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Articles

Acceptance of virtual worlds as learning space

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Rafael Villena-Taranilla, Ramón Cózar-Gutiérrez, José Antonio González-Calero & Pascual D. Diago. (2023) An extended technology acceptance model on immersive virtual reality use with primary school students. Technology, Pedagogy and Education 32:3, pages 367-388.
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Wenge Xu, Hai-Ning Liang, Kangyou Yu, Shaoyue Wen, Nilufar Baghaei & Huawei Tu. (2023) Acceptance of Virtual Reality Exergames Among Chinese Older Adults. International Journal of Human–Computer Interaction 39:5, pages 1134-1148.
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E. Loup-Escande & G. Loup. (2021) Designing acceptable emerging technologies: what contribution from ergonomics?. Theoretical Issues in Ergonomics Science 22:5, pages 581-602.
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Derek France, Rebecca Lee, John Maclachlan & Siobhán R McPhee. (2021) Should you be using mobile technologies in teaching? Applying a pedagogical framework. Journal of Geography in Higher Education 45:2, pages 221-237.
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Camille Sagnier, Emilie Loup-Escande, Domitile Lourdeaux, Indira Thouvenin & Gérard Valléry. (2020) User Acceptance of Virtual Reality: An Extended Technology Acceptance Model. International Journal of Human–Computer Interaction 36:11, pages 993-1007.
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Articles from other publishers (36)

