resources in student inquiry. Physical Review Physics Education Research 13:2.
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Mario M. Martinez-Garza & Douglas B. Clark. (2017) Investigating Epistemic Stances in Game Play with Data Mining. International Journal of Gaming and Computer-Mediated Simulations 9:3, pages 1-40.
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Laura Buteler & Enrique Coleoni. (2016) Solving problems to learn concepts, how does it happen? A case for buoyancy. Physical Review Physics Education Research 12:2.
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