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Original Articles

Assessment of educational games for health professions: A systematic review of trends and outcomes

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Read on this site (6)

Diana R. Feldhacker, Chelsea Wesner, Jean Yockey, June Larson & Deb Norris. (2021) Strategies for Health: a game-based, interprofessional approach to teaching social determinants of health: a randomized controlled pilot study. Journal of Interprofessional Care 0:0, pages 1-9.
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Balakrishnan Ashokka, Chaoyan Dong, Lawrence Siu-Chun Law, Sok Ying Liaw, Fun Gee Chen & Dujeepa D. Samarasekera. (2020) A BEME systematic review of teaching interventions to equip medical students and residents in early recognition and prompt escalation of acute clinical deteriorations: BEME Guide No. 62. Medical Teacher 42:7, pages 724-737.
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Iouri Gorbanev, Sandra Agudelo-Londoño, Rafael A. González, Ariel Cortes, Alexandra Pomares, Vivian Delgadillo, Francisco J. Yepes & Óscar Muñoz. (2018) A systematic review of serious games in medical education: quality of evidence and pedagogical strategy. Medical Education Online 23:1.
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Judy Meirose & Carolyn Klatt. (2017) Jeopardy Games: A Comparison of Three Free Resources. Journal of Electronic Resources in Medical Libraries 14:2, pages 51-55.
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Ali Darejeh & Siti Salwah Salim. (2016) Gamification Solutions to Enhance Software User Engagement—A Systematic Review. International Journal of Human–Computer Interaction 32:8, pages 613-642.
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Irene Sandoval-Hernández, Guadalupe Molina-Torres, Felipe León-Morillas, Carmen Ropero-Padilla, Manuel González-Sánchez & Jesús Martínez-Cal. (2023) Analysis of different gamification-based teaching resources for physiotherapy students: a comparative study. BMC Medical Education 23:1.
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Lais Tono Cardozo, Patricia Oliveira de Lima, Maeline Santos Morais Carvalho, Karina Reche Casale, Ana Luisa Bettioli, Maria Antonia Ramos de Azevedo & Fernanda Klein Marcondes. (2023) Active learning methodology, associated to formative assessment, improved cardiac physiology knowledge and decreased pre-test stress and anxiety. Frontiers in Physiology 14.
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Martin Lemos, Stefan Wolfart & Anne Barbara Rittich. (2023) Assessment and evaluation of a serious game for teaching factual knowledge in dental education. BMC Medical Education 23:1.
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Angel Torres-Toukoumidis, Diego Vintimilla-León, Andrea De-Santis, Juan Cárdenas-Tapia & Mario Mäeots. 2023. Communication and Applied Technologies. Communication and Applied Technologies 511 525 .
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Carmen Nóbrega, Maria Aires Pereira, Catarina Coelho, Isabel Brás, Ana Cristina Mega, Carla Santos, Fernando Esteves, Rita Cruz, Ana I. Faustino-Rocha, Paula A. Oliveira, João Mesquita & Helena Vala. 2022. Updates on Veterinary Anatomy and Physiology. Updates on Veterinary Anatomy and Physiology.
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Sunday Obro. (2022) A novel instructional approach: the effect of computer-assisted simulation learning games (CASLGs) on social studies students' scholarly learning outcomes. Arab Gulf Journal of Scientific Research 40:3, pages 235-246.
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Jingjie Zhao, Kaiyuan Zhou & Yi Ding. (2021) Digital Games-Based Learning Pedagogy Enhances the Quality of Medical Education: A Systematic Review and Meta-Analysis. The Asia-Pacific Education Researcher 31:4, pages 451-462.
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Ashleigh Barrickman, Gina Baugh, Katherine Purnell, R. Constance Wiener, Amy Funk, Tara Whetsel, Jennifer Momen, Amy Sponhaltz Summers, Susan Morgan & Christina DeBiase. (2022) Development and implementation of a virtual interprofessional escape room to reinforce tobacco cessation concepts. Journal of Interprofessional Education & Practice 27, pages 100511.
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Eser Yıldırım Sozmen. (2022) Perspective on pros and cons of microlearning in health education. Essays in Biochemistry 66:1, pages 39-44.