Xiaoxia Huang, Jeanine Huss, Leslie North, Kirsten Williams & Angelica Boyd-Devine. (2023) Cognitive and motivational benefits of a theory-based immersive virtual reality design in science learning. Computers and Education Open 4, pages 100124.
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Yakup Kemal Özekici & Kemal Gürkan Küçükergin. (2022) The role of COVID-19 anxiety and social contact within technology readiness and acceptance model for virtual reality. Journal of Vacation Marketing 29:4, pages 498-521.
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Jiankai Qian, Xinbo Jiang, Jiayao Ma, Jiachen Li, Zhenzhen Gao & Xueying Qin. (2023) Accompany Children's Learning for You: An Intelligent Companion Learning System. Computer Graphics Forum.
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Yu-Ren Lin. (2023) An idiom-driven learning strategy to improve low achievers’ science comprehension, motivation, and argumentation.. Computers & Education 195, pages 104710.
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Federico De Lorenzis, Marina Nadalin, Massimo Migliorini, Francesca Scarrone, Fabrizio Lamberti & Jacopo Fiorenza. (2023) A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based Interaction. A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based Interaction.
Hairu Yang, Minghan Cai, Yongfeng Diao, Rui Liu, Ling Liu & Qianchen Xiang. (2023) How does interactive virtual reality enhance learning outcomes via emotional experiences? A structural equation modeling approach. Frontiers in Psychology 13.
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Meshal Albeedan, Hoshang Kolivand & Ramy Hammady. (2023) Evaluating the Use of Mixed Reality in CSI Training Through the Integration of the Task-Technology Fit and Technology Acceptance Model. IEEE Access 11, pages 114732-114752.
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Ali Abbas, JoonOh SeoSeungjun Ahn, Yanfang Luo, Mitchell J. WyllieGun LeeMark Billinghurst. (2023) How Immersive Virtual Reality Safety Training System Features Impact Learning Outcomes: An Experimental Study of Forklift Training. Journal of Management in Engineering 39:1.
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Justina Karpavičė, Iusef Abdel Hafith, Torben Tambo, Francesco Chinello, Ingrida Venytė & Laura Gegeckienė. (2023) Experimental approaches to NFC-enabled packaging for UX / CX of physical artefacts: A technology maturity study. Procedia Computer Science 219, pages 577-585.
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Julie Abdinoor & Yingjie Chen. 2023. Virtual, Augmented and Mixed Reality. Virtual, Augmented and Mixed Reality 587 603 .
Guido Makransky & Richard E. Mayer. (2022) Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning. Educational Psychology Review 34:3, pages 1771-1798.
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Guido Makransky & Sara Klingenberg. (2022) Virtual reality enhances safety training in the maritime industry: An organizational training experiment with a non‐WEIRD sample . Journal of Computer Assisted Learning 38:4, pages 1127-1140.
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Ludovica Capasa, Katrin Zulauf & Ralf Wagner. (2022) Virtual Reality Experience of Mega Sports Events: A Technology Acceptance Study. Journal of Theoretical and Applied Electronic Commerce Research 17:2, pages 686-703.
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Zheng Zhong, Guoliang Zhang, Shuaizhen Jin, Jun Wang, Ni Ma & Sijia Feng. (2022) Investigating the effect of peer instruction on learners with different cognitive styles in VR-based learning environment. Education and Information Technologies.
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Stylianos Mystakidis & Athanasios Christopoulos. (2022) Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education. Information 13:3, pages 136.
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Anass Rahouti, Ruggiero Lovreglio, Sélim Datoussaïd & Thierry Descamps. (2021) Prototyping and Validating a Non-immersive Virtual Reality Serious Game for Healthcare Fire Safety Training. Fire Technology 57:6, pages 3041-3078.
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Anna Flavia Di Natale, Claudia Repetto, Giuseppe Riva & Daniela Villani. (2020) Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research. British Journal of Educational Technology 51:6, pages 2006-2033.
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Sara Klingenberg, Maria L. M. Jørgensen, Gert Dandanell, Karen Skriver, Aske Mottelson & Guido Makransky. (2020) Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment. British Journal of Educational Technology 51:6, pages 2115-2138.
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Xuesong Zhai, Fahad Asmi, Rongting Zhou, Intikhab Ahmad, Muhammad Azfar Anwar, Saba Saneinia & Man Li. (2020) Investigating the Mediation and Moderation Effect of Students’ Addiction to Virtual Reality Games: A Perspective of Structural Equation Modeling. Discrete Dynamics in Nature and Society 2020, pages 1-13.
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Guido Makransky, Stefan Borre‐Gude & Richard E. Mayer. (2019) Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments. Journal of Computer Assisted Learning 35:6, pages 691-707.
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Elif Polat & Sinan Hopcan. (2019) Öğretmenlerin Eğitsel Mobil Uygulama Geliştirme Aracı Olarak Mit App Inventor’ı Kabulü. Kastamonu Eğitim Dergisi 27:6, pages 2459-2466.
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Hendrik Engelbrecht, Robert W. Lindeman & Simon Hoermann. (2019) A SWOT Analysis of the Field of Virtual Reality for Firefighter Training. Frontiers in Robotics and AI 6.
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Camille Sagnier, Émilie Loup-Escande & Gérard Valléry. (2019) Acceptabilité de la réalité virtuelle : une revue de la littérature. Le travail humain Vol. 82:3, pages 183-212.
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Oliver A. Meyer, Magnus K. Omdahl & Guido Makransky. (2019) Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment. Computers & Education 140, pages 103603.
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Ronny Scherer & Timothy Teo. (2019) Unpacking teachers’ intentions to integrate technology: A meta-analysis. Educational Research Review 27, pages 90-109.
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Guido Makransky & Gustav Bøg Petersen. (2019) Investigating the process of learning with desktop virtual reality: A structural equation modeling approach. Computers & Education 134, pages 15-30.
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Sabela Melchor-Couto. (2019) Virtual worlds and language learning. Journal of Gaming & Virtual Worlds 11:1, pages 29-43.
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Yu-Chih Huang, Sheila J. Backman, Kenneth F. Backman, Francis A. McGuire & DeWayne Moore. (2018) An investigation of motivation and experience in virtual learning environments: a self-determination theory. Education and Information Technologies 24:1, pages 591-611.
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Ylva Lindberg. 2019. Virtual Sites as Learning Spaces. Virtual Sites as Learning Spaces 121 152 .
Guido Makransky & Lau Lilleholt. (2018) A structural equation modeling investigation of the emotional value of immersive virtual reality in education. Educational Technology Research and Development 66:5, pages 1141-1164.
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Susan Dass & Nada Dabbagh. 2018. Technology Adoption and Social Issues. Technology Adoption and Social Issues 1000 1033 .
Dong-Hee Shin. (2017) The role of affordance in the experience of virtual reality learning: Technological and affective affordances in virtual reality. Telematics and Informatics 34:8, pages 1826-1836.
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Hamadiatul Hayati Abdul Hamid, Zulhilmi Ahmad Sherjawi, Saiful Omar & Somnuk Phon-Amnuaisuk. 2017. Computational Intelligence in Information Systems. Computational Intelligence in Information Systems 107 118 .
Susan Dass & Nada Dabbagh. 2016. Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning. Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning 262 296 .
Chien-Hung Liu & Yong-Ming Huang. (2015) An empirical investigation of computer simulation technology acceptance to explore the factors that affect user intention. Universal Access in the Information Society 14:3, pages 449-457.
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Kam Cheong Li. 2015. Technology in Education. Technology-Mediated Proactive Learning. Technology in Education. Technology-Mediated Proactive Learning 3 9 .

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