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CoDesign
International Journal of CoCreation in Design and the Arts
Volume 3, 2007 - Issue 4
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Original Articles

The emergence of ideas: the interplay between sources of inspiration and emerging design concepts

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Pages 185-211 | Received 14 Nov 2006, Accepted 30 Jul 2007, Published online: 24 Jun 2008

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (14)

Sander Välk, Yuning Chen, Elena Dieckmann & Céline Mougenot. (2023) Supporting collaborative biodesign ideation with contextualised knowledge from bioscience. CoDesign 19:2, pages 142-161.
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Anne Rørbæk Olesen, Nanna Holdgaard & Anders Sundnes Løvlie. (2022) Co-designing a co-design tool to strengthen ideation in digital experience design at museums. CoDesign 18:2, pages 227-242.
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Ilya Fridman. (2022) Translational design prototypes for interdisciplinary public transport research. The Design Journal 25:2, pages 165-185.
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Ying Sun, Sander Münster, Thomas Köhler & Carlo Michael Sommer. (2020) Understanding the industrial designer’s self-perception of ideation. International Journal of Design Creativity and Innovation 8:4, pages 240-271.
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Ilya Fridman, Robbie Napper & Sarah Roberts. (2020) Data co-synthesis in developing public product service systems. CoDesign 16:2, pages 171-187.
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John M. Carroll & Jordan Beck. (2019) Co-designing platform collectivism. CoDesign 15:3, pages 272-287.
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Wolff-Michael Roth, David Socha & Josh Tenenberg. (2017) Becoming-design in corresponding: re/theorising the co- in codesigning. CoDesign 13:1, pages 1-15.
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Tarja-Kaarina Laamanen & Pirita Seitamaa-Hakkarainen. (2014) Interview Study of Professional Designers' Ideation Approaches. The Design Journal 17:2, pages 194-217.
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Michael Mose Biskjaer & Kim Halskov. (2014) Decisive constraints as a creative resource in interaction design. Digital Creativity 25:1, pages 27-61.
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Johannes L. van der Walt, Ferdinand J. Potgieter, Bram de Muynck & Charl C. Wolhuter. (2013) Towards A Typology of Sources of Inspiration of Student Teachers. Journal of Social Sciences 36:1, pages 41-48.
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Kim Halskov. (2010) Kinds of inspiration in interaction design. Digital Creativity 21:3, pages 186-196.
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Articles from other publishers (21)

Fujiko Robledo Yamamoto, Janghee Cho, Amy Voida & Stephen Voida. (2023) ”We are researchers, but we are also humans”: Creating a design space for managing graduate student stress. ACM Transactions on Computer-Human Interaction.
Crossref
Carine Lallemand. 2022. [ ] With Design: Reinventing Design Modes. [ ] With Design: Reinventing Design Modes 1892 1909 .
Susanne Bødker, Christian Dindler, Ole S. Iversen & Rachel C. Smith. (2021) Participatory Design. Synthesis Lectures on Human-Centered Informatics 14:5.
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Max Jalowski. 2021. Persuasive Technology. Persuasive Technology 231 244 .
Michael Mose Biskjaer, Bo T. Christensen, Morten Friis-Olivarius, Sille J. J. Abildgaard, Caroline Lundqvist & Kim Halskov. (2019) How task constraints affect inspiration search strategies. International Journal of Technology and Design Education 30:1, pages 101-125.
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Marie-Monique Schaper, Ole Sejer Iversen, Laura Malinverni & Narcis Pares. (2019) FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences. International Journal of Human-Computer Studies 132, pages 52-69.
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Marie-Monique Schaper, Maria Santos & Narcis Pares. (2018) Orchestrating experts’ assumptions and children’s values in the design of Virtual Heritage experiences. International Journal of Child-Computer Interaction 17, pages 5-15.
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Massimiliano Dibitonto, Federica Tazzi, Katarzyna Leszczynska & Carlo M. Medaglia. 2018. Advances in Usability and User Experience. Advances in Usability and User Experience 217 227 .
Nathalie Bonnardel & Carole Bouchard. 2017. The Cambridge Handbook of Creativity across Domains. The Cambridge Handbook of Creativity across Domains 403 427 .
Nanna Inie & Peter Dalsgaard. (2017) A Typology of Design Ideas. A Typology of Design Ideas.
Nanna Inie & Peter Dalsgaard. (2017) How Interaction Designers use Tools to Capture, Manage, and Collaborate on Ideas. How Interaction Designers use Tools to Capture, Manage, and Collaborate on Ideas.
Julio Angulo. 2015. Standards and Standardization. Standards and Standardization 265 286 .
Peter Dalsgaard, Kim Halskov, Wendy Mackay, Neil Maiden & Jean-Bernard Martens. (2015) Supporting Creative Design Processes in Blended Interaction Spaces. Supporting Creative Design Processes in Blended Interaction Spaces.
Julio Angulo. 2014. Frameworks of IT Prosumption for Business Development. Frameworks of IT Prosumption for Business Development 178 199 .
Erik Kristiansen. (2013) Design Games for In-Situ Design. International Journal of Mobile Human Computer Interaction 5:3, pages 1-22.
Crossref
Karin Slegers, Pieter Duysburgh & An Jacobs. 2013. Human-Computer Interaction – INTERACT 2013. Human-Computer Interaction – INTERACT 2013 651 658 .
Susanne Bødker & Clemens Nylandsted Klokmose. 2013. Human-Computer Interaction – INTERACT 2013. Human-Computer Interaction – INTERACT 2013 342 349 .
Susanne Bødker, Niels Mathiasen & Marianne Graves Petersen. (2012) Modeling is not the answer!. Interactions 19:5, pages 54-57.
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G. Palaigeorgiou, G. Triantafyllakos & A. Tsinakos. (2011) What if undergraduate students designed their own web learning environment? Exploring students' web 2.0 mentality through participatory design. Journal of Computer Assisted Learning 27:2, pages 146-159.
Crossref
George Triantafyllakos, George Palaigeorgiou & Ioannis A. Tsoukalas. (2010) Fictional characters in participatory design sessions: Introducing the “design alter egos” technique. Interacting with Computers 22:3, pages 165-175.
Crossref
Thomas Binder, Jonas Löwgren & Lone Malmborg. 2009. (Re)Searching The Digital Bauhaus. (Re)Searching The Digital Bauhaus 79 98 .

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