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Allie H Dakroub, Jarrett J Weinberger & Diane L Levine. (2022) Gamification for the Win in Internal Medicine Residency: A Longitudinal, Innovative, Team-Based, Gamified Approach to Internal Medicine Board-Review. Cureus.
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Pernilla Zaug, Catherine‐Isabelle Gros, Delphine Wagner, Elise Pilavyan, Florent Meyer, Damien Offner & Marion Strub. (2021) Development of an innovative educational escape game to promote teamwork in dentistry. European Journal of Dental Education 26:1, pages 116-122.
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Guadalupe Molina-Torres, Irene Sandoval-Hernández, Carmen Ropero-Padilla, Miguel Rodriguez-Arrastia, Jesús Martínez-Cal & Manuel Gonzalez-Sanchez. (2021) Escape Room vs. Traditional Assessment in Physiotherapy Students’ Anxiety, Stress and Gaming Experience: A Comparative Study. International Journal of Environmental Research and Public Health 18:23, pages 12778.
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Elizabeth K. Pogge & Lindsay E. Davis. (2021) Fostering Mindfulness in Continuing Pharmacy Education Using a Board Game. Journal of Continuing Education in the Health Professions Publish Ahead of Print.
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Elio Arruzza & Minh Chau. (2021) A scoping review of randomised controlled trials to assess the value of gamification in the higher education of health science students. Journal of Medical Imaging and Radiation Sciences 52:1, pages 137-146.
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Chantal Liu, Raeesa Patel, Bukola Ogunjinmi, Corey Briffa, Miranda Allain-Chapman, Josephine Coffey, Neha Kallam, Marco Shiu Tsun Leung, Annabelle Lim, Sabina Shamsad, Farah El-Sharnouby, Emily Tsang, Jennifer Whitehead, Josephine Bretherton, Lauren Ramsay & Susan C. Shelmerdine. (2020) Feasibility of a paediatric radiology escape room for undergraduate education. Insights into Imaging 11:1.
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Lais Tono Cardozo, Maria Antonia Ramos de Azevedo, Maeline Santos Morais Carvalho, Rafaela Costa, Patricia Oliveira de Lima & Fernanda Klein Marcondes. (2020) Effect of an active learning methodology combined with formative assessments on performance, test anxiety, and stress of university students. Advances in Physiology Education 44:4, pages 744-751.
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Russell J. Pearson. (2020) Online Chemistry Crossword Puzzles prior to and during COVID-19: Light-Hearted Revision Aids That Work. Journal of Chemical Education 97:9, pages 3194-3200.
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Maria José Sousa & Álvaro Rocha. (2018) Learning Analytics Measuring Impacts on Organisational Performance. Journal of Grid Computing 18:3, pages 563-571.
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Rocio Lorenzo‐Alvarez, Teodoro Rudolphi‐Solero, Miguel J. Ruiz‐Gomez & Francisco Sendra‐Portero. (2019) Game‐Based Learning in Virtual Worlds: A Multiuser Online Game for Medical Undergraduate Radiology Education within Second Life. Anatomical Sciences Education 13:5, pages 602-617.
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Janet M. Reed. (2020) Gaming in Nursing Education: Recent Trends and Future Paths. Journal of Nursing Education 59:7, pages 375-381.
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Jasmine A. Hudnall & Kimberly E. Kopecky. (2020) The Empathy Project: A Skills-Development Game. Journal of Pain and Symptom Management 60:1, pages 164-169.e3.
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Kedar Jambhekar, Rachel P. Pahls & Linda A. Deloney. (2020) Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents. Academic Radiology 27:2, pages 276-283.
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Ata Pourabbasi, Manzar Amirkhani & Sara Nouriyengejeh. (2020) “Playing with little behaviors”; physical activity promotion by gamified education in young boys. International Journal of Preventive Medicine 11:1, pages 71.
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Sandra Agudelo-LondoñoIouri GorbanevVivian DelgadilloÓscar MuñozAriel CortesRafael A. GonzálezAlexandra Pomares-Quimbaya. (2019) Development and Evaluation of a Serious Game for Teaching ICD-10 Diagnosis Coding to Medical Students. Games for Health Journal 8:5, pages 349-356.
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Kelly Cristina Gavião Luchi, Lais Tono Cardozo & Fernanda Klein Marcondes. (2019) Increased learning by using board game on muscular system physiology compared with guided study. Advances in Physiology Education 43:2, pages 149-154.
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Georges N Nakhoul, Jonathan J Taliercio, Serge C Harb, Wendy M Green & Cecile M Foshee. (2019) My worst friend dialysis: a fun twist to standard didactics. Medical Education 53:5, pages 507-508.
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Maria José Sousa & Álvaro Rocha. (2019) Digital learning: Developing skills for digital transformation of organizations. Future Generation Computer Systems 91, pages 327-334.
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Maria José Sousa, Manuel Carmo, Ana Cristina Gonçalves, Rui Cruz & Jorge Miguel Martins. (2019) Creating knowledge and entrepreneurial capacity for HE students with digital education methodologies: Differences in the perceptions of students and entrepreneurs. Journal of Business Research 94, pages 227-240.
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Jasperiina Mattsson, Raija Nurminen & Tero Reunanen. 2019. Advances in Human Factors, Business Management and Society. Advances in Human Factors, Business Management and Society 26 35 .
K. Sipiyaruk, J. E. Gallagher, S. Hatzipanagos & P. A. Reynolds. (2018) A rapid review of serious games: From healthcare education to dental education. European Journal of Dental Education 22:4, pages 243-257.
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Frances DiAnna Kinder & Jane M. Kurz. (2018) Gaming Strategies in Nursing Education. Teaching and Learning in Nursing 13:4, pages 212-214.
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Mary A. Adamson, Hengyi Chen, Russell Kackley & Alicia Micheal. (2018) For the Love of the Game: Game- Versus Lecture-Based Learning With Generation Z Patients. Journal of Psychosocial Nursing and Mental Health Services 56:2, pages 29-36.
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Ye. D. Yehudina, O. O. Khaniukov, I. Yu. Golovach & L. V. Sapozhnychenko. (2018) BUSINESS GAME AS A METHOD OF AN ACTIVE EDUCATION FOR THE 6 th YEAR STUDENTS IN THE �INTERNAL MEDICINE� DISCIPLINE STUDY (REVIEW OF THE LITERATURE AND OWN EXPERIENCE). Bulletin of Problems Biology and Medicine 2:4, pages 217.
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Maria José Sousa & Álvaro Rocha. 2018. Trends and Advances in Information Systems and Technologies. Trends and Advances in Information Systems and Technologies 1016 1025 .
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Kelly Cristina Gaviao Luchi, Luís Henrique Montrezor & Fernanda K. Marcondes. (2017) Effect of an educational game on university students’ learning about action potentials. Advances in Physiology Education 41:2, pages 222-230.
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Leandro Arthur Diehl, Rodrigo Martins Souza, Pedro Alejandro Gordan, Roberto Zonato Esteves & Izabel Cristina Meister Coelho. (2017) InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians. Journal of Medical Internet Research 19:3, pages e72.
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Kelly L. Wilson, Whitney R. Garney, Christi N. Hays, Jordan L. Nelon, Jennifer L. Farmer & Kenneth R. McLeroy. (2017) Encouraging Innovation in Teen Pregnancy Prevention Programs. Creative Education 08:02, pages 294-303.
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Richard Trevino, Carolyn Majcher, Jeff Rabin, Theresa Kent, Yutaka Maki & Timothy Wingert. (2016) The Effectiveness of an Educational Game for Teaching Optometry Students Basic and Applied Science. PLOS ONE 11:5, pages e0156389.
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Peter Dieckmann, Louise Graae Zeltner & Anne-Mette Helsø. (2016) “Hand-it-on”: an innovative simulation on the relation of non-technical skills to healthcare. Advances in Simulation 1:1.
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Teresa R. Johnson. (2015) Integrating Statistics and Systems-Based Content in Undergraduate Medical Education Using a Novel Competitive Game—“The Study Puzzles”. Medical Science Educator 25:3, pages 345-356.
